Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BergFormel83
Hou Yi
Level 61
God Stats
22W - 38L
1,419 SR
Queue Stats
138W - 190L
1,377 Elo+
Party 2
Mercury
Mercury
Dotwin010
Mercury
Level 22
God Stats
2W - 2L
1,232 SR
Queue Stats
20W - 24L
1,148 Elo+
Party 2
Team Averages
Level 71
1,384 SR
1,342 Elo+

VS

Team Averages
Level 81
1,389 SR
1,372 Elo+
Discordia
Discordia
Chrsq0
Discordia
Level 109
God Stats
2W - 1L
1,410 SR
Queue Stats
152W - 211L
1,377 Elo+
Party 1
Bakasura
Bakasura
SCVB
Bakasura
Level 66
God Stats
4W - 3L
1,499 SR
Queue Stats
131W - 243L
1,334 Elo+
Solo
Fafnir
Fafnir
xHiRnToT4Lifex
Fafnir
Level 67
God Stats
1W - 4L
1,258 SR
Queue Stats
138W - 175L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
10 / 1 / 6
9,164
916
14,906
6,618
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
12
5 / 0 / 11
8,295
830
7,269
3,967
1,402
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Dotwin010
Mercury
9
1 / 4 / 6
6,587
659
3,109
6,658
2,256
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chrsq0
Discordia
9
2 / 6 / 2
6,597
660
4,984
8,021
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
SCVB
Bakasura
9
0 / 6 / 3
6,222
622
2,919
10,256
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
3 / 5 / 2
7,253
725
4,691
13,202
12,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
16
Kills
5
5
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
1
6
13
W
Hou Yi
5
0
11
10.5
L
Discordia
Chrsq0
Discordia
2
6
2
0.5
W
Mercury
Dotwin010
Mercury
1
4
6
1
L
Bakasura
SCVB
Bakasura
0
6
3
0.25
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,284
Damage
12,594
17,243
Taken
31,479
5,947
Mitigated
18,953
3,067
Healing
6,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,906
738
171
2,039
6,618
2,289
264
3,958
2,505
43,834
0
W
Hou Yi
7,269
5,251
0
697
3,967
1,402
1,284
1,866
1,930
0
14,151
L
Discordia
Chrsq0
Discordia
4,984
367
0
887
8,021
2,755
0
5,037
2,734
16,849
0
W
Mercury
Dotwin010
Mercury
3,109
1,902
0
160
6,658
2,256
58
4,211
2,257
0
8,186
L
Bakasura
SCVB
Bakasura
2,919
1,909
0
1,789
10,256
3,569
0
3,997
6,030
0
10,960
L
4,691
713
82
3,390
13,202
12,629
0
5,475
7,399
15,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
20,072
117
Minions Killed
77
4
Camps Cleared
4
598,319
Distance Traveled
477,544
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,164
916
91
9
2
198,300
3
W
Hou Yi
8,295
830
15
2
0
181,814
0
L
Discordia
6,597
660
33
3
1
157,139
0
W
Mercury
6,587
659
11
1
2
218,205
0
L
Bakasura
6,222
622
24
2
3
156,336
3
L
Fafnir
7,253
725
20
2
0
164,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role