Player Matchup

Sol
Sol
Goldi
Sol
Level 139
God Stats
60W - 40L
1,624 SR
Queue Stats
409W - 379L
1,553 Elo+
Solo
Ullr
Ullr
ImBadGoEasyOnMe
Ullr
Level 109
God Stats
1W - 0L
1,204 SR
Queue Stats
19W - 33L
1,374 Elo+
Solo
Fenrir
Fenrir
TightBussy
Fenrir
Level 73
God Stats
5W - 4L
1,567 SR
Queue Stats
282W - 316L
1,533 Elo+
Solo
Team Averages
Level 107
1,465 SR
1,487 Elo+

VS

Team Averages
Level 69
1,530 SR
1,443 Elo+
Ravana
Ravana
 
Ravana
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Kraymin
Artio
Level 101
God Stats
7W - 9L
1,585 SR
Queue Stats
167W - 224L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
sofiag0
Nu Wa
Level 12
God Stats
6W - 8L
1,504 SR
Queue Stats
8W - 17L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Goldi
Sol
13
10 / 2 / 9
9,346
935
20,145
8,791
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
5 / 3 / 12
8,505
851
10,127
6,952
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
TightBussy
Fenrir
11
6 / 4 / 7
8,403
840
4,238
9,971
5,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
5 / 6 / 3
8,112
811
6,592
11,489
5,559
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
Kraymin
Artio
10
3 / 6 / 5
7,576
758
6,419
19,518
22,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
sofiag0
Nu Wa
9
0 / 9 / 5
6,321
632
3,896
11,252
3,428
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
21
Kills
8
9
Deaths
21
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
5
6
3
1.08
W
Sol
Goldi
Sol
10
2
9
7.25
W
5
3
12
3.67
L
Artio
Kraymin
Artio
3
6
5
0.92
W
Fenrir
TightBussy
Fenrir
6
4
7
2.38
L
Nu Wa
sofiag0
Nu Wa
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,510
Damage
16,907
25,714
Taken
42,259
11,393
Mitigated
31,412
7,045
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
6,592
1,560
0
1,852
11,489
5,559
0
4,802
6,687
0
15,747
W
Sol
Goldi
Sol
20,145
10,536
0
4,068
8,791
2,962
1,184
4,156
4,635
44,359
4,093
W
10,127
6,066
0
1,660
6,952
2,556
610
3,629
3,323
0
25,106
L
Artio
Kraymin
Artio
6,419
355
200
2,894
19,518
22,425
0
7,017
12,501
13,336
0
W
Fenrir
TightBussy
Fenrir
4,238
2,151
0
1,317
9,971
5,875
925
3,145
6,826
0
20,674
L
Nu Wa
sofiag0
Nu Wa
3,896
1,734
0
248
11,252
3,428
0
5,853
5,399
14,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
22,009
124
Minions Killed
51
8
Camps Cleared
1
499,720
Distance Traveled
458,251
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,112
811
24
2
0
144,426
1
W
Sol
9,346
935
63
6
1
170,242
3
W
Ullr
8,505
851
34
3
3
159,962
2
L
Artio
7,576
758
9
1
0
189,368
3
W
Fenrir
8,403
840
27
3
4
169,516
0
L
Nu Wa
6,321
632
18
2
1
124,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role