Player Matchup

Cthulhu
Cthulhu
Darknife88
Cthulhu
Level 25
God Stats
21W - 6L
1,693 SR
Queue Stats
61W - 45L
1,506 Elo+
Party 1
Tyr
Tyr
Ketonak
Tyr
Level 18
God Stats
15W - 5L
1,839 SR
Queue Stats
93W - 67L
1,604 Elo+
Solo
Neith
Neith
MoinMeister31
Neith
Level 24
God Stats
20W - 11L
1,585 SR
Queue Stats
48W - 32L
1,495 Elo+
Party 1
Ne Zha
Ne Zha
Monke238609
Ne Zha
Level 6
God Stats
4W - 2L
1,520 SR
Queue Stats
15W - 14L
1,609 Elo+
Solo
Hel
Hel
Vasea94
Hel
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 111L
1,576 Elo+
Solo
Team Averages
Level 19
1,627 SR
1,558 Elo+

VS

Team Averages
Level 19
1,506 SR
1,616 Elo+
Skadi
Skadi
Gokka
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,641 Elo+
Solo
Anhur
Anhur
RenegadeShadowZ
Anhur
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 51L
1,484 Elo+
Solo
Freya
Freya
SG0802
Freya
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 16L
1,607 Elo+
Solo
Guan Yu
Guan Yu
zefixg
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 103L
1,584 Elo+
Solo
Da Ji
Da Ji
Ананасм
Da Ji
Level 16
God Stats
1W - 2L
1,528 SR
Queue Stats
3W - 3L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darknife88
Cthulhu
9
3 / 0 / 9
6,196
620
6,842
8,679
7,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tyr
11
3 / 0 / 2
6,931
693
5,532
5,549
3,903
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
6 / 0 / 1
6,110
611
4,186
5,013
1,660
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
9
1 / 4 / 4
5,501
550
5,152
7,288
2,333
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
11
3 / 0 / 1
6,246
625
3,623
5,227
1,700
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Gokka
Skadi
6
0 / 5 / 0
4,369
437
2,017
6,512
2,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
4 / 3 / 0
5,221
522
6,461
8,092
2,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
SG0802
Freya
7
0 / 1 / 0
4,363
436
4,440
6,723
2,341
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Guan Yu
zefixg
Guan Yu
7
0 / 3 / 1
4,421
442
3,829
6,978
4,974
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 5 / 1
4,334
433
4,368
6,629
1,685
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
16
Kills
4
4
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Darknife88
Cthulhu
3
0
9
7.5
L
Skadi
Gokka
Skadi
0
5
0
0
W
Tyr
3
0
2
4
W
6
0
1
6.5
W
Ne Zha
1
4
4
0.75
L
4
3
0
1.33
L
Freya
SG0802
Freya
0
1
0
0
W
Hel
3
0
1
3.5
L
Guan Yu
zefixg
Guan Yu
0
3
1
0.17
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,335
Damage
21,115
31,756
Taken
34,934
16,823
Mitigated
13,239
15,998
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Darknife88
Cthulhu
6,842
447
443
3,086
8,679
7,227
56
2,426
6,253
19,656
0
L
Skadi
Gokka
Skadi
2,017
826
0
0
6,512
2,168
0
2,692
3,820
0
10,741
W
Tyr
5,532
682
0
3,113
5,549
3,903
0
1,000
4,549
0
37,414
W
4,186
2,171
0
2,828
5,013
1,660
982
818
4,195
0
25,239
W
Ne Zha
5,152
2,333
0
2,538
7,288
2,333
0
0
7,288
0
29,519
L
6,461
2,770
0
2,347
8,092
2,071
0
1,518
6,574
0
17,457
L
Freya
SG0802
Freya
4,440
1,612
0
3,382
6,723
2,341
0
2,728
3,995
17,513
0
W
Hel
3,623
255
726
3,264
5,227
1,700
0
196
5,031
32,457
0
L
Guan Yu
zefixg
Guan Yu
3,829
598
270
1,720
6,978
4,974
0
2,302
4,676
0
15,021
L
4,368
1,032
0
369
6,629
1,685
0
1,225
5,404
0
16,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
22,708
266
Minions Killed
125
0
Camps Cleared
0
995,072
Distance Traveled
934,146
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,196
620
21
2
0
213,278
0
L
Skadi
4,369
437
21
2
0
172,479
0
W
Tyr
6,931
693
84
8
0
216,404
4
W
Neith
6,110
611
47
5
0
182,413
0
W
Ne Zha
5,501
550
48
5
0
174,137
3
L
Anhur
5,221
522
29
3
0
179,192
4
L
Freya
4,363
436
27
3
0
187,636
1
W
Hel
6,246
625
66
7
0
208,840
1
L
Guan Yu
4,421
442
23
2
0
197,430
0
L
Da Ji
4,334
433
25
3
0
197,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role