Player Matchup

Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
Darkgod973
Terra
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 108L
1,579 Elo+
Party 1
Chronos
Chronos
Ecklipso Ice
Chronos
Level 127
God Stats
12W - 5L
1,919 SR
Queue Stats
117W - 96L
1,600 Elo+
Party 1
Achilles
Achilles
LION_Instiinct
Achilles
Level 139
God Stats
13W - 22L
1,380 SR
Queue Stats
209W - 191L
1,489 Elo+
Party 3
Team Averages
Level 129
1,560 SR
1,534 Elo+

VS

Team Averages
Level 116
1,592 SR
1,566 Elo+
Terra
Terra
Mimichanx3
Terra
Level 142
God Stats
1W - 4L
1,323 SR
Queue Stats
102W - 101L
1,596 Elo+
Party 2
Janus
Janus
SalzigerSpeed
Janus
Level 112
God Stats
12W - 5L
1,839 SR
Queue Stats
177W - 160L
1,588 Elo+
Solo
Achilles
Achilles
StelioKontos98
Achilles
Level 158
God Stats
7W - 3L
1,691 SR
Queue Stats
418W - 307L
1,626 Elo+
Party 2
Danzaburou
Danzaburou
XxhuterzxX
Danzaburou
Level 99
God Stats
21W - 15L
1,647 SR
Queue Stats
529W - 536L
1,522 Elo+
Solo
Fenrir
Fenrir
xXDinVichXx
Fenrir
Level 68
God Stats
8W - 10L
1,461 SR
Queue Stats
576W - 551L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 2 / 1
7,405
570
4,266
6,254
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
 
Thanatos
13
1 / 4 / 2
7,232
556
2,850
8,441
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Terra
10
1 / 2 / 6
7,232
556
2,586
6,398
5,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Ecklipso Ice
Chronos
14
4 / 0 / 2
8,436
649
4,121
4,397
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
11
1 / 4 / 0
6,864
528
4,101
13,924
10,580
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
0 / 2 / 0
6,413
493
730
8,092
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 3 / 4
7,306
562
3,798
7,116
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
15
4 / 1 / 2
8,478
652
9,149
8,592
8,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
XxhuterzxX
Danzaburou
3
0 / 2 / 0
4,216
324
297
1,498
282
Short Bow

Short Bow

+15%
Attack Speed

Fenrir
12
7 / 2 / 4
7,652
589
8,107
7,774
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
10
Kills
12
12
Deaths
10
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
2
1
1.75
L
Thanatos
 
Thanatos
1
4
2
0.5
L
Terra
1
2
6
2
L
Chronos
Ecklipso Ice
Chronos
4
0
2
5
L
Achilles
1
4
0
0.25
W
Terra
0
2
0
0
W
1
3
4
1
W
Achilles
4
1
2
5
W
Danzaburou
XxhuterzxX
Danzaburou
0
2
0
0
W
Fenrir
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,924
Damage
22,081
39,414
Taken
33,072
23,650
Mitigated
18,643
17,423
Healing
9,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,266
656
0
688
6,254
1,924
328
1,384
4,798
45,183
0
L
Thanatos
 
Thanatos
2,850
565
0
8,164
8,441
3,960
0
774
7,597
0
53,279
L
Terra
2,586
647
129
991
6,398
5,468
120
1,506
4,833
17,427
0
L
Chronos
Ecklipso Ice
Chronos
4,121
1,636
0
2,235
4,397
1,718
1,040
722
3,671
57,535
7,143
L
Achilles
4,101
1,246
0
5,216
13,924
10,580
0
0
13,871
0
39,257
W
Terra
730
144
43
2,113
8,092
4,370
0
2,733
5,359
32,292
0
W
3,798
332
0
1,000
7,116
2,117
0
4,168
2,948
47,666
0
W
Achilles
9,149
3,393
0
4,707
8,592
8,283
0
0
8,592
0
53,851
W
Danzaburou
XxhuterzxX
Danzaburou
297
46
0
165
1,498
282
0
871
627
0
4,504
W
Fenrir
8,107
2,425
0
1,247
7,774
3,591
0
2,743
5,031
0
43,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,169
Gold Earned
34,065
434
Minions Killed
385
0
Camps Cleared
0
1,226,734
Distance Traveled
1,089,284
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,405
570
103
8
0
257,650
0
L
Thanatos
7,232
556
97
7
0
260,546
2
L
Terra
7,232
556
24
2
0
264,345
4
L
Chronos
8,436
649
120
9
0
205,938
1
L
Achilles
6,864
528
90
7
0
238,255
0
W
Terra
6,413
493
71
5
0
220,971
4
W
Janus
7,306
562
108
8
0
260,988
2
W
Achilles
8,478
652
119
9
0
271,614
1
W
Danzaburou
4,216
324
9
1
0
39,743
0
W
Fenrir
7,652
589
78
6
0
295,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role