Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Lal0nganiz4
Rama
Level 137
God Stats
1W - 3L
1,156 SR
Queue Stats
267W - 221L
1,588 Elo+
Party 1
Ra
Ra
MczLuciano
Ra
Level 8
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo
Team Averages
Level 91
1,300 SR
1,600 Elo+

VS

Team Averages
Level 104
1,574 SR
1,571 Elo+
Da Ji
Da Ji
 
Da Ji
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Maiki2182
Chaac
Level 69
God Stats
5W - 1L
1,682 SR
Queue Stats
17W - 13L
1,609 Elo+
Party 2
Ah Puch
Ah Puch
SiRmaya87
Ah Puch
Level 103
God Stats
5W - 4L
1,541 SR
Queue Stats
35W - 30L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 2 / 2
12,949
589
16,446
25,597
40,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 3 / 1
11,793
536
14,662
20,519
9,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 1
11,145
507
4,299
13,556
12,060
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
8 / 0 / 3
13,858
630
17,413
17,071
7,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
Maiki2182
Chaac
15
0 / 1 / 10
12,198
554
10,158
22,275
30,085
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
SiRmaya87
Ah Puch
15
3 / 2 / 8
12,599
573
25,126
13,231
4,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
11
11
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
2
1
W
Da Ji
 
Da Ji
8
0
3
9.5
L
1
3
1
0.5
W
Chaac
Maiki2182
Chaac
0
1
10
5
L
1
6
1
0.25
W
Ah Puch
SiRmaya87
Ah Puch
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,407
Damage
52,697
59,672
Taken
52,577
61,822
Mitigated
42,637
8,846
Healing
18,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
16,446
670
231
2,004
25,597
40,342
0
13,690
11,907
47,978
0
W
Da Ji
 
Da Ji
17,413
3,394
0
4,593
17,071
7,676
1,607
7,270
9,801
0
59,076
L
14,662
9,023
0
4,048
20,519
9,420
890
5,511
15,008
0
58,491
W
Chaac
Maiki2182
Chaac
10,158
923
0
8,763
22,275
30,085
212
6,066
16,209
0
52,042
L
4,299
232
1,376
1,187
13,556
12,060
220
6,216
7,340
32,058
0
W
Ah Puch
SiRmaya87
Ah Puch
25,126
1,176
0
5,592
13,231
4,876
1,314
8,060
5,171
56,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,887
Gold Earned
38,655
256
Minions Killed
226
9
Camps Cleared
7
1,102,567
Distance Traveled
1,232,594
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,949
589
81
4
1
423,319
8
W
Da Ji
13,858
630
79
4
5
428,209
5
L
Rama
11,793
536
122
6
7
379,100
2
W
Chaac
12,198
554
80
4
1
410,294
4
L
Ra
11,145
507
53
2
1
300,148
4
W
Ah Puch
12,599
573
67
3
1
394,091
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role