Player Matchup

Tiamat
Tiamat
BlueTheRaptor333
Tiamat
Level 27
God Stats
11W - 22L
1,386 SR
Queue Stats
73W - 115L
1,365 Elo+
Solo
Cthulhu
Cthulhu
Dr homicide9676
Cthulhu
Level 18
God Stats
11W - 9L
1,585 SR
Queue Stats
144W - 133L
1,447 Elo+
Solo
Ra
Ra
JJDeathcakez
Ra
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
179W - 185L
1,431 Elo+
Solo
Osiris
Osiris
jënnïe
Osiris
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 64L
1,512 Elo+
Solo
Nemesis
Nemesis
sober-shot25
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,398 Elo+
Solo
Team Averages
Level 15
1,494 SR
1,430 Elo+

VS

Team Averages
Level 14
1,580 SR
1,461 Elo+
Bakasura
Bakasura
Flex_1nnn
Bakasura
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Cupid
Cupid
InsectGgamerR
Cupid
Level 26
God Stats
3W - 3L
1,594 SR
Queue Stats
104W - 90L
1,451 Elo+
Solo
Medusa
Medusa
Skyinhoo
Medusa
Level 25
God Stats
47W - 38L
1,595 SR
Queue Stats
122W - 98L
1,539 Elo+
Solo
Chaac
Chaac
Yashi__WaFFLeZ
Chaac
Level 9
God Stats
1W - 2L
1,710 SR
Queue Stats
8W - 10L
1,404 Elo+
Solo
Zeus
Zeus
kingjacksonville
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 11
11,650
1,165
13,696
5,937
4,727
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
0 / 0 / 0
6,170
617
0
0
0
17
10 / 2 / 9
11,658
1,166
16,059
9,079
3,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
jënnïe
Osiris
18
7 / 2 / 15
11,814
1,181
17,596
9,743
6,243
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
sober-shot25
Nemesis
15
0 / 3 / 10
9,203
920
4,029
11,040
3,978
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

311

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Flex_1nnn
Bakasura
16
2 / 10 / 3
10,212
1,021
7,155
18,801
7,926
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 3 / 2
10,608
1,061
11,932
12,029
4,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Skyinhoo
Medusa
13
0 / 1 / 0
7,889
789
0
1,065
342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 8 / 1
9,752
975
8,874
23,001
12,664
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 4 / 1
7,874
787
2,565
3,280
1,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
26
Kills
7
7
Deaths
26
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
0
11
14.5
W
0
0
0
0
L
Bakasura
Flex_1nnn
Bakasura
2
10
3
0.35
L
4
3
2
1.67
W
10
2
9
7.25
L
Medusa
Skyinhoo
Medusa
0
1
0
0
L
1
8
1
0.19
W
Osiris
jënnïe
Osiris
7
2
15
7.25
L
0
4
1
0.13
W
Nemesis
sober-shot25
Nemesis
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,380
Damage
30,526
35,799
Taken
58,176
18,934
Mitigated
26,598
9,302
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,696
868
578
2,947
5,937
4,727
0
120
5,817
29,904
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
Flex_1nnn
Bakasura
7,155
4,782
0
1,280
18,801
7,926
0
9,076
9,725
0
28,911
L
11,932
8,158
0
0
12,029
4,601
0
5,794
6,235
0
24,802
W
16,059
2,108
2,251
1,937
9,079
3,986
0
1,439
7,640
39,813
0
L
Medusa
Skyinhoo
Medusa
0
0
0
0
1,065
342
0
461
604
0
2,591
L
8,874
2,066
43
4,836
23,001
12,664
0
12,314
10,687
0
32,214
W
Osiris
jënnïe
Osiris
17,596
7,773
0
540
9,743
6,243
0
504
9,084
0
29,977
L
2,565
428
0
0
3,280
1,065
0
2,110
1,170
4,300
0
W
Nemesis
sober-shot25
Nemesis
4,029
808
0
1,049
11,040
3,978
0
502
10,283
0
16,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,495
Gold Earned
46,335
172
Minions Killed
136
6
Camps Cleared
6
736,089
Distance Traveled
656,627
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,650
1,165
48
5
1
186,151
1
W
Cthulhu
6,170
617
0
0
0
0
0
L
Bakasura
10,212
1,021
56
6
0
203,359
0
L
Cupid
10,608
1,061
22
2
1
158,663
0
W
Ra
11,658
1,166
64
6
2
191,054
0
L
Medusa
7,889
789
3
0
0
62,067
0
L
Chaac
9,752
975
53
5
5
172,927
1
W
Osiris
11,814
1,181
33
3
2
177,391
0
L
Zeus
7,874
787
2
0
0
59,611
0
W
Nemesis
9,203
920
27
3
1
181,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role