Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
Balodis1
Ymir
Level 29
God Stats
14W - 5L
1,917 SR
Queue Stats
128W - 143L
1,497 Elo+
Party 4
Erlang Shen
Erlang Shen
XxAzorakxX
Erlang Shen
Level 68
God Stats
3W - 2L
1,522 SR
Queue Stats
106W - 107L
1,510 Elo+
Party 1
Izanami
Izanami
kakapuepue
Izanami
Level 24
God Stats
3W - 4L
1,526 SR
Queue Stats
44W - 63L
1,432 Elo+
Party 1
Osiris
Osiris
mmONE
Osiris
Level 24
God Stats
3W - 6L
1,500 SR
Queue Stats
40W - 56L
1,385 Elo+
Party 1
Team Averages
Level 40
1,593 SR
1,465 Elo+

VS

Team Averages
Level 50
1,502 SR
1,449 Elo+
Chang'e
Chang'e
Justikarius
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 93L
1,442 Elo+
Party 3
Loki
Loki
Metalcrok
Loki
Level 40
God Stats
2W - 5L
1,507 SR
Queue Stats
70W - 74L
1,506 Elo+
Party 2
Nike
Nike
Moonvaly
Nike
Level 64
God Stats
1W - 2L
1,347 SR
Queue Stats
44W - 50L
1,391 Elo+
Party 2
Merlin
Merlin
Salzminister
Merlin
Level 92
God Stats
20W - 10L
1,760 SR
Queue Stats
128W - 119L
1,466 Elo+
Party 3
Neith
Neith
serpitooo
Neith
Level 27
God Stats
3W - 2L
1,395 SR
Queue Stats
35W - 46L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 2
6,318
632
2,971
4,692
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
1 / 2 / 5
5,752
575
2,628
8,618
4,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
XxAzorakxX
Erlang Shen
11
5 / 0 / 3
6,587
659
4,904
6,229
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
kakapuepue
Izanami
10
2 / 2 / 1
6,020
602
3,095
5,221
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
mmONE
Osiris
11
2 / 0 / 1
6,343
634
3,333
5,488
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Justikarius
Chang'e
9
0 / 3 / 0
5,557
556
3,020
5,577
2,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
9
2 / 3 / 2
5,698
570
3,093
6,548
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 3 / 2
5,116
512
4,797
7,344
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
10
0 / 1 / 0
5,498
550
4,095
5,420
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
serpitooo
Neith
8
0 / 2 / 4
4,716
472
3,327
3,439
914
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
4
4
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
2
3
W
Ymir
1
2
5
1.75
L
Chang'e
Justikarius
Chang'e
0
3
0
0
L
Loki
2
3
2
1
L
2
3
2
1
L
Merlin
0
1
0
0
W
Erlang Shen
XxAzorakxX
Erlang Shen
5
0
3
6.5
W
Izanami
kakapuepue
Izanami
2
2
1
1.25
W
Osiris
mmONE
Osiris
2
0
1
2.5
L
Neith
serpitooo
Neith
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,931
Damage
18,332
30,248
Taken
28,328
12,149
Mitigated
10,573
14,491
Healing
6,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,971
99
668
2,648
4,692
1,343
649
1,647
3,045
33,272
0
W
Ymir
2,628
639
0
2,413
8,618
4,064
152
513
7,843
15,814
0
L
Chang'e
Justikarius
Chang'e
3,020
1,160
0
1,856
5,577
2,160
0
554
5,017
23,425
0
L
Loki
3,093
609
0
2,110
6,548
1,542
0
809
5,695
0
27,649
L
4,797
356
0
517
7,344
4,453
258
1,656
5,688
3,533
15,520
L
Merlin
4,095
178
0
1,814
5,420
1,504
0
1,571
3,679
33,758
0
W
Erlang Shen
XxAzorakxX
Erlang Shen
4,904
2,318
0
2,899
6,229
2,941
0
2,026
4,117
0
35,405
W
Izanami
kakapuepue
Izanami
3,095
2,380
0
2,109
5,221
1,251
648
416
4,489
0
34,204
W
Osiris
mmONE
Osiris
3,333
349
0
3,754
5,488
2,550
0
3,555
1,933
0
27,795
L
Neith
serpitooo
Neith
3,327
1,353
0
539
3,439
914
794
1,025
2,414
0
19,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,020
Gold Earned
26,585
318
Minions Killed
244
0
Camps Cleared
0
1,022,650
Distance Traveled
935,762
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,318
632
77
8
0
228,125
3
W
Ymir
5,752
575
30
3
0
174,123
2
L
Chang'e
5,557
556
53
5
0
151,054
0
L
Loki
5,698
570
60
6
0
201,451
0
L
Nike
5,116
512
30
3
0
201,148
0
L
Merlin
5,498
550
71
7
0
195,016
4
W
Erlang Shen
6,587
659
69
7
0
228,374
2
W
Izanami
6,020
602
78
8
0
186,587
4
W
Osiris
6,343
634
64
6
0
205,441
2
L
Neith
4,716
472
30
3
0
187,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role