Player Matchup

Rama
Rama
HqCrimson
Rama
Level 44
God Stats
1W - 0L
1,159 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheRealMEZ
Cthulhu
Level 67
God Stats
9W - 15L
1,478 SR
Queue Stats
186W - 164L
1,565 Elo+
Party 2
Baba Yaga
Baba Yaga
TritaN270
Baba Yaga
Level 42
God Stats
4W - 8L
1,168 SR
Queue Stats
69W - 62L
1,451 Elo+
Party 2
Sol
Sol
iBroGame
Sol
Level 125
God Stats
16W - 9L
1,653 SR
Queue Stats
206W - 182L
1,525 Elo+
Solo
Set
Set
skaamoss
Set
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 163L
1,549 Elo+
Party 2
Team Averages
Level 77
1,391 SR
1,518 Elo+

VS

Team Averages
Level 42
1,518 SR
1,476 Elo+
Danzaburou
Danzaburou
BARIN97
Danzaburou
Level 43
God Stats
17W - 19L
1,348 SR
Queue Stats
135W - 160L
1,320 Elo+
Solo
Achilles
Achilles
CaptainAFK
Achilles
Level 45
God Stats
20W - 26L
1,497 SR
Queue Stats
101W - 106L
1,490 Elo+
Party 1
Khepri
Khepri
Corbicorne
Khepri
Level 34
God Stats
3W - 2L
1,748 SR
Queue Stats
159W - 159L
1,618 Elo+
Solo
Thoth
Thoth
YüzenBalina
Thoth
Level 41
God Stats
4W - 7L
1,456 SR
Queue Stats
125W - 128L
1,479 Elo+
Party 1
Da Ji
Da Ji
iLgelenasomez
Da Ji
Level 49
God Stats
6W - 6L
1,542 SR
Queue Stats
113W - 120L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
2 / 0 / 3
5,545
616
3,833
3,293
887
Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TheRealMEZ
Cthulhu
9
4 / 1 / 3
5,850
650
4,901
6,081
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baba Yaga
TritaN270
Baba Yaga
10
1 / 1 / 2
5,918
658
2,679
3,166
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
4 / 1 / 1
6,877
764
5,859
5,469
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
3 / 1 / 2
5,900
656
2,097
5,791
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BARIN97
Danzaburou
7
0 / 4 / 0
4,576
508
1,874
4,985
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
CaptainAFK
Achilles
8
0 / 3 / 0
4,364
485
2,137
8,034
3,972
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
Corbicorne
Khepri
6
1 / 2 / 0
4,546
505
673
5,090
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 1
5,873
653
2,819
3,587
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
5,658
629
3,085
5,611
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
4
4
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BARIN97
Danzaburou
0
4
0
0
L
Achilles
CaptainAFK
Achilles
0
3
0
0
L
Khepri
Corbicorne
Khepri
1
2
0
0.5
W
Rama
2
0
3
3.5
W
Cthulhu
TheRealMEZ
Cthulhu
4
1
3
5.5
W
Baba Yaga
TritaN270
Baba Yaga
1
1
2
2
L
1
2
1
0.75
W
4
1
1
4.5
L
2
3
1
0.83
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,369
Damage
10,588
23,800
Taken
27,307
9,922
Mitigated
10,533
8,534
Healing
6,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BARIN97
Danzaburou
1,874
842
0
978
4,985
1,244
0
2,560
2,425
0
19,814
L
Achilles
CaptainAFK
Achilles
2,137
219
0
2,810
8,034
3,972
0
4,145
3,889
0
18,051
L
Khepri
Corbicorne
Khepri
673
0
0
836
5,090
2,274
0
2,195
2,895
8,440
0
W
Rama
3,833
3,252
0
1,938
3,293
887
452
384
2,909
0
24,626
W
Cthulhu
TheRealMEZ
Cthulhu
4,901
636
74
1,680
6,081
3,077
0
361
5,720
16,511
0
W
Baba Yaga
TritaN270
Baba Yaga
2,679
0
0
1,088
3,166
826
280
1,109
2,057
28,830
0
L
2,819
0
0
1,058
3,587
852
0
1,996
1,420
30,914
0
W
5,859
2,611
0
2,319
5,469
3,437
110
616
4,853
32,345
4,800
L
3,085
713
0
1,034
5,611
2,191
0
1,589
3,968
0
28,406
W
2,097
1,052
0
1,435
5,791
1,695
0
1,022
4,769
0
33,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,090
Gold Earned
25,017
293
Minions Killed
227
0
Camps Cleared
0
883,827
Distance Traveled
860,890
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,576
508
42
5
0
163,579
2
L
Achilles
4,364
485
30
3
0
175,646
2
L
Khepri
4,546
505
15
2
0
136,264
0
W
Rama
5,545
616
54
6
0
152,430
1
W
Cthulhu
5,850
650
28
3
0
189,966
5
W
Baba Yaga
5,918
658
71
8
0
171,791
4
L
Thoth
5,873
653
79
9
0
179,075
3
W
Sol
6,877
764
72
8
0
165,510
5
L
Da Ji
5,658
629
61
7
0
206,326
3
W
Set
5,900
656
68
8
0
204,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role