Player Matchup

Vulcan
Vulcan
IXI_FuzionX
Vulcan
Level 107
God Stats
2W - 0L
1,674 SR
Queue Stats
20W - 32L
1,389 Elo+
Party 1
Neith
Neith
Juanmics
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,227 Elo+
Solo
Sylvanus
Sylvanus
broshink
Sylvanus
Level 27
God Stats
4W - 1L
1,745 SR
Queue Stats
14W - 22L
1,387 Elo+
Party 1
Team Averages
Level 54
1,640 SR
1,334 Elo+

VS

Team Averages
Level 19
1,258 SR
1,139 Elo+
Ao Kuang
Ao Kuang
Im-_FxNriR
Ao Kuang
Level 16
God Stats
2W - 8L
1,284 SR
Queue Stats
4W - 13L
1,122 Elo+
Party 2
Chaac
Chaac
TXICOTE
Chaac
Level 28
God Stats
7W - 6L
1,237 SR
Queue Stats
35W - 32L
1,174 Elo+
Solo
Raijin
Raijin
debri_d
Raijin
Level 14
God Stats
0W - 1L
1,254 SR
Queue Stats
3W - 11L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
19
16 / 3 / 8
15,397
810
25,165
15,048
8,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Juanmics
Neith
17
8 / 4 / 18
14,327
754
22,515
15,847
8,305
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
broshink
Sylvanus
16
2 / 4 / 22
12,556
661
5,880
23,104
30,346
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Im-_FxNriR
Ao Kuang
15
6 / 9 / 4
12,986
683
12,854
20,407
8,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
TXICOTE
Chaac
15
0 / 9 / 10
11,602
611
19,428
27,479
27,782
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
debri_d
Raijin
16
5 / 8 / 5
12,557
661
15,459
18,634
9,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
26
Kills
11
11
Deaths
26
48
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vulcan
16
3
8
6.67
L
Ao Kuang
Im-_FxNriR
Ao Kuang
6
9
4
0.89
W
Neith
Juanmics
Neith
8
4
18
4.25
L
Chaac
TXICOTE
Chaac
0
9
10
0.56
W
Sylvanus
broshink
Sylvanus
2
4
22
3.25
L
Raijin
debri_d
Raijin
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,560
Damage
47,741
53,999
Taken
66,520
47,521
Mitigated
45,601
11,044
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
25,165
12,079
0
1,079
15,048
8,870
908
7,145
7,629
71,156
0
L
Ao Kuang
Im-_FxNriR
Ao Kuang
12,854
3,135
0
2,978
20,407
8,122
19
9,272
11,135
43,803
0
W
Neith
Juanmics
Neith
22,515
11,791
0
2,540
15,847
8,305
1,463
6,232
9,223
0
46,737
L
Chaac
TXICOTE
Chaac
19,428
2,305
0
9,334
27,479
27,782
412
13,101
14,378
0
52,737
W
Sylvanus
broshink
Sylvanus
5,880
1,871
3,295
4,130
23,104
30,346
327
13,737
8,690
17,969
0
L
Raijin
debri_d
Raijin
15,459
1,872
364
1,379
18,634
9,697
620
9,616
9,018
51,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,280
Gold Earned
37,145
192
Minions Killed
206
4
Camps Cleared
10
957,658
Distance Traveled
910,240
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
15,397
810
102
5
3
339,590
0
L
Ao Kuang
12,986
683
42
2
6
316,527
6
W
Neith
14,327
754
64
3
1
330,104
3
L
Chaac
11,602
611
74
4
3
329,976
4
W
Sylvanus
12,556
661
26
1
0
287,964
0
L
Raijin
12,557
661
90
5
1
263,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role