Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BossBolognese
Sobek
Level 141
God Stats
0W - 1L
1,783 SR
Queue Stats
33W - 31L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Mephi00
Danzaburou
Level 125
God Stats
11W - 4L
1,778 SR
Queue Stats
237W - 232L
1,558 Elo+
Party 1
Achilles
Achilles
OsMarra
Achilles
Level 155
God Stats
4W - 2L
1,649 SR
Queue Stats
277W - 262L
1,540 Elo+
Solo
Ravana
Ravana
Pekeiraz
Ravana
Level 34
God Stats
2W - 3L
1,294 SR
Queue Stats
66W - 61L
1,466 Elo+
Party 1
Team Averages
Level 120
1,601 SR
1,506 Elo+

VS

Team Averages
Level 114
1,581 SR
1,482 Elo+
Bellona
Bellona
Bountyhunty
Bellona
Level 30
God Stats
42W - 48L
1,553 SR
Queue Stats
78W - 89L
1,518 Elo+
Party 2
Arachne
Arachne
Kenkeh
Arachne
Level 158
God Stats
7W - 2L
1,551 SR
Queue Stats
212W - 170L
1,539 Elo+
Party 2
Chiron
Chiron
MiyazakiMizaka
Chiron
Level 146
God Stats
2W - 0L
1,715 SR
Queue Stats
15W - 16L
1,465 Elo+
Party 3
Athena
Athena
Multiceus
Athena
Level 107
God Stats
2W - 1L
1,495 SR
Queue Stats
18W - 19L
1,421 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
dinosaurpa
Morgan Le Fay
Level 128
God Stats
9W - 11L
1,590 SR
Queue Stats
119W - 130L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 4 / 0
5,263
526
3,374
7,312
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 1
4,434
443
1,235
6,547
2,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Mephi00
Danzaburou
10
2 / 3 / 0
6,071
607
3,824
5,245
1,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
OsMarra
Achilles
8
2 / 2 / 0
5,027
503
2,466
6,264
4,356
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
Pekeiraz
Ravana
8
1 / 6 / 1
5,126
513
3,472
7,393
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bountyhunty
Bellona
10
2 / 3 / 1
6,167
617
4,521
5,656
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Kenkeh
Arachne
10
11 / 0 / 1
7,131
713
6,389
7,395
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 1
5,632
563
3,263
4,495
1,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Multiceus
Athena
9
0 / 0 / 7
5,923
592
1,348
5,904
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
dinosaurpa
Morgan Le Fay
12
2 / 2 / 4
6,760
676
5,924
6,070
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
6
Kills
17
17
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
4
0
0.25
L
0
2
1
0.25
W
Bellona
Bountyhunty
Bellona
2
3
1
0.83
W
Arachne
Kenkeh
Arachne
11
0
1
11.5
L
Danzaburou
Mephi00
Danzaburou
2
3
0
0.67
W
2
1
1
2.5
W
Athena
Multiceus
Athena
0
0
7
3.5
L
Achilles
OsMarra
Achilles
2
2
0
1
L
Ravana
Pekeiraz
Ravana
1
6
1
0.25
W
Morgan Le Fay
dinosaurpa
Morgan Le Fay
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,371
Damage
21,445
32,761
Taken
29,520
13,690
Mitigated
13,952
8,477
Healing
10,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,374
323
0
2,324
7,312
3,245
124
5,203
2,109
23,852
0
L
1,235
52
69
1,936
6,547
2,577
0
945
5,602
9,763
0
W
Bellona
Bountyhunty
Bellona
4,521
1,722
0
1,424
5,656
3,917
211
85
5,551
0
32,486
W
Arachne
Kenkeh
Arachne
6,389
3,817
0
4,198
7,395
2,960
278
454
6,905
0
28,520
L
Danzaburou
Mephi00
Danzaburou
3,824
2,116
0
1,914
5,245
1,236
0
399
4,846
0
29,945
W
3,263
935
340
1,333
4,495
1,245
0
376
4,064
0
31,302
W
Athena
Multiceus
Athena
1,348
754
0
1,234
5,904
3,723
197
519
5,385
13,658
0
L
Achilles
OsMarra
Achilles
2,466
712
0
1,560
6,264
4,356
0
0
6,264
0
15,418
L
Ravana
Pekeiraz
Ravana
3,472
1,562
0
674
7,393
2,276
0
725
6,668
0
27,926
W
Morgan Le Fay
dinosaurpa
Morgan Le Fay
5,924
508
0
1,485
6,070
2,107
475
2,731
2,951
47,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
31,613
239
Minions Killed
303
0
Camps Cleared
0
887,725
Distance Traveled
1,032,288
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,263
526
57
6
0
173,996
3
L
Sobek
4,434
443
12
1
0
198,279
2
W
Bellona
6,167
617
69
7
0
222,063
1
W
Arachne
7,131
713
47
5
0
225,366
3
L
Danzaburou
6,071
607
82
8
0
194,786
4
W
Chiron
5,632
563
78
8
0
193,332
2
W
Athena
5,923
592
19
2
0
203,651
2
L
Achilles
5,027
503
32
3
0
141,937
2
L
Ravana
5,126
513
56
6
0
178,727
2
W
Morgan Le Fay
6,760
676
90
9
0
187,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role