Player Matchup

Ne Zha
Ne Zha
B1avleren
Ne Zha
Level 58
God Stats
8W - 15L
1,459 SR
Queue Stats
404W - 430L
1,455 Elo+
Party 1
Hel
Hel
DeathSource8
Hel
Level 101
God Stats
14W - 18L
1,508 SR
Queue Stats
357W - 341L
1,525 Elo+
Solo
Bellona
Bellona
Eoljjang
Bellona
Level 118
God Stats
1W - 2L
1,635 SR
Queue Stats
309W - 289L
1,500 Elo+
Solo
Artemis
Artemis
Utopium
Artemis
Level 47
God Stats
49W - 41L
1,585 SR
Queue Stats
174W - 196L
1,429 Elo+
Solo
Sylvanus
Sylvanus
Voksenbaby
Sylvanus
Level 42
God Stats
3W - 2L
1,965 SR
Queue Stats
100W - 118L
1,459 Elo+
Party 1
Team Averages
Level 73
1,630 SR
1,474 Elo+

VS

Team Averages
Level 103
1,510 SR
1,490 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DaizNaew
Merlin
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 133L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
FeelsPoloMan
Tsukuyomi
Level 88
God Stats
10W - 10L
1,457 SR
Queue Stats
359W - 312L
1,522 Elo+
Solo
Rama
Rama
SL4IN
Rama
Level 93
God Stats
6W - 1L
1,553 SR
Queue Stats
67W - 61L
1,509 Elo+
Solo
Chaac
Chaac
vizionarr46
Chaac
Level 86
God Stats
13W - 11L
1,538 SR
Queue Stats
306W - 302L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
B1avleren
Ne Zha
14
3 / 5 / 5
9,154
458
7,429
15,563
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

14
1 / 5 / 6
9,461
473
8,611
16,512
7,200
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Eoljjang
Bellona
16
6 / 4 / 1
9,876
494
15,059
18,716
18,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Artemis
Utopium
Artemis
16
6 / 7 / 4
10,420
521
13,377
17,070
5,841
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Sylvanus
Voksenbaby
Sylvanus
11
0 / 9 / 7
7,510
376
8,481
19,987
18,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 4 / 17
10,347
517
12,106
15,762
19,777
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
DaizNaew
Merlin
15
2 / 2 / 4
9,980
499
10,149
10,871
4,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
FeelsPoloMan
Tsukuyomi
17
9 / 5 / 2
11,136
557
10,430
16,077
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
SL4IN
Rama
19
14 / 4 / 7
12,942
647
25,975
20,996
7,158
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 1 / 4
11,997
600
12,397
15,146
13,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
16
Kills
30
30
Deaths
16
23
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
4
17
2.63
L
Ne Zha
B1avleren
Ne Zha
3
5
5
1.1
W
Merlin
DaizNaew
Merlin
2
2
4
2
L
1
5
6
0.8
L
Bellona
Eoljjang
Bellona
6
4
1
1.63
W
Tsukuyomi
FeelsPoloMan
Tsukuyomi
9
5
2
2
W
Rama
SL4IN
Rama
14
4
7
4.38
L
Artemis
Utopium
Artemis
6
7
4
1.14
L
Sylvanus
Voksenbaby
Sylvanus
0
9
7
0.39
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,957
Damage
71,057
87,848
Taken
78,852
55,814
Mitigated
51,080
26,528
Healing
27,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,106
1,469
0
1,672
15,762
19,777
448
4,120
11,642
28,643
0
L
Ne Zha
B1avleren
Ne Zha
7,429
1,709
0
3,525
15,563
5,698
0
3,075
12,488
0
51,499
W
Merlin
DaizNaew
Merlin
10,149
421
0
1,051
10,871
4,548
1,106
3,227
7,644
60,075
0
L
8,611
967
3,215
6,977
16,512
7,200
108
6,874
9,638
48,059
0
L
Bellona
Eoljjang
Bellona
15,059
5,147
0
3,854
18,716
18,840
0
2,971
15,745
0
62,706
W
Tsukuyomi
FeelsPoloMan
Tsukuyomi
10,430
2,397
0
5,960
16,077
5,851
1,059
2,229
13,848
0
63,428
W
Rama
SL4IN
Rama
25,975
22,303
0
10,649
20,996
7,158
1,802
5,803
15,193
0
99,784
L
Artemis
Utopium
Artemis
13,377
8,948
0
4,997
17,070
5,841
409
4,218
12,852
0
65,123
L
Sylvanus
Voksenbaby
Sylvanus
8,481
2,303
1,104
2,856
19,987
18,235
339
5,352
14,635
27,688
8,190
W
12,397
3,301
0
7,892
15,146
13,746
0
808
14,338
0
84,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,421
Gold Earned
56,402
445
Minions Killed
542
0
Camps Cleared
0
1,694,538
Distance Traveled
1,856,614
21
Wards Purchased
49
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,347
517
21
1
0
399,230
8
L
Ne Zha
9,154
458
86
4
0
296,238
0
W
Merlin
9,980
499
87
4
0
380,035
25
L
Hel
9,461
473
90
5
0
382,288
10
L
Bellona
9,876
494
123
6
0
372,943
0
W
Tsukuyomi
11,136
557
89
4
0
382,161
7
W
Rama
12,942
647
166
8
0
339,680
3
L
Artemis
10,420
521
103
5
0
327,665
6
L
Sylvanus
7,510
376
43
2
0
315,404
5
W
Chaac
11,997
600
179
9
0
355,508
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role