Player Matchup

Rama
Rama
Platinum II
Doberrman
Rama
Platinum II
Level 159
God Stats
5W - 7L
1,478 SR
Queue Stats
752W - 741L
1,868 MMR
Party 2
Geb
Geb
Gold IV
Miqava
Geb
Gold IV
Level 128
God Stats
6W - 3L
1,925 SR
Queue Stats
307W - 296L
1,395 MMR
Party 2
Pele
Pele
Gold I
Pulverizeur
Pele
Gold I
Level 124
God Stats
4W - 7L
1,498 SR
Queue Stats
141W - 145L
1,699 MMR
Solo
He Bo
He Bo
Platinum V
lxlGuarDian12lxl
He Bo
Platinum V
Level 149
God Stats
2W - 1L
1,779 SR
Queue Stats
186W - 184L
1,679 MMR
Solo
Amaterasu
Amaterasu
Platinum III
nickside
Amaterasu
Platinum III
Level 137
God Stats
4W - 3L
1,671 SR
Queue Stats
247W - 250L
1,668 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,670 SR
1,662 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,593 SR
1,662 MMR
Sol
Sol
Gold II
FozySi
Sol
Gold II
Level 126
God Stats
6W - 8L
1,551 SR
Queue Stats
259W - 243L
1,598 MMR
Party 1
Horus
Horus
Gold II
Gandlafpl
Horus
Gold II
Level 160
God Stats
0W - 2L
1,337 SR
Queue Stats
117W - 115L
1,629 MMR
Solo
Nemesis
Nemesis
Gold I
GodOfPros
Nemesis
Gold I
Level 152
God Stats
11W - 12L
1,627 SR
Queue Stats
87W - 89L
1,648 MMR
Solo
Artio
Artio
Gold II
Ronshon
Artio
Gold II
Level 84
God Stats
5W - 2L
1,693 SR
Queue Stats
59W - 56L
1,672 MMR
Solo
Merlin
Merlin
Platinum IV
baffyO
Merlin
Platinum IV
Level 129
God Stats
25W - 14L
1,757 SR
Queue Stats
270W - 269L
1,762 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
1 / 2 / 7
12,150
579
7,871
10,040
3,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
Miqava
Geb
18
4 / 5 / 4
11,730
559
4,667
20,967
23,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 3 / 9
11,413
543
15,942
17,506
6,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

17
3 / 4 / 7
11,075
527
14,099
11,462
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
nickside
Amaterasu
20
2 / 2 / 6
11,816
563
5,693
12,272
12,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
TiamatTsukuyomiPersephoneAthenaMorgan Le Fay

VS

Bans
AresArtemisAnhurIzanamiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
FozySi
Sol
18
3 / 3 / 2
11,419
544
5,911
11,734
4,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Gandlafpl
Horus
16
1 / 2 / 9
10,201
486
4,410
17,250
18,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
GodOfPros
Nemesis
17
4 / 4 / 6
11,103
529
8,918
16,155
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Ronshon
Artio
17
2 / 2 / 3
11,723
558
8,465
14,647
21,494
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
baffyO
Merlin
19
6 / 3 / 4
11,879
566
15,306
11,473
5,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
40
14
Kills
16
16
Deaths
14
33
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Rama
1
2
7
2.25
L
Sol
FozySi
Sol
3
3
2
1.33
L
Horus
Gandlafpl
Horus
1
2
9
2.75
L
Nemesis
GodOfPros
Nemesis
4
4
6
1.75
W
Geb
Miqava
Geb
4
5
4
1.2
W
4
3
9
2.83
L
Artio
Ronshon
Artio
2
2
3
1.75
L
Merlin
baffyO
Merlin
6
3
4
2.67
W
3
4
7
1.63
W
Amaterasu
nickside
Amaterasu
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,272
Damage
43,010
72,247
Taken
71,259
51,201
Mitigated
58,238
18,495
Healing
23,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,871
5,142
0
4,981
10,040
3,929
3,133
4,490
5,383
0
110,869
L
Sol
FozySi
Sol
5,911
1,214
0
3,760
11,734
4,344
3,251
3,867
7,791
99,080
0
L
Horus
Gandlafpl
Horus
4,410
2,394
2,697
4,578
17,250
18,759
88
6,054
10,928
0
28,716
L
Nemesis
GodOfPros
Nemesis
8,918
4,060
0
3,352
16,155
8,439
520
3,274
12,777
0
82,990
W
Geb
Miqava
Geb
4,667
504
0
4,149
20,967
23,910
410
8,674
11,151
33,286
0
W
15,942
4,616
0
2,278
17,506
6,616
2,230
6,829
10,471
0
85,868
L
Artio
Ronshon
Artio
8,465
544
290
5,674
14,647
21,494
0
3,149
11,353
70,602
0
L
Merlin
baffyO
Merlin
15,306
380
619
2,631
11,473
5,202
1,008
2,215
9,178
99,974
0
W
14,099
978
304
3,615
11,462
4,063
482
5,577
5,453
72,056
0
W
Amaterasu
nickside
Amaterasu
5,693
1,848
0
3,168
12,272
12,683
1,491
4,597
7,577
0
86,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,184
Gold Earned
56,325
663
Minions Killed
662
0
Camps Cleared
0
2,086,010
Distance Traveled
1,949,263
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,150
579
202
10
0
379,148
6
L
Sol
11,419
544
178
8
0
371,099
3
L
Horus
10,201
486
35
2
0
404,623
13
L
Nemesis
11,103
529
119
6
0
406,472
7
W
Geb
11,730
559
33
2
0
413,554
7
W
Pele
11,413
543
116
6
0
442,106
4
L
Artio
11,723
558
164
8
0
383,153
3
L
Merlin
11,879
566
166
8
0
383,916
5
W
He Bo
11,075
527
141
7
0
391,925
2
W
Amaterasu
11,816
563
171
8
0
459,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role