Player Matchup

Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Star_Lord1221
Baron Samedi
Level 124
God Stats
41W - 61L
1,404 SR
Queue Stats
276W - 334L
1,388 Elo+
Party 2
Izanami
Izanami
Tagoelonzo
Izanami
Level 29
God Stats
8W - 11L
1,508 SR
Queue Stats
52W - 74L
1,362 Elo+
Party 2
Team Averages
Level 85
1,471 SR
1,417 Elo+

VS

Team Averages
Level 39
1,461 SR
1,476 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
FT DARBZ
Kuzenbo
Level 26
God Stats
5W - 5L
1,382 SR
Queue Stats
128W - 124L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 5 / 3
6,656
555
4,489
11,097
9,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Star_Lord1221
Baron Samedi
10
1 / 6 / 2
6,903
575
6,290
8,134
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Tagoelonzo
Izanami
11
2 / 5 / 1
7,841
653
3,734
7,733
2,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 1 / 7
9,458
788
14,376
8,520
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hou Yi
 
Hou Yi
12
1 / 0 / 12
7,999
667
3,712
4,833
1,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
FT DARBZ
Kuzenbo
13
6 / 2 / 9
9,586
799
3,906
10,644
13,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
3
Kills
16
16
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
3
0.3
W
Sol
 
Sol
9
1
7
12.5
W
Hou Yi
 
Hou Yi
1
0
12
7
W
Kuzenbo
FT DARBZ
Kuzenbo
6
2
9
5.25
L
Baron Samedi
Star_Lord1221
Baron Samedi
1
6
2
0.33
L
Izanami
Tagoelonzo
Izanami
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
21,994
26,964
Taken
23,997
16,697
Mitigated
19,413
3,182
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,489
1,298
0
1,786
11,097
9,679
0
7,277
3,820
0
11,350
W
Sol
 
Sol
14,376
5,530
0
5,031
8,520
3,771
1,504
2,668
5,852
54,699
6,080
W
Hou Yi
 
Hou Yi
3,712
821
0
785
4,833
1,893
1,281
2,026
2,807
0
14,978
W
Kuzenbo
FT DARBZ
Kuzenbo
3,906
1,143
0
2,166
10,644
13,749
216
2,141
8,503
13,385
0
L
Baron Samedi
Star_Lord1221
Baron Samedi
6,290
251
641
755
8,134
4,293
0
4,697
3,437
21,991
0
L
Izanami
Tagoelonzo
Izanami
3,734
3,030
0
0
7,733
2,725
0
5,266
2,467
0
26,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,400
Gold Earned
27,043
100
Minions Killed
135
1
Camps Cleared
8
548,614
Distance Traveled
634,216
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,656
555
13
1
0
174,575
4
W
Sol
9,458
788
93
8
8
198,454
2
W
Hou Yi
7,999
667
27
2
0
209,000
0
W
Kuzenbo
9,586
799
15
1
0
226,762
2
L
Baron Samedi
6,903
575
23
2
0
197,971
3
L
Izanami
7,841
653
64
5
1
176,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role