Player Matchup

Fenrir
Fenrir
BlueTheDumbo
Fenrir
Level 107
God Stats
6W - 1L
1,691 SR
Queue Stats
240W - 198L
1,623 Elo+
Party 1
Chronos
Chronos
Studder
Chronos
Level 140
God Stats
19W - 23L
1,540 SR
Queue Stats
171W - 255L
1,448 Elo+
Solo
Heimdallr
Heimdallr
shovelheadtko
Heimdallr
Level 116
God Stats
2W - 4L
1,358 SR
Queue Stats
292W - 245L
1,505 Elo+
Party 1
Team Averages
Level 121
1,530 SR
1,525 Elo+

VS

Team Averages
Level 99
1,416 SR
1,405 Elo+
Awilix
Awilix
 
Awilix
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Insttict
Agni
Level 129
God Stats
12W - 13L
1,408 SR
Queue Stats
163W - 189L
1,458 Elo+
Solo
Chaac
Chaac
Olorin448
Chaac
Level 18
God Stats
3W - 7L
1,341 SR
Queue Stats
13W - 33L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
13 / 2 / 7
9,557
956
13,827
13,601
10,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Studder
Chronos
12
4 / 2 / 16
8,163
816
6,315
6,476
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
shovelheadtko
Heimdallr
13
5 / 2 / 15
8,436
844
8,358
6,221
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 5 / 3
7,172
717
7,290
10,915
6,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
10
3 / 10 / 2
7,409
741
8,427
10,344
3,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Olorin448
Chaac
10
1 / 7 / 3
6,942
694
5,290
11,631
7,712
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
22
Kills
6
6
Deaths
22
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
5
3
0.7
W
Fenrir
13
2
7
8.25
L
Agni
3
10
2
0.4
L
Chaac
Olorin448
Chaac
1
7
3
0.36
W
Chronos
Studder
Chronos
4
2
16
6
W
Heimdallr
shovelheadtko
Heimdallr
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
21,007
26,298
Taken
32,890
15,960
Mitigated
17,280
10,252
Healing
3,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,290
3,236
0
1,559
10,915
6,294
0
1,507
9,063
0
15,007
W
Fenrir
13,827
3,530
0
6,361
13,601
10,294
437
5,320
7,959
730
26,333
L
Agni
8,427
1,315
0
1,046
10,344
3,274
212
1,652
8,333
24,117
0
L
Chaac
Olorin448
Chaac
5,290
1,256
0
1,186
11,631
7,712
0
2,659
8,792
0
13,601
W
Chronos
Studder
Chronos
6,315
2,980
0
2,259
6,476
2,961
552
953
5,491
23,183
4,584
W
Heimdallr
shovelheadtko
Heimdallr
8,358
3,358
0
1,632
6,221
2,705
1,156
2,477
3,612
0
23,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,156
Gold Earned
21,523
114
Minions Killed
76
7
Camps Cleared
2
519,758
Distance Traveled
510,370
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,172
717
15
2
1
188,561
2
W
Fenrir
9,557
956
28
3
1
188,039
1
L
Agni
7,409
741
41
4
0
147,240
1
L
Chaac
6,942
694
20
2
1
174,569
2
W
Chronos
8,163
816
48
5
4
166,427
2
W
Heimdallr
8,436
844
38
4
2
165,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role