Player Matchup

Athena
Athena
Masters
 
Athena
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Diamond I
DarkΩ
Thanatos
Diamond I
Level 155
God Stats
10W - 5L
1,787 SR
Queue Stats
258W - 241L
2,357 MMR
Solo
Medusa
Medusa
Masters
HarterBoYY
Medusa
Masters
Level 62
God Stats
3W - 1L
1,668 SR
Queue Stats
74W - 52L
2,434 MMR
Solo
He Bo
He Bo
Masters
Sentö
He Bo
Masters
Level 68
God Stats
5W - 0L
1,929 SR
Queue Stats
195W - 176L
2,495 MMR
Party 1
Raijin
Raijin
Masters
TRdraW
Raijin
Masters
Level 146
God Stats
1W - 2L
1,423 SR
Queue Stats
218W - 208L
2,408 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 118
1,661 SR
2,239 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,669 SR
2,202 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Diamond III
MoSokrat
Janus
Diamond III
Level 160
God Stats
12W - 12L
1,670 SR
Queue Stats
84W - 67L
2,430 MMR
Solo
Rama
Rama
Diamond I
Raawl
Rama
Diamond I
Level 104
God Stats
2W - 2L
1,816 SR
Queue Stats
61W - 36L
2,393 MMR
Solo
Ne Zha
Ne Zha
Masters
VøiđSeeker
Ne Zha
Masters
Level 160
God Stats
13W - 15L
1,625 SR
Queue Stats
508W - 489L
2,388 MMR
Solo
Nox
Nox
Masters
yanarossy
Nox
Masters
Level 160
God Stats
1W - 1L
1,732 SR
Queue Stats
438W - 439L
2,297 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
2 / 0 / 16
8,509
567
5,162
13,745
14,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
DarkΩ
Thanatos
15
10 / 3 / 5
9,461
631
9,963
12,020
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
HarterBoYY
Medusa
16
3 / 1 / 5
9,284
619
4,963
6,185
2,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
Sentö
He Bo
16
6 / 2 / 7
9,459
631
9,457
11,043
8,982
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Raijin
TRdraW
Raijin
15
3 / 1 / 3
9,286
619
7,269
7,270
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatPersephoneArtioMorgan Le FayOdin

VS

Bans
OsirisTyrYmirGilgameshCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 4 / 1
8,056
537
5,978
9,851
3,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
MoSokrat
Janus
15
2 / 3 / 2
8,538
569
5,835
5,629
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
Raawl
Rama
13
2 / 6 / 0
7,925
528
6,697
10,035
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
13
2 / 7 / 4
8,215
548
8,542
13,933
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 4 / 2
6,557
437
2,673
9,428
6,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
24
Kills
7
7
Deaths
24
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
16
10
L
Anhur
 
Anhur
1
4
1
0.38
W
Thanatos
DarkΩ
Thanatos
10
3
5
4.17
W
Medusa
HarterBoYY
Medusa
3
1
5
5.5
L
Janus
MoSokrat
Janus
2
3
2
1
L
Rama
Raawl
Rama
2
6
0
0.33
W
He Bo
Sentö
He Bo
6
2
7
4.75
W
Raijin
TRdraW
Raijin
3
1
3
4.5
L
Ne Zha
2
7
4
0.57
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,814
Damage
29,725
50,263
Taken
48,876
35,775
Mitigated
18,972
23,110
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,162
1,683
0
2,292
13,745
14,818
0
3,336
10,331
18,921
0
L
Anhur
 
Anhur
5,978
2,743
0
2,584
9,851
3,146
0
3,013
6,812
0
65,045
W
Thanatos
DarkΩ
Thanatos
9,963
3,490
0
10,042
12,020
6,749
95
1,429
10,547
0
51,566
W
Medusa
HarterBoYY
Medusa
4,963
2,224
0
2,458
6,185
2,145
434
236
5,949
0
70,233
L
Janus
MoSokrat
Janus
5,835
328
0
1,014
5,629
1,349
0
2,139
3,488
68,149
0
L
Rama
Raawl
Rama
6,697
4,013
0
1,934
10,035
3,304
0
5,273
4,617
0
39,449
W
He Bo
Sentö
He Bo
9,457
975
0
5,536
11,043
8,982
82
1,931
9,078
60,964
0
W
Raijin
TRdraW
Raijin
7,269
415
80
2,702
7,270
3,081
221
1,386
5,850
73,690
0
L
Ne Zha
8,542
2,782
0
1,591
13,933
4,641
0
6,462
7,296
0
54,458
L
2,673
574
0
2,088
9,428
6,532
0
4,550
4,775
20,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,999
Gold Earned
39,291
510
Minions Killed
502
0
Camps Cleared
0
1,581,681
Distance Traveled
1,429,962
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,509
567
32
2
0
357,182
3
L
Anhur
8,056
537
125
8
0
262,737
3
W
Thanatos
9,461
631
82
5
0
334,347
4
W
Medusa
9,284
619
136
9
0
297,147
6
L
Janus
8,538
569
161
11
0
310,160
0
L
Rama
7,925
528
92
6
0
276,936
5
W
He Bo
9,459
631
106
7
0
289,911
5
W
Raijin
9,286
619
154
10
0
303,094
8
L
Ne Zha
8,215
548
92
6
0
305,415
2
L
Nox
6,557
437
32
2
0
274,714
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role