Player Matchup

Hun Batz
Hun Batz
BAYxCASPERx510
Hun Batz
Level 149
God Stats
10W - 22L
1,275 SR
Queue Stats
912W - 1,039L
1,626 Elo+
Solo
Gilgamesh
Gilgamesh
LN Vxbes
Gilgamesh
Level 149
God Stats
37W - 25L
1,627 SR
Queue Stats
346W - 393L
1,524 Elo+
Solo
Tiamat
Tiamat
jayrock95
Tiamat
Level 127
God Stats
0W - 2L
1,314 SR
Queue Stats
14W - 24L
1,561 Elo+
Solo
Team Averages
Level 142
1,405 SR
1,570 Elo+

VS

Team Averages
Level 128
1,580 SR
1,557 Elo+
Khepri
Khepri
JCMAX178
Khepri
Level 160
God Stats
11W - 8L
1,781 SR
Queue Stats
783W - 592L
1,675 Elo+
Solo
Nu Wa
Nu Wa
Nino ChanUwU
Nu Wa
Level 144
God Stats
8W - 13L
1,408 SR
Queue Stats
471W - 397L
1,570 Elo+
Solo
Hercules
Hercules
UnderwearGroomin
Hercules
Level 79
God Stats
29W - 21L
1,552 SR
Queue Stats
50W - 61L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
8
0 / 5 / 0
6,056
551
4,879
6,870
1,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
LN Vxbes
Gilgamesh
9
0 / 6 / 0
6,061
551
3,962
10,228
5,008
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
jayrock95
Tiamat
9
0 / 4 / 0
6,160
560
3,075
5,966
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JCMAX178
Khepri
11
2 / 0 / 13
7,919
720
4,190
8,861
10,644
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 0 / 8
8,407
764
6,681
3,850
1,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
7 / 0 / 8
8,575
780
7,652
8,753
6,476
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
15
15
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
0
5
0
0
W
Khepri
JCMAX178
Khepri
2
0
13
8.5
L
Gilgamesh
LN Vxbes
Gilgamesh
0
6
0
0
W
6
0
8
10
W
7
0
8
11
L
Tiamat
jayrock95
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,916
Damage
18,523
23,064
Taken
21,464
9,510
Mitigated
18,600
2,466
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
4,879
880
0
625
6,870
1,907
0
3,915
2,795
0
20,082
W
Khepri
JCMAX178
Khepri
4,190
415
594
1,059
8,861
10,644
0
825
7,816
16,660
0
L
Gilgamesh
LN Vxbes
Gilgamesh
3,962
946
0
1,102
10,228
5,008
0
4,362
5,650
0
13,743
W
6,681
1,792
0
452
3,850
1,480
1,236
301
3,475
37,915
0
W
7,652
2,342
0
1,871
8,753
6,476
1,158
1,415
6,237
0
17,125
L
Tiamat
jayrock95
Tiamat
3,075
290
0
739
5,966
2,595
0
2,688
3,184
14,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,277
Gold Earned
24,901
90
Minions Killed
130
2
Camps Cleared
7
486,974
Distance Traveled
621,624
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,056
551
25
2
2
154,088
2
W
Khepri
7,919
720
21
2
0
214,244
5
L
Gilgamesh
6,061
551
23
2
0
160,142
0
W
Nu Wa
8,407
764
84
8
5
199,206
4
W
Hercules
8,575
780
25
2
2
208,174
0
L
Tiamat
6,160
560
42
4
0
172,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role