Player Matchup

Jormungandr
Jormungandr
DancingYurtle82
Jormungandr
Level 28
God Stats
38W - 43L
1,506 SR
Queue Stats
184W - 204L
1,415 Elo+
Solo
Artio
Artio
Orlando gomes41
Artio
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,113 Elo+
Solo
Hades
Hades
gilberto2210
Hades
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 107L
1,295 Elo+
Solo
Medusa
Medusa
jenja-rascheson
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
montaedidit
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,288 Elo+
Solo
Team Averages
Level 19
1,501 SR
1,322 Elo+

VS

Team Averages
Level 20
1,366 SR
1,357 Elo+
Skadi
Skadi
AirySoap13
Skadi
Level 23
God Stats
2W - 4L
1,153 SR
Queue Stats
14W - 24L
1,225 Elo+
Solo
Yemoja
Yemoja
BROWNBARB1E
Yemoja
Level 16
God Stats
8W - 6L
1,648 SR
Queue Stats
16W - 24L
1,347 Elo+
Party 1
Cabrakan
Cabrakan
Butch-Magnussx
Cabrakan
Level 15
God Stats
2W - 2L
1,513 SR
Queue Stats
11W - 7L
1,642 Elo+
Solo
Awilix
Awilix
GonnFreecss
Awilix
Level 27
God Stats
15W - 17L
1,349 SR
Queue Stats
47W - 54L
1,333 Elo+
Solo
Olorun
Olorun
xIRONN_HITMANx
Olorun
Level 18
God Stats
1W - 3L
1,166 SR
Queue Stats
10W - 22L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DancingYurtle82
Jormungandr
6
1 / 2 / 0
6,007
334
4,281
7,471
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

7
0 / 9 / 2
6,213
345
618
14,003
7,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 16 / 2
7,210
401
6,185
20,225
8,874
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 10 / 1
5,585
310
1,943
10,676
3,081
9
0 / 11 / 1
6,271
348
2,561
15,443
6,730
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
6 / 2 / 2
9,323
518
4,830
10,320
4,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
13
5 / 0 / 5
9,656
536
4,962
7,323
8,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
17
25 / 0 / 5
12,057
670
25,852
13,993
9,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
13
11 / 3 / 11
10,036
558
9,862
10,767
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 1 / 8
8,802
489
5,170
5,918
2,443
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
79
2
Kills
48
48
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Skadi
6
2
2
3.5
W
Yemoja
5
0
5
7.5
W
Cabrakan
25
0
5
27.5
L
Jormungandr
DancingYurtle82
Jormungandr
1
2
0
0.5
W
Awilix
11
3
11
5.5
L
0
9
2
0.11
L
1
16
2
0.13
L
0
10
1
0.05
L
0
11
1
0.05
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,588
Damage
50,676
67,818
Taken
48,321
28,867
Mitigated
28,377
3,374
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
4,830
2,553
113
3,985
10,320
4,145
3,004
1,873
8,447
0
39,399
W
Yemoja
4,962
1,429
627
120
7,323
8,213
1,138
1,631
5,692
38,120
0
W
Cabrakan
25,852
3,543
0
7,105
13,993
9,880
557
3,579
9,650
84,512
0
L
Jormungandr
DancingYurtle82
Jormungandr
4,281
1,949
0
1,200
7,471
2,685
0
4,056
3,415
21,351
0
W
Awilix
9,862
4,197
0
1,386
10,767
3,696
0
4,146
6,621
0
33,106
L
618
490
0
467
14,003
7,497
0
6,698
7,305
3,650
0
L
6,185
911
0
571
20,225
8,874
0
12,221
8,004
22,292
0
L
1,943
348
0
0
10,676
3,081
0
5,050
5,533
0
7,999
L
2,561
1,106
0
1,136
15,443
6,730
0
7,866
7,577
16,443
0
W
5,170
2,167
27
1,347
5,918
2,443
3,759
2,416
3,502
35,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,286
Gold Earned
49,874
99
Minions Killed
383
0
Camps Cleared
0
1,106,124
Distance Traveled
1,386,094
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,323
518
49
3
0
206,777
4
W
Yemoja
9,656
536
64
4
0
283,318
13
W
Cabrakan
12,057
670
146
8
0
269,560
0
L
Jormungandr
6,007
334
38
2
0
159,705
0
W
Awilix
10,036
558
54
3
0
363,354
0
L
Artio
6,213
345
8
0
0
309,039
0
L
Hades
7,210
401
26
1
0
224,894
1
L
Medusa
5,585
310
2
0
0
205,339
0
L
Freya
6,271
348
25
1
0
207,147
1
W
Olorun
8,802
489
70
4
0
263,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role