Player Matchup

Persephone
Persephone
 
Persephone
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
RagePotatoe918
Athena
Level 111
God Stats
0W - 3L
1,296 SR
Queue Stats
141W - 151L
1,339 Elo+
Party 4
Tyr
Tyr
ReaperPuppet
Tyr
Level 123
God Stats
3W - 5L
1,468 SR
Queue Stats
297W - 352L
1,387 Elo+
Party 3
Mercury
Mercury
XPIRME
Mercury
Level 16
God Stats
1W - 2L
1,511 SR
Queue Stats
31W - 36L
1,377 Elo+
Party 4
Artemis
Artemis
dragonsfire027
Artemis
Level 38
God Stats
16W - 22L
1,484 SR
Queue Stats
86W - 142L
1,344 Elo+
Party 3
Team Averages
Level 83
1,452 SR
1,389 Elo+

VS

Team Averages
Level 52
1,447 SR
1,393 Elo+
Cupid
Cupid
CEL_s2_MAJ
Cupid
Level 89
God Stats
29W - 38L
1,437 SR
Queue Stats
688W - 828L
1,366 Elo+
Party 2
Fenrir
Fenrir
Celvip
Fenrir
Level 19
God Stats
37W - 52L
1,444 SR
Queue Stats
218W - 265L
1,365 Elo+
Party 2
Ares
Ares
Hasta_Ia_vista69
Ares
Level 85
God Stats
16W - 31L
1,320 SR
Queue Stats
642W - 767L
1,366 Elo+
Party 2
Merlin
Merlin
Royrives-lll
Merlin
Level 49
God Stats
9W - 11L
1,608 SR
Queue Stats
273W - 279L
1,439 Elo+
Party 1
Bellona
Bellona
くわばらぽてち
Bellona
Level 20
God Stats
18W - 18L
1,427 SR
Queue Stats
189W - 206L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
2 / 3 / 1
8,230
549
5,573
7,213
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 2
7,109
474
3,361
11,180
7,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 2
7,355
490
5,273
11,176
9,014
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
XPIRME
Mercury
10
0 / 2 / 0
6,465
431
1,067
8,254
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 1
6,295
420
3,655
8,777
2,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
8 / 0 / 5
8,984
599
8,800
7,901
2,830
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Celvip
Fenrir
14
7 / 3 / 6
8,659
577
5,742
10,763
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 12
7,778
519
2,573
5,411
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
13
1 / 1 / 6
7,666
511
7,709
7,313
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 2
6,728
449
3,929
7,399
4,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
3
Kills
17
17
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
3
1
0.83
W
Cupid
8
0
5
10.5
W
Fenrir
Celvip
Fenrir
7
3
6
3.33
W
1
0
12
7
L
1
3
2
0.67
L
0
2
2
0.5
W
Merlin
1
1
6
4
L
Mercury
XPIRME
Mercury
0
2
0
0
L
0
7
1
0.07
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,929
Damage
28,753
46,600
Taken
38,787
23,864
Mitigated
18,936
13,276
Healing
14,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,573
260
0
2,377
7,213
2,207
560
1,857
5,053
49,970
0
W
Cupid
8,800
4,546
0
3,236
7,901
2,830
0
1,930
5,971
0
64,915
W
Fenrir
Celvip
Fenrir
5,742
805
0
2,331
10,763
4,300
27
2,016
8,747
0
50,741
W
2,573
25
401
1,619
5,411
4,824
531
1,143
4,268
17,647
0
L
3,361
754
0
1,943
11,180
7,574
0
2,975
7,959
26,291
0
L
5,273
618
0
4,714
11,176
9,014
117
2,537
8,502
0
42,902
W
Merlin
7,709
180
0
2,797
7,313
2,252
46
3,152
4,161
47,288
0
L
Mercury
XPIRME
Mercury
1,067
455
0
2,871
8,254
2,730
0
1,568
6,540
0
31,689
L
3,655
1,589
0
1,371
8,777
2,339
0
836
7,941
0
26,519
W
3,929
559
0
4,032
7,399
4,730
0
860
6,539
416
29,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,454
Gold Earned
39,815
360
Minions Killed
390
0
Camps Cleared
0
1,428,389
Distance Traveled
1,527,086
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,230
549
103
7
0
266,166
4
W
Cupid
8,984
599
119
8
0
298,321
0
W
Fenrir
8,659
577
88
6
0
330,921
0
W
Ares
7,778
519
21
1
0
314,199
7
L
Athena
7,109
474
43
3
0
308,404
4
L
Tyr
7,355
490
88
6
0
277,828
0
W
Merlin
7,666
511
97
6
0
293,527
8
L
Mercury
6,465
431
76
5
0
335,901
1
L
Artemis
6,295
420
50
3
0
240,090
0
W
Bellona
6,728
449
65
4
0
290,118
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role