Player Matchup

Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CyberAlcalyx
Cthulhu
Level 155
God Stats
12W - 10L
1,641 SR
Queue Stats
343W - 323L
1,632 Elo+
Solo
Ares
Ares
HoodieRC-_-
Ares
Level 61
God Stats
3W - 1L
1,713 SR
Queue Stats
74W - 42L
1,576 Elo+
Solo
Sol
Sol
PjMarz
Sol
Level 145
God Stats
15W - 7L
1,878 SR
Queue Stats
206W - 200L
1,547 Elo+
Solo
Susano
Susano
TheGrindNvrStops
Susano
Level 115
God Stats
6W - 6L
1,475 SR
Queue Stats
568W - 519L
1,587 Elo+
Solo
Team Averages
Level 125
1,642 SR
1,569 Elo+

VS

Team Averages
Level 129
1,605 SR
1,627 Elo+
Janus
Janus
DawnOfAphrodite
Janus
Level 149
God Stats
1W - 6L
1,380 SR
Queue Stats
156W - 132L
1,673 Elo+
Party 1
Anhur
Anhur
EcIipce
Anhur
Level 117
God Stats
1W - 1L
1,629 SR
Queue Stats
4W - 8L
1,484 Elo+
Party 1
Gilgamesh
Gilgamesh
ErickEsc20
Gilgamesh
Level 158
God Stats
2W - 6L
1,547 SR
Queue Stats
314W - 277L
1,642 Elo+
Solo
Xing Tian
Xing Tian
GrubbierSpy
Xing Tian
Level 61
God Stats
2W - 2L
1,855 SR
Queue Stats
8W - 13L
1,675 Elo+
Solo
Serqet
Serqet
Soul Of Eva
Serqet
Level 159
God Stats
26W - 22L
1,613 SR
Queue Stats
865W - 710L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 3 / 3
7,383
527
5,823
9,707
2,732
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
CyberAlcalyx
Cthulhu
14
3 / 1 / 0
8,409
601
9,606
9,290
9,806
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 2 / 4
6,900
493
6,464
10,446
5,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
PjMarz
Sol
15
6 / 0 / 2
9,298
664
7,723
6,895
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 1 / 3
8,318
594
4,703
7,552
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,062
504
2,647
7,702
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
EcIipce
Anhur
11
3 / 3 / 2
6,776
484
6,362
8,073
2,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
ErickEsc20
Gilgamesh
12
0 / 3 / 0
6,918
494
5,508
13,256
9,291
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
GrubbierSpy
Xing Tian
8
0 / 5 / 3
5,711
408
2,069
10,319
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
12
4 / 2 / 1
7,580
541
4,056
9,476
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
18
Kills
7
7
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
3
3
1.17
W
Cthulhu
CyberAlcalyx
Cthulhu
3
1
0
3
L
0
5
1
0.1
L
Anhur
EcIipce
Anhur
3
3
2
1.33
L
Gilgamesh
ErickEsc20
Gilgamesh
0
3
0
0
L
Xing Tian
GrubbierSpy
Xing Tian
0
5
3
0.3
W
1
2
4
1.5
W
Sol
PjMarz
Sol
6
0
2
7
L
Serqet
4
2
1
2.25
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,319
Damage
20,642
43,890
Taken
48,826
22,526
Mitigated
24,982
15,324
Healing
8,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,823
5,060
0
3,749
9,707
2,732
0
1,686
8,021
0
61,729
W
Cthulhu
CyberAlcalyx
Cthulhu
9,606
911
0
2,545
9,290
9,806
0
397
8,111
53,748
0
L
2,647
106
0
1,190
7,702
2,531
0
2,962
4,740
45,097
0
L
Anhur
EcIipce
Anhur
6,362
2,477
0
1,602
8,073
2,382
0
4,148
3,925
0
39,942
L
Gilgamesh
ErickEsc20
Gilgamesh
5,508
1,617
0
4,103
13,256
9,291
0
8,019
3,948
1,188
41,908
L
Xing Tian
GrubbierSpy
Xing Tian
2,069
263
0
1,228
10,319
6,780
0
3,282
7,037
13,025
0
W
6,464
32
101
1,404
10,446
5,329
0
1,517
8,694
23,149
0
W
Sol
PjMarz
Sol
7,723
3,704
0
3,285
6,895
2,158
1,834
896
5,735
64,988
0
L
Serqet
4,056
1,116
0
500
9,476
3,998
0
4,049
5,383
82
39,516
W
4,703
1,331
0
4,240
7,552
2,501
0
971
6,233
0
42,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,308
Gold Earned
34,047
467
Minions Killed
360
0
Camps Cleared
0
1,362,188
Distance Traveled
1,328,972
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,383
527
100
7
0
244,613
2
W
Cthulhu
8,409
601
112
8
0
277,321
3
L
Janus
7,062
504
98
7
0
228,102
2
L
Anhur
6,776
484
78
6
0
248,357
3
L
Gilgamesh
6,918
494
98
7
0
281,966
2
L
Xing Tian
5,711
408
11
1
0
264,696
0
W
Ares
6,900
493
35
3
0
280,120
2
W
Sol
9,298
664
130
9
0
265,301
2
L
Serqet
7,580
541
75
5
0
305,851
2
W
Susano
8,318
594
90
6
0
294,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role