Player Matchup

Freya
Freya
DonDunca
Freya
Level 42
God Stats
3W - 12L
1,053 SR
Queue Stats
3W - 18L
910 Elo+
Party 1
Danzaburou
Danzaburou
MrTermus
Danzaburou
Level 47
God Stats
3W - 8L
1,295 SR
Queue Stats
11W - 51L
1,010 Elo+
Party 1
Chaac
Chaac
NRT_Randar_187_
Chaac
Level 24
God Stats
1W - 3L
1,235 SR
Queue Stats
20W - 21L
1,222 Elo+
Solo
Team Averages
Level 38
1,194 SR
1,047 Elo+

VS

Team Averages
Level 43
1,348 SR
1,292 Elo+
Sol
Sol
AdiX WaRRiOr
Sol
Level 29
God Stats
1W - 3L
1,208 SR
Queue Stats
131W - 164L
1,379 Elo+
Solo
Cthulhu
Cthulhu
Raulara_fisio
Cthulhu
Level 14
God Stats
2W - 3L
1,337 SR
Queue Stats
20W - 75L
1,108 Elo+
Solo
Serqet
Serqet
pasteordu1
Serqet
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DonDunca
Freya
16
3 / 3 / 2
13,745
598
8,407
16,304
5,387
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
MrTermus
Danzaburou
16
2 / 4 / 4
13,273
577
11,384
20,037
8,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 4 / 2
12,275
534
7,937
23,065
21,254
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 2
16,153
702
34,426
16,502
6,740
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
10
0 / 3 / 1
11,464
498
1,538
8,835
3,692
Serqet
pasteordu1
Serqet
18
2 / 3 / 8
14,384
625
11,807
18,805
10,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
7
Kills
11
11
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
L
Freya
DonDunca
Freya
3
3
2
1.33
L
Danzaburou
MrTermus
Danzaburou
2
4
4
1
L
2
4
2
0.75
W
Cthulhu
0
3
1
0.17
W
Serqet
pasteordu1
Serqet
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,728
Damage
47,771
59,406
Taken
44,142
35,596
Mitigated
20,584
15,570
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,426
9,937
222
8,392
16,502
6,740
2,380
3,266
13,236
112,051
0
L
Freya
DonDunca
Freya
8,407
3,584
0
6,040
16,304
5,387
375
10,534
4,992
43,056
0
L
Danzaburou
MrTermus
Danzaburou
11,384
1,699
0
4,887
20,037
8,955
1,866
12,372
7,001
0
47,275
L
7,937
1,801
0
4,643
23,065
21,254
648
13,898
8,675
0
34,486
W
Cthulhu
1,538
175
214
0
8,835
3,692
27
1,306
7,529
7,277
0
W
Serqet
pasteordu1
Serqet
11,807
5,334
0
2,369
18,805
10,152
1,014
5,464
13,341
0
70,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,293
Gold Earned
42,001
191
Minions Killed
267
5
Camps Cleared
14
1,127,986
Distance Traveled
1,095,078
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
16,153
702
170
7
1
398,668
3
L
Freya
13,745
598
86
4
2
340,828
0
L
Danzaburou
13,273
577
67
3
0
402,552
2
L
Chaac
12,275
534
38
2
3
384,606
0
W
Cthulhu
11,464
498
17
1
0
230,824
1
W
Serqet
14,384
625
80
3
13
465,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role