Player Matchup

Tsukuyomi
Tsukuyomi
Bronze I
 
Tsukuyomi
Bronze I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Mohlen
Janus
Silver II
Level 105
God Stats
1W - 2L
1,186 SR
Queue Stats
119W - 132L
942 MMR
Solo
Apollo
Apollo
Silver III
alber0020
Apollo
Silver III
Level 129
God Stats
2W - 4L
1,592 SR
Queue Stats
353W - 349L
883 MMR
Solo
Sylvanus
Sylvanus
Silver III
gabriel2002-
Sylvanus
Silver III
Level 152
God Stats
7W - 4L
1,516 SR
Queue Stats
139W - 156L
892 MMR
Solo
Fenrir
Fenrir
Bronze I
rastalover
Fenrir
Bronze I
Level 109
God Stats
50W - 30L
1,503 SR
Queue Stats
472W - 501L
433 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,460 SR
930 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,486 SR
892 MMR
Cerberus
Cerberus
Silver V
 
Cerberus
Silver V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
Roni123
Tyr
Silver IV
Level 120
God Stats
4W - 5L
1,478 SR
Queue Stats
104W - 119L
441 MMR
Solo
Nu Wa
Nu Wa
Silver III
Szuna
Nu Wa
Silver III
Level 113
God Stats
1W - 4L
1,410 SR
Queue Stats
36W - 47L
999 MMR
Solo
Medusa
Medusa
Silver V
VerySadRain
Medusa
Silver V
Level 125
God Stats
38W - 40L
1,499 SR
Queue Stats
101W - 141L
535 MMR
Solo
Thanatos
Thanatos
Silver III
alpgaz1
Thanatos
Silver III
Level 87
God Stats
2W - 4L
1,541 SR
Queue Stats
13W - 26L
986 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
5 / 1 / 4
5,639
627
4,370
6,472
2,463
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Mohlen
Janus
10
5 / 1 / 0
6,197
689
3,746
3,830
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
alber0020
Apollo
10
6 / 0 / 4
5,797
644
6,280
4,262
1,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
gabriel2002-
Sylvanus
10
1 / 0 / 1
5,679
631
3,045
4,079
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
rastalover
Fenrir
10
1 / 1 / 4
5,563
618
1,710
4,921
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaMorgan Le FayTiamatGilgameshArachne

VS

Bans
SetIzanamiKhepriOdinKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
5
0 / 5 / 0
3,661
407
1,844
6,496
4,189
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tyr
9
1 / 2 / 0
4,603
511
2,264
6,288
2,964
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Szuna
Nu Wa
8
1 / 5 / 0
4,945
549
4,125
4,594
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
7
1 / 5 / 0
4,430
492
3,239
6,323
1,399
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
alpgaz1
Thanatos
8
0 / 1 / 1
4,669
519
981
4,845
1,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
18
Kills
3
3
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
1
4
7
L
Cerberus
 
Cerberus
0
5
0
0
W
Janus
Mohlen
Janus
5
1
0
5
L
Tyr
1
2
0
0.5
L
Nu Wa
Szuna
Nu Wa
1
5
0
0.2
L
Medusa
1
5
0
0.2
W
Apollo
alber0020
Apollo
6
0
4
8
L
Thanatos
alpgaz1
Thanatos
0
1
1
0.5
W
Sylvanus
gabriel2002-
Sylvanus
1
0
1
1.5
W
Fenrir
rastalover
Fenrir
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,151
Damage
12,453
23,564
Taken
28,546
9,587
Mitigated
11,270
7,108
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,370
1,778
239
1,975
6,472
2,463
0
1,425
5,015
0
19,657
L
Cerberus
 
Cerberus
1,844
559
83
1,445
6,496
4,189
0
0
6,496
7,536
0
W
Janus
Mohlen
Janus
3,746
276
0
920
3,830
1,138
0
2,368
1,282
29,290
0
L
Tyr
2,264
319
0
2,242
6,288
2,964
0
2,560
3,728
0
19,725
L
Nu Wa
Szuna
Nu Wa
4,125
589
0
420
4,594
1,313
0
3,167
1,161
21,369
0
L
Medusa
3,239
1,678
0
987
6,323
1,399
0
0
6,323
0
20,234
W
Apollo
alber0020
Apollo
6,280
4,372
0
1,493
4,262
1,236
406
1,117
3,101
0
30,730
L
Thanatos
alpgaz1
Thanatos
981
190
0
4,004
4,845
1,405
0
271
4,532
0
17,052
W
Sylvanus
gabriel2002-
Sylvanus
3,045
1,093
90
1,680
4,079
3,234
422
296
3,751
24,038
6,401
W
Fenrir
rastalover
Fenrir
1,710
236
0
711
4,921
1,516
118
403
4,446
0
32,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,875
Gold Earned
22,308
283
Minions Killed
186
0
Camps Cleared
0
815,905
Distance Traveled
748,675
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,639
627
31
3
0
169,882
4
L
Cerberus
3,661
407
13
1
0
149,865
0
W
Janus
6,197
689
72
8
0
158,823
2
L
Tyr
4,603
511
51
6
0
164,356
4
L
Nu Wa
4,945
549
37
4
0
144,086
2
L
Medusa
4,430
492
29
3
0
143,683
2
W
Apollo
5,797
644
49
5
0
171,685
1
L
Thanatos
4,669
519
56
6
0
146,685
3
W
Sylvanus
5,679
631
66
7
0
141,445
0
W
Fenrir
5,563
618
65
7
0
174,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role