Player Matchup

Raijin
Raijin
CMORE11984
Raijin
Level 18
God Stats
2W - 0L
1,793 SR
Queue Stats
70W - 18L
1,916 Elo+
Solo
Danzaburou
Danzaburou
JakeForbs
Danzaburou
Level 28
God Stats
3W - 1L
1,335 SR
Queue Stats
48W - 73L
1,468 Elo+
Solo
Charybdis
Charybdis
Salivazzo
Charybdis
Level 12
God Stats
1W - 1L
1,331 SR
Queue Stats
12W - 11L
1,490 Elo+
Solo
Yemoja
Yemoja
XplicitX
Yemoja
Level 25
God Stats
9W - 8L
1,521 SR
Queue Stats
32W - 43L
1,329 Elo+
Solo
Chaac
Chaac
めいじみるく
Chaac
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 43L
1,520 Elo+
Solo
Team Averages
Level 20
1,496 SR
1,545 Elo+

VS

Team Averages
Level 18
1,446 SR
1,559 Elo+
Thoth
Thoth
Kelly1053
Thoth
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
201W - 214L
1,655 Elo+
Solo
Loki
Loki
OutKast4050
Loki
Level 22
God Stats
7W - 13L
1,307 SR
Queue Stats
236W - 225L
1,342 Elo+
Solo
Merlin
Merlin
SDEEPZ
Merlin
Level 18
God Stats
0W - 3L
1,213 SR
Queue Stats
18W - 27L
1,529 Elo+
Solo
Bakasura
Bakasura
Yemojah
Bakasura
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,747 Elo+
Solo
Vamana
Vamana
chagrin420
Vamana
Level 13
God Stats
34W - 24L
1,711 SR
Queue Stats
75W - 78L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CMORE11984
Raijin
19
20 / 3 / 3
12,225
679
20,701
13,870
5,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
JakeForbs
Danzaburou
12
2 / 4 / 0
8,000
444
3,314
8,426
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
Salivazzo
Charybdis
18
8 / 4 / 4
11,234
624
13,813
16,629
6,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
XplicitX
Yemoja
12
0 / 3 / 5
8,162
453
3,373
10,248
7,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 1 / 14
10,769
598
10,887
13,029
8,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kelly1053
Thoth
14
1 / 9 / 3
8,218
457
7,136
11,555
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 11 / 3
7,989
444
5,618
15,412
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SDEEPZ
Merlin
11
1 / 8 / 4
7,108
395
3,484
11,010
3,146
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Yemojah
Bakasura
17
6 / 4 / 1
10,434
580
7,576
15,961
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
chagrin420
Vamana
14
3 / 7 / 1
9,338
519
13,823
20,803
13,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
38
Kills
15
15
Deaths
39
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Raijin
CMORE11984
Raijin
20
3
3
7.17
W
Danzaburou
JakeForbs
Danzaburou
2
4
0
0.5
L
Thoth
Kelly1053
Thoth
1
9
3
0.28
L
4
11
3
0.5
L
Merlin
SDEEPZ
Merlin
1
8
4
0.38
W
Charybdis
Salivazzo
Charybdis
8
4
4
2.5
W
Yemoja
XplicitX
Yemoja
0
3
5
0.83
L
Bakasura
Yemojah
Bakasura
6
4
1
1.63
L
Vamana
chagrin420
Vamana
3
7
1
0.5
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,088
Damage
37,637
62,202
Taken
74,741
30,987
Mitigated
30,727
24,230
Healing
20,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CMORE11984
Raijin
20,701
2,747
0
4,341
13,870
5,864
1,343
3,300
10,239
91,936
0
W
Danzaburou
JakeForbs
Danzaburou
3,314
1,758
0
1,901
8,426
3,110
0
853
7,321
0
33,769
L
Thoth
Kelly1053
Thoth
7,136
143
0
1,354
11,555
3,427
0
6,271
4,977
41,832
0
L
5,618
1,230
0
2,738
15,412
4,101
0
5,449
9,803
0
23,247
L
Merlin
SDEEPZ
Merlin
3,484
539
0
2,094
11,010
3,146
0
4,290
6,596
18,705
0
W
Charybdis
Salivazzo
Charybdis
13,813
8,102
0
8,120
16,629
6,687
2,716
2,178
14,451
0
71,084
W
Yemoja
XplicitX
Yemoja
3,373
870
1,528
1,772
10,248
7,157
26
2,958
7,180
24,510
0
L
Bakasura
Yemojah
Bakasura
7,576
4,783
97
8,074
15,961
6,708
0
4,534
11,323
0
72,731
L
Vamana
chagrin420
Vamana
13,823
7,120
0
6,047
20,803
13,345
0
3,436
17,316
0
42,475
W
10,887
2,653
0
6,568
13,029
8,169
662
1,331
11,508
0
67,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,390
Gold Earned
43,087
492
Minions Killed
327
0
Camps Cleared
0
1,490,452
Distance Traveled
1,532,697
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,225
679
160
9
0
288,887
3
W
Danzaburou
8,000
444
51
3
0
243,173
6
L
Thoth
8,218
457
59
3
0
283,537
2
L
Loki
7,989
444
33
2
0
337,813
1
L
Merlin
7,108
395
31
2
0
272,280
0
W
Charybdis
11,234
624
132
7
0
278,279
0
W
Yemoja
8,162
453
35
2
0
295,565
0
L
Bakasura
10,434
580
133
7
0
346,603
4
L
Vamana
9,338
519
71
4
0
292,464
2
W
Chaac
10,769
598
114
6
0
384,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role