Player Matchup

Cthulhu
Cthulhu
ElJach
Cthulhu
Level 17
God Stats
3W - 6L
1,408 SR
Queue Stats
7W - 30L
1,239 Elo+
Party 1
Hades
Hades
alakazam08
Hades
Level 17
God Stats
1W - 3L
1,668 SR
Queue Stats
7W - 30L
1,239 Elo+
Party 1
Agni
Agni
mimiods
Agni
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 18
1,526 SR
1,326 Elo+

VS

Team Averages
Level 134
1,592 SR
1,529 Elo+
Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
FlipperFlopper3
Achilles
Level 108
God Stats
1W - 0L
1,779 SR
Queue Stats
26W - 30L
1,523 Elo+
Party 2
Merlin
Merlin
cruzzin72
Merlin
Level 148
God Stats
2W - 0L
1,497 SR
Queue Stats
44W - 46L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElJach
Cthulhu
13
0 / 1 / 0
8,011
501
6,202
18,810
15,108
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
11
0 / 10 / 0
7,830
489
3,920
16,107
7,062
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
mimiods
Agni
8
0 / 14 / 0
7,618
476
1,449
11,914
2,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
12 / 0 / 11
11,582
724
16,345
10,941
4,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
14
5 / 0 / 15
10,474
655
8,818
10,808
6,752
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Merlin
cruzzin72
Merlin
15
7 / 0 / 14
11,049
691
14,657
6,247
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
64
0
Kills
24
25
Deaths
0
0
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
0
11
17.5
L
Cthulhu
ElJach
Cthulhu
0
1
0
0
W
Achilles
5
0
15
12.5
L
Hades
0
10
0
0
W
Merlin
cruzzin72
Merlin
7
0
14
14
L
Agni
mimiods
Agni
0
14
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,571
Damage
39,820
46,831
Taken
27,996
25,018
Mitigated
13,271
3,445
Healing
4,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,345
8,824
0
2,303
10,941
4,143
1,567
5,825
5,116
0
52,922
L
Cthulhu
ElJach
Cthulhu
6,202
427
0
1,455
18,810
15,108
0
5,000
13,373
27,464
0
W
Achilles
8,818
2,614
0
1,357
10,808
6,752
571
3,242
6,342
0
26,343
L
Hades
3,920
75
42
1,588
16,107
7,062
0
6,079
9,507
15,119
0
W
Merlin
cruzzin72
Merlin
14,657
254
0
841
6,247
2,376
236
3,403
2,844
47,959
0
L
Agni
mimiods
Agni
1,449
259
0
360
11,914
2,848
0
2,655
8,991
8,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,459
Gold Earned
33,105
80
Minions Killed
190
1
Camps Cleared
11
617,901
Distance Traveled
821,596
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,582
724
77
5
6
281,941
0
L
Cthulhu
8,011
501
39
2
1
280,265
2
W
Achilles
10,474
655
47
3
1
281,906
0
L
Hades
7,830
489
26
2
0
184,167
2
W
Merlin
11,049
691
66
4
4
257,749
3
L
Agni
7,618
476
15
1
0
153,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role