Player Matchup

Danzaburou
Danzaburou
EddyPool
Danzaburou
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 19L
1,518 Elo+
Solo
Cthulhu
Cthulhu
GoldMan2041
Cthulhu
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Chaac
Chaac
cannibleking
Chaac
Level 19
God Stats
5W - 4L
1,337 SR
Queue Stats
70W - 65L
1,644 Elo+
Solo
Serqet
Serqet
skyx26
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,402 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
卢本伟牛掰
Morgan Le Fay
Level 12
God Stats
22W - 20L
1,282 SR
Queue Stats
51W - 52L
1,432 Elo+
Solo
Team Averages
Level 16
1,424 SR
1,499 Elo+

VS

Team Averages
Level 16
1,379 SR
1,454 Elo+
Fenrir
Fenrir
AMovingCar
Fenrir
Level 28
God Stats
13W - 11L
1,497 SR
Queue Stats
95W - 92L
1,478 Elo+
Solo
Ra
Ra
DanTheMan1603
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 171L
1,359 Elo+
Solo
Set
Set
NakeyBakey209
Set
Level 8
God Stats
2W - 7L
1,203 SR
Queue Stats
9W - 18L
1,335 Elo+
Solo
Sol
Sol
codeomni
Sol
Level 16
God Stats
0W - 4L
1,267 SR
Queue Stats
109W - 114L
1,533 Elo+
Solo
Charybdis
Charybdis
dotero322
Charybdis
Level 24
God Stats
5W - 9L
1,430 SR
Queue Stats
21W - 17L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EddyPool
Danzaburou
9
0 / 1 / 1
5,487
499
3,485
3,792
944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
GoldMan2041
Cthulhu
9
0 / 2 / 2
5,174
470
3,963
4,336
3,110
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
4 / 2 / 0
7,301
664
6,101
8,248
4,651
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Serqet
skyx26
Serqet
11
5 / 1 / 2
6,990
635
1,921
6,742
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
卢本伟牛掰
Morgan Le Fay
13
9 / 1 / 2
8,280
753
7,813
8,008
2,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AMovingCar
Fenrir
10
3 / 0 / 1
6,373
579
2,262
6,492
4,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
1 / 7 / 0
5,556
505
3,495
6,643
2,308
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 5 / 1
5,892
536
2,169
8,166
2,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 4 / 0
5,587
508
2,817
7,123
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
dotero322
Charybdis
8
1 / 2 / 2
5,143
468
1,852
6,081
1,699
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
18
Kills
6
7
Deaths
18
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AMovingCar
Fenrir
3
0
1
3.5
L
1
7
0
0.14
W
Danzaburou
EddyPool
Danzaburou
0
1
1
0.5
W
Cthulhu
GoldMan2041
Cthulhu
0
2
2
0.5
L
0
5
1
0.1
W
4
2
0
2
L
1
4
0
0.25
L
Charybdis
dotero322
Charybdis
1
2
2
1
W
Serqet
skyx26
Serqet
5
1
2
6
W
Morgan Le Fay
卢本伟牛掰
Morgan Le Fay
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,283
Damage
12,595
31,126
Taken
34,505
13,765
Mitigated
12,680
7,878
Healing
7,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AMovingCar
Fenrir
2,262
676
0
2,291
6,492
4,236
0
2,236
4,070
0
9,989
L
3,495
270
0
567
6,643
2,308
0
5,545
954
17,781
0
W
Danzaburou
EddyPool
Danzaburou
3,485
1,220
0
1,067
3,792
944
0
0
3,792
0
25,080
W
Cthulhu
GoldMan2041
Cthulhu
3,963
250
191
501
4,336
3,110
0
0
4,336
17,721
0
L
2,169
744
0
345
8,166
2,799
0
2,268
5,898
0
36,832
W
6,101
1,149
0
2,901
8,248
4,651
1,613
2,610
5,638
0
40,829
L
2,817
1,259
0
2,182
7,123
1,638
0
0
6,984
19,421
0
L
Charybdis
dotero322
Charybdis
1,852
1,225
0
2,496
6,081
1,699
0
1,727
4,354
0
27,217
W
Serqet
skyx26
Serqet
1,921
287
0
213
6,742
2,249
0
591
6,115
0
36,491
W
Morgan Le Fay
卢本伟牛掰
Morgan Le Fay
7,813
937
0
3,005
8,008
2,811
1,404
2,727
4,933
46,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,232
Gold Earned
28,551
330
Minions Killed
224
0
Camps Cleared
0
1,083,398
Distance Traveled
973,265
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,373
579
29
3
0
224,850
3
L
Ra
5,556
505
30
3
0
168,333
3
W
Danzaburou
5,487
499
52
5
0
209,764
0
W
Cthulhu
5,174
470
31
3
0
242,827
4
L
Set
5,892
536
70
6
0
208,643
0
W
Chaac
7,301
664
88
8
0
210,650
0
L
Sol
5,587
508
42
4
0
182,663
2
L
Charybdis
5,143
468
53
5
0
188,776
0
W
Serqet
6,990
635
69
6
0
215,849
3
W
Morgan Le Fay
8,280
753
90
8
0
204,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role