Player Matchup

Medusa
Medusa
Big Karlou
Medusa
Level 87
God Stats
10W - 10L
1,527 SR
Queue Stats
60W - 108L
1,384 Elo+
Party 1
Poseidon
Poseidon
Big pioupiou758
Poseidon
Level 3
God Stats
8W - 13L
1,700 SR
Queue Stats
19W - 56L
1,296 Elo+
Party 1
Ymir
Ymir
II-YacineMQS-II
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,048 Elo+
Party 1
Team Averages
Level 35
1,576 SR
1,243 Elo+

VS

Team Averages
Level 111
1,483 SR
1,441 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
FonZell_Star
Nu Wa
Level 89
God Stats
2W - 0L
1,548 SR
Queue Stats
7W - 13L
1,414 Elo+
Party 2
Thanatos
Thanatos
T4NNKoo
Thanatos
Level 121
God Stats
4W - 6L
1,400 SR
Queue Stats
105W - 130L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Big Karlou
Medusa
10
1 / 6 / 4
6,859
686
6,365
8,533
2,066
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
10
4 / 9 / 1
7,487
749
5,742
8,983
1,641
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 9 / 3
5,777
578
2,708
13,386
6,151
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
5 / 2 / 11
8,242
824
6,063
7,595
3,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 16
8,335
834
6,568
5,297
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
T4NNKoo
Thanatos
14
16 / 2 / 6
9,778
978
15,187
10,446
4,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
5
Kills
24
24
Deaths
5
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
11
5.25
L
Medusa
Big Karlou
Medusa
1
6
4
0.5
L
Poseidon
4
9
1
0.5
W
3
1
16
11
L
0
9
3
0.17
W
Thanatos
T4NNKoo
Thanatos
16
2
6
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,815
Damage
27,818
30,902
Taken
23,338
9,858
Mitigated
9,432
735
Healing
12,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,063
853
370
2,070
7,595
3,036
815
3,601
3,994
17,334
1,652
L
Medusa
Big Karlou
Medusa
6,365
2,333
244
491
8,533
2,066
0
1,964
6,399
0
24,095
L
Poseidon
5,742
603
0
0
8,983
1,641
0
2,622
6,195
21,818
0
W
6,568
1,146
0
1,559
5,297
1,667
857
2,646
2,651
29,381
0
L
2,708
1,079
0
0
13,386
6,151
0
7,306
5,748
5,675
0
W
Thanatos
T4NNKoo
Thanatos
15,187
3,514
0
8,740
10,446
4,729
570
3,708
6,738
0
25,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,123
Gold Earned
26,355
87
Minions Killed
108
3
Camps Cleared
6
447,199
Distance Traveled
545,739
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,242
824
26
3
3
175,336
1
L
Medusa
6,859
686
50
5
0
164,994
4
L
Poseidon
7,487
749
35
4
3
138,489
2
W
Nu Wa
8,335
834
64
6
3
163,939
1
L
Ymir
5,777
578
2
0
0
143,716
0
W
Thanatos
9,778
978
18
2
0
206,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role