Player Matchup

Tsukuyomi
Tsukuyomi
AE hallooli
Tsukuyomi
Level 25
God Stats
1W - 1L
1,681 SR
Queue Stats
40W - 49L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
Arstraza
Sun Wukong
Level 5
God Stats
1W - 1L
1,710 SR
Queue Stats
7W - 6L
1,368 Elo+
Party 2
Bakasura
Bakasura
Booster50T6
Bakasura
Level 15
God Stats
1W - 5L
1,256 SR
Queue Stats
8W - 16L
1,216 Elo+
Solo
Ra
Ra
Rammko77
Ra
Level 16
God Stats
0W - 1L
1,375 SR
Queue Stats
7W - 8L
1,204 Elo+
Party 2
Rama
Rama
THEamNEsiACreeW
Rama
Level 24
God Stats
3W - 12L
1,228 SR
Queue Stats
33W - 50L
1,306 Elo+
Solo
Team Averages
Level 17
1,450 SR
1,285 Elo+

VS

Team Averages
Level 23
1,446 SR
1,344 Elo+
Skadi
Skadi
CandidKetchup49
Skadi
Level 18
God Stats
15W - 17L
1,416 SR
Queue Stats
27W - 43L
1,228 Elo+
Party 1
Ganesha
Ganesha
High_Noon_27
Ganesha
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,310 Elo+
Solo
Nemesis
Nemesis
IMoodApple
Nemesis
Level 15
God Stats
1W - 1L
1,263 SR
Queue Stats
26W - 27L
1,354 Elo+
Solo
Anubis
Anubis
SiilvaanoO
Anubis
Level 29
God Stats
48W - 35L
1,551 SR
Queue Stats
212W - 215L
1,447 Elo+
Solo
He Bo
He Bo
brg-sa1f
He Bo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 57L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AE hallooli
Tsukuyomi
16
7 / 7 / 1
10,205
486
11,580
17,226
4,881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Arstraza
Sun Wukong
13
4 / 10 / 3
8,841
421
7,678
20,057
11,021
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
Booster50T6
Bakasura
11
0 / 9 / 3
7,990
380
3,419
14,643
3,775
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 7 / 2
7,816
372
5,980
11,891
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 15 / 3
7,423
353
8,860
17,356
3,804
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 1 / 10
11,659
555
16,578
11,765
4,197
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ganesha
High_Noon_27
Ganesha
15
0 / 1 / 17
10,251
488
4,383
10,820
8,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
IMoodApple
Nemesis
20
9 / 4 / 6
12,980
618
13,954
14,187
7,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
SiilvaanoO
Anubis
20
17 / 0 / 3
13,935
664
20,964
10,838
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
brg-sa1f
He Bo
15
7 / 8 / 14
10,830
516
9,287
12,978
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
98
14
Kills
48
48
Deaths
14
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AE hallooli
Tsukuyomi
7
7
1
1.07
L
Sun Wukong
Arstraza
Sun Wukong
4
10
3
0.55
L
Bakasura
Booster50T6
Bakasura
0
9
3
0.17
W
15
1
10
20
W
Ganesha
High_Noon_27
Ganesha
0
1
17
8.5
W
Nemesis
IMoodApple
Nemesis
9
4
6
3
L
3
7
2
0.57
W
Anubis
SiilvaanoO
Anubis
17
0
3
18.5
L
0
15
3
0.1
W
He Bo
brg-sa1f
He Bo
7
8
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,517
Damage
65,166
81,173
Taken
60,588
25,975
Mitigated
30,917
8,139
Healing
15,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AE hallooli
Tsukuyomi
11,580
2,936
0
2,398
17,226
4,881
0
5,107
11,995
0
57,398
L
Sun Wukong
Arstraza
Sun Wukong
7,678
1,932
0
792
20,057
11,021
100
11,466
8,222
0
31,749
L
Bakasura
Booster50T6
Bakasura
3,419
2,452
0
2,641
14,643
3,775
0
2,709
11,850
0
31,309
W
16,578
8,548
0
1,733
11,765
4,197
1,338
1,770
9,995
0
41,547
W
Ganesha
High_Noon_27
Ganesha
4,383
206
263
2,140
10,820
8,804
1,038
1,509
9,311
30,826
0
W
Nemesis
IMoodApple
Nemesis
13,954
8,270
0
6,515
14,187
7,446
4,228
132
13,808
0
93,355
L
5,980
851
186
635
11,891
2,494
212
7,488
4,157
25,027
0
W
Anubis
SiilvaanoO
Anubis
20,964
592
0
4,033
10,838
5,798
756
143
10,607
118,035
0
L
8,860
7,983
0
1,487
17,356
3,804
513
6,926
10,315
0
30,679
W
He Bo
brg-sa1f
He Bo
9,287
884
0
667
12,978
4,672
2,137
2,426
10,552
34,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,275
Gold Earned
59,655
303
Minions Killed
497
0
Camps Cleared
0
1,755,228
Distance Traveled
1,928,846
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,205
486
100
5
0
364,996
2
L
Sun Wukong
8,841
421
44
2
0
374,532
2
L
Bakasura
7,990
380
61
3
0
323,860
0
W
Skadi
11,659
555
67
3
0
383,045
0
W
Ganesha
10,251
488
22
1
0
404,040
5
W
Nemesis
12,980
618
153
7
0
413,128
0
L
Ra
7,816
372
46
2
0
383,294
0
W
Anubis
13,935
664
183
9
0
376,310
4
L
Rama
7,423
353
52
2
0
308,546
0
W
He Bo
10,830
516
72
3
0
352,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role