Player Matchup

Artio
Artio
Gold IV
 
Artio
Gold IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze III
NinjaToNo
Fafnir
Bronze III
Level 53
God Stats
2W - 5L
1,759 SR
Queue Stats
5W - 10L
1,459 MMR
Solo
Nemesis
Nemesis
Gold IV
SOpskilz
Nemesis
Gold IV
Level 109
God Stats
16W - 22L
1,578 SR
Queue Stats
233W - 231L
1,386 MMR
Solo
Ah Puch
Ah Puch
Gold IV
equinoxx3
Ah Puch
Gold IV
Level 158
God Stats
31W - 29L
1,486 SR
Queue Stats
107W - 101L
1,430 MMR
Solo
Cupid
Cupid
Bronze III
patasdemono
Cupid
Bronze III
Level 126
God Stats
1W - 1L
1,833 SR
Queue Stats
22W - 33L
1,418 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,631 SR
1,439 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,539 SR
1,418 MMR
Ra
Ra
Bronze III
CarlasOver
Ra
Bronze III
Level 156
God Stats
1W - 0L
1,267 SR
Queue Stats
21W - 26L
1,357 MMR
Solo
Kali
Kali
Platinum V
Krishnafro
Kali
Platinum V
Level 160
God Stats
95W - 69L
1,652 SR
Queue Stats
839W - 850L
1,498 MMR
Solo
Izanami
Izanami
Gold V
Pralle0815
Izanami
Gold V
Level 127
God Stats
9W - 8L
1,673 SR
Queue Stats
82W - 90L
1,445 MMR
Solo
Achilles
Achilles
Gold V
Rozsomaaak
Achilles
Gold V
Level 160
God Stats
1W - 0L
1,601 SR
Queue Stats
22W - 11L
1,411 MMR
Solo
Tyr
Tyr
Silver I
SoloShow
Tyr
Silver I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 73L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
0 / 3 / 10
10,636
409
14,328
27,528
38,984
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
NinjaToNo
Fafnir
18
4 / 3 / 8
12,180
468
10,343
19,865
27,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
SOpskilz
Nemesis
20
10 / 6 / 4
13,252
510
24,713
24,874
17,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
equinoxx3
Ah Puch
19
5 / 8 / 7
12,285
473
23,281
20,016
8,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 7 / 9
12,397
477
7,925
18,007
7,752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AthenaPersephoneGilgameshMorgan Le FayCerberus

VS

Bans
ArtemisApolloKhepriAnhurOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
15,084
580
20,349
22,008
9,748
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 7 / 7
13,325
513
15,294
24,461
13,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
Pralle0815
Izanami
20
3 / 4 / 13
14,153
544
15,107
14,554
5,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Rozsomaaak
Achilles
20
7 / 0 / 8
14,327
551
22,056
26,348
35,172
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
3 / 6 / 14
12,381
476
11,336
31,374
21,548
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
76
21
Kills
27
27
Deaths
21
38
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
10
1.67
W
8
4
7
2.88
W
6
7
7
1.36
L
Fafnir
NinjaToNo
Fafnir
4
3
8
2.67
W
Izanami
Pralle0815
Izanami
3
4
13
2.38
W
Achilles
Rozsomaaak
Achilles
7
0
8
11
L
Nemesis
SOpskilz
Nemesis
10
6
4
2
W
3
6
14
1.67
L
Ah Puch
equinoxx3
Ah Puch
5
8
7
1.06
L
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,590
Damage
84,142
110,290
Taken
118,745
100,856
Mitigated
85,345
32,627
Healing
47,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
14,328
2,220
1,831
11,967
27,528
38,984
0
4,495
23,033
61,541
0
W
20,349
2,064
6,035
10,512
22,008
9,748
889
10,687
11,321
138,126
0
W
15,294
6,397
0
7,582
24,461
13,195
1,490
8,944
15,517
0
89,390
L
Fafnir
NinjaToNo
Fafnir
10,343
2,574
0
3,938
19,865
27,612
80
3,945
15,920
32,594
0
W
Izanami
Pralle0815
Izanami
15,107
11,043
0
5,262
14,554
5,682
1,451
5,925
8,629
0
119,518
W
Achilles
Rozsomaaak
Achilles
22,056
7,665
0
11,498
26,348
35,172
1,000
12,679
13,669
0
88,636
L
Nemesis
SOpskilz
Nemesis
24,713
15,483
0
5,024
24,874
17,955
0
5,199
19,675
0
111,825
W
11,336
772
0
6,371
31,374
21,548
86
9,717
21,657
486
62,041
L
Ah Puch
equinoxx3
Ah Puch
23,281
861
236
4,765
20,016
8,553
986
3,487
16,529
90,706
0
L
7,925
4,516
347
4,519
18,007
7,752
868
3,583
14,424
0
99,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,750
Gold Earned
69,270
596
Minions Killed
754
0
Camps Cleared
0
2,404,876
Distance Traveled
2,520,134
40
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,636
409
111
4
0
518,827
2
W
Ra
15,084
580
227
9
0
486,918
5
W
Kali
13,325
513
98
4
0
492,514
2
L
Fafnir
12,180
468
29
1
0
513,084
10
W
Izanami
14,153
544
214
8
0
469,231
7
W
Achilles
14,327
551
130
5
0
503,666
8
L
Nemesis
13,252
510
132
5
0
516,064
12
W
Tyr
12,381
476
85
3
0
567,805
8
L
Ah Puch
12,285
473
146
6
0
429,700
8
L
Cupid
12,397
477
178
7
0
427,201
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role