Player Matchup

Ganesha
Ganesha
Azuerah
Ganesha
Level 100
God Stats
2W - 2L
1,701 SR
Queue Stats
195W - 188L
1,392 Elo+
Party 2
Agni
Agni
GOD5GREATE5T
Agni
Level 159
God Stats
2W - 4L
1,613 SR
Queue Stats
192W - 210L
1,401 Elo+
Solo
Anhur
Anhur
GraphyPepper
Anhur
Level 128
God Stats
3W - 1L
1,732 SR
Queue Stats
18W - 16L
1,448 Elo+
Solo
Tyr
Tyr
Skaarde
Tyr
Level 110
God Stats
2W - 4L
1,491 SR
Queue Stats
247W - 226L
1,460 Elo+
Party 2
Awilix
Awilix
YoungOctober
Awilix
Level 47
God Stats
3W - 1L
1,667 SR
Queue Stats
95W - 97L
1,433 Elo+
Solo
Team Averages
Level 109
1,641 SR
1,427 Elo+

VS

Team Averages
Level 130
1,509 SR
1,497 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Aarongamaplay
Chaac
Level 106
God Stats
8W - 4L
1,466 SR
Queue Stats
26W - 24L
1,468 Elo+
Party 1
Ullr
Ullr
Everloks
Ullr
Level 138
God Stats
5W - 7L
1,269 SR
Queue Stats
483W - 512L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
Marcosa12
Ao Kuang
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,471 Elo+
Solo
Sol
Sol
TEMPLUSGAMER
Sol
Level 148
God Stats
1W - 1L
1,811 SR
Queue Stats
141W - 115L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Azuerah
Ganesha
9
1 / 5 / 4
5,967
497
4,650
12,416
5,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 3 / 1
6,311
526
2,909
7,214
2,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 7 / 0
6,609
551
4,958
9,071
2,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tyr
12
3 / 2 / 0
7,060
588
3,455
7,339
5,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Awilix
10
0 / 2 / 1
5,811
484
1,079
7,403
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 3 / 0
7,342
612
6,846
8,059
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 1 / 9
7,672
639
5,669
6,450
4,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Ullr
13
0 / 0 / 2
7,582
632
2,373
4,532
1,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Marcosa12
Ao Kuang
12
1 / 1 / 4
6,861
572
2,665
7,230
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
10 / 3 / 5
8,292
691
13,331
9,352
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
19
19
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
3
0
1
W
5
1
9
9.5
L
Ganesha
Azuerah
Ganesha
1
5
4
0.6
W
Ullr
0
0
2
1
L
1
3
1
0.5
L
3
7
0
0.43
W
Ao Kuang
Marcosa12
Ao Kuang
1
1
4
3
L
Tyr
3
2
0
1.5
W
10
3
5
4.17
L
Awilix
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,051
Damage
30,884
43,443
Taken
35,623
18,255
Mitigated
15,493
9,680
Healing
14,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,846
2,260
0
2,729
8,059
4,310
0
1,463
6,564
0
33,936
W
5,669
617
0
1,999
6,450
4,712
445
1,996
4,342
5,719
18,861
L
Ganesha
Azuerah
Ganesha
4,650
584
0
745
12,416
5,964
0
6,067
6,349
13,030
0
W
Ullr
2,373
1,037
0
1,324
4,532
1,567
1,548
1,478
3,054
0
49,810
L
2,909
218
0
2,515
7,214
2,588
0
1,643
5,571
33,715
0
L
4,958
2,449
0
912
9,071
2,504
0
5,430
3,641
0
32,355
W
Ao Kuang
Marcosa12
Ao Kuang
2,665
909
0
3,943
7,230
2,039
0
1,070
6,066
32,829
0
L
Tyr
3,455
990
0
2,908
7,339
5,171
0
250
7,089
0
36,893
W
13,331
6,934
0
4,322
9,352
2,865
2,323
1,373
7,979
48,730
7,349
L
Awilix
1,079
229
0
2,600
7,403
2,028
0
2,491
4,912
0
26,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,758
Gold Earned
37,749
311
Minions Killed
370
0
Camps Cleared
0
1,220,361
Distance Traveled
1,195,983
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,342
612
67
6
0
230,235
1
W
Chaac
7,672
639
28
2
0
246,577
0
L
Ganesha
5,967
497
10
1
0
241,034
1
W
Ullr
7,582
632
108
9
0
235,614
2
L
Agni
6,311
526
78
7
0
240,139
2
L
Anhur
6,609
551
75
6
0
208,348
6
W
Ao Kuang
6,861
572
69
6
0
257,346
3
L
Tyr
7,060
588
84
7
0
251,047
3
W
Sol
8,292
691
98
8
0
226,211
0
L
Awilix
5,811
484
64
5
0
279,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role