Player Matchup

Loki
Loki
LurkingYoMama
Loki
Level 88
God Stats
8W - 6L
1,549 SR
Queue Stats
117W - 105L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
MasterKEEF117
Baron Samedi
Level 123
God Stats
2W - 7L
1,523 SR
Queue Stats
108W - 97L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
Wutski
Sun Wukong
Level 64
God Stats
3W - 1L
1,610 SR
Queue Stats
27W - 20L
1,586 Elo+
Party 2
Team Averages
Level 92
1,561 SR
1,533 Elo+

VS

Team Averages
Level 111
1,587 SR
1,444 Elo+
Charybdis
Charybdis
SHREBRAB7
Charybdis
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 85L
1,443 Elo+
Party 1
Cerberus
Cerberus
Werewolf1657
Cerberus
Level 106
God Stats
2W - 0L
1,942 SR
Queue Stats
125W - 67L
1,425 Elo+
Party 1
Eset
Eset
Zlayer002
Eset
Level 102
God Stats
1W - 0L
1,318 SR
Queue Stats
24W - 20L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 7
17,506
584
19,549
22,089
8,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
MasterKEEF117
Baron Samedi
20
6 / 4 / 10
18,011
600
41,508
29,699
15,709
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Wutski
Sun Wukong
19
5 / 3 / 12
17,677
589
19,695
38,490
39,707
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SHREBRAB7
Charybdis
20
5 / 5 / 7
18,435
615
31,128
25,826
10,308
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Werewolf1657
Cerberus
19
3 / 7 / 10
17,432
581
17,235
44,149
53,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Eset
20
6 / 5 / 6
17,961
599
23,176
24,255
12,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
37
17
Kills
14
14
Deaths
17
29
Assists
23
Player
Kills
Deaths
Assists
KDA
L
6
7
7
1.36
L
Baron Samedi
MasterKEEF117
Baron Samedi
6
4
10
2.75
W
Charybdis
SHREBRAB7
Charybdis
5
5
7
1.7
W
Cerberus
Werewolf1657
Cerberus
3
7
10
1.14
L
Sun Wukong
Wutski
Sun Wukong
5
3
12
3.67
W
Eset
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,752
Damage
71,539
90,278
Taken
94,230
63,697
Mitigated
76,133
29,286
Healing
25,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,549
1,435
0
291
22,089
8,281
413
10,669
11,420
0
71,754
L
Baron Samedi
MasterKEEF117
Baron Samedi
41,508
3,646
4,034
18,722
29,699
15,709
991
16,086
13,613
119,299
0
W
Charybdis
SHREBRAB7
Charybdis
31,128
15,872
0
5,176
25,826
10,308
2,389
10,599
15,227
0
120,104
W
Cerberus
Werewolf1657
Cerberus
17,235
1,161
114
11,198
44,149
53,575
539
22,192
21,957
52,611
0
L
Sun Wukong
Wutski
Sun Wukong
19,695
4,403
667
5,572
38,490
39,707
1,916
14,684
23,806
0
72,800
W
Eset
23,176
767
2,427
6,523
24,255
12,250
582
9,898
14,357
84,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,194
Gold Earned
53,828
321
Minions Killed
330
17
Camps Cleared
8
1,617,090
Distance Traveled
1,603,032
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
17,506
584
80
3
7
533,225
5
L
Baron Samedi
18,011
600
154
5
5
529,504
5
W
Charybdis
18,435
615
152
5
2
524,378
2
W
Cerberus
17,432
581
68
2
2
529,580
5
L
Sun Wukong
17,677
589
87
3
5
554,361
2
W
Eset
17,961
599
110
4
4
549,074
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role