Player Matchup

Arachne
Arachne
GoLdEnKiDd0011
Arachne
Level 28
God Stats
6W - 6L
1,401 SR
Queue Stats
99W - 102L
1,388 Elo+
Party 1
Ares
Ares
HeadBeforBed
Ares
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 83L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
ImSoVeryAlone
Sun Wukong
Level 27
God Stats
1W - 2L
1,784 SR
Queue Stats
14W - 9L
1,659 Elo+
Solo
Cernunnos
Cernunnos
SuponJiBobu1056
Cernunnos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,557 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
abstract-outer1
Morgan Le Fay
Level 16
God Stats
4W - 1L
1,166 SR
Queue Stats
25W - 22L
1,588 Elo+
Solo
Team Averages
Level 21
1,470 SR
1,524 Elo+

VS

Team Averages
Level 11
1,518 SR
1,548 Elo+
Nemesis
Nemesis
Tablez14
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,632 Elo+
Solo
Olorun
Olorun
Trained29
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,828 Elo+
Solo
Danzaburou
Danzaburou
ian_jhustin1
Danzaburou
Level 7
God Stats
1W - 7L
1,511 SR
Queue Stats
92W - 104L
1,354 Elo+
Solo
Gilgamesh
Gilgamesh
koliji
Gilgamesh
Level 16
God Stats
8W - 7L
1,578 SR
Queue Stats
127W - 144L
1,480 Elo+
Solo
Vamana
Vamana
roboy
Vamana
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 190L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 6
6,618
441
4,425
10,813
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 3 / 11
7,229
482
5,020
8,796
8,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
ImSoVeryAlone
Sun Wukong
13
8 / 0 / 5
8,333
556
7,220
8,679
8,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
SuponJiBobu1056
Cernunnos
13
4 / 3 / 9
7,921
528
9,412
8,982
3,376
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
abstract-outer1
Morgan Le Fay
14
12 / 1 / 4
9,167
611
15,618
8,749
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Tablez14
Nemesis
7
0 / 10 / 2
5,248
350
1,101
8,459
2,909
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Trained29
Olorun
8
1 / 5 / 1
5,800
387
3,677
10,118
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
ian_jhustin1
Danzaburou
10
0 / 5 / 5
6,286
419
3,578
9,633
3,127
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
koliji
Gilgamesh
14
5 / 3 / 1
8,594
573
7,783
13,741
6,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
roboy
Vamana
10
2 / 5 / 2
6,492
433
7,312
13,682
8,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
28
Kills
8
12
Deaths
28
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
5
6
0.8
W
3
3
11
2.83
W
Sun Wukong
ImSoVeryAlone
Sun Wukong
8
0
5
10.5
W
Cernunnos
SuponJiBobu1056
Cernunnos
4
3
9
2.83
L
Nemesis
Tablez14
Nemesis
0
10
2
0.1
L
Olorun
Trained29
Olorun
1
5
1
0.3
W
Morgan Le Fay
abstract-outer1
Morgan Le Fay
12
1
4
14
L
Danzaburou
ian_jhustin1
Danzaburou
0
5
5
0.5
L
Gilgamesh
koliji
Gilgamesh
5
3
1
1.83
L
Vamana
roboy
Vamana
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,695
Damage
23,451
46,019
Taken
55,633
27,043
Mitigated
23,950
12,100
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,425
3,339
0
727
10,813
3,538
0
683
10,130
0
32,833
W
5,020
378
384
1,493
8,796
8,078
155
345
8,451
21,781
0
W
Sun Wukong
ImSoVeryAlone
Sun Wukong
7,220
917
0
3,996
8,679
8,398
436
762
7,917
0
29,059
W
Cernunnos
SuponJiBobu1056
Cernunnos
9,412
4,285
434
2,673
8,982
3,376
1,188
408
8,574
0
49,213
L
Nemesis
Tablez14
Nemesis
1,101
155
0
100
8,459
2,909
317
3,366
4,764
0
7,439
L
Olorun
Trained29
Olorun
3,677
1,505
497
3,688
10,118
3,494
371
5,470
4,641
25,065
0
W
Morgan Le Fay
abstract-outer1
Morgan Le Fay
15,618
3,155
0
2,393
8,749
3,653
652
1,479
7,228
58,122
0
L
Danzaburou
ian_jhustin1
Danzaburou
3,578
1,153
0
1,891
9,633
3,127
0
2,111
7,003
0
24,947
L
Gilgamesh
koliji
Gilgamesh
7,783
2,518
0
2,996
13,741
6,091
0
3,408
9,980
0
50,575
L
Vamana
roboy
Vamana
7,312
3,346
0
2,295
13,682
8,329
0
5,571
7,618
0
23,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,268
Gold Earned
32,420
290
Minions Killed
257
0
Camps Cleared
0
1,364,704
Distance Traveled
1,258,359
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,618
441
52
3
0
294,550
0
W
Ares
7,229
482
24
2
0
244,234
4
W
Sun Wukong
8,333
556
50
3
0
277,600
3
W
Cernunnos
7,921
528
79
5
0
271,776
3
L
Nemesis
5,248
350
10
1
0
261,755
2
L
Olorun
5,800
387
55
4
0
186,772
1
W
Morgan Le Fay
9,167
611
85
6
0
276,544
0
L
Danzaburou
6,286
419
47
3
0
234,186
1
L
Gilgamesh
8,594
573
103
7
0
309,356
5
L
Vamana
6,492
433
42
3
0
266,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role