Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze I
BrobaII
Bacchus
Bronze I
Level 156
God Stats
16W - 10L
1,648 SR
Queue Stats
419W - 451L
377 MMR
Solo
Fenrir
Fenrir
Silver V
DevilLuclfer
Fenrir
Silver V
Level 128
God Stats
28W - 32L
1,426 SR
Queue Stats
73W - 85L
438 MMR
Solo
Hades
Hades
Silver V
spiritwarlus
Hades
Silver V
Level 138
God Stats
1W - 0L
1,480 SR
Queue Stats
26W - 47L
509 MMR
Solo
Merlin
Merlin
Gold V
ŁASUCH
Merlin
Gold V
Level 127
God Stats
13W - 18L
1,450 SR
Queue Stats
1,289W - 1,306L
1,216 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,501 SR
808 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,517 SR
1,034 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze II
 
Guan Yu
Bronze II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
Ganjasmukah
Ra
Silver I
Level 120
God Stats
27W - 13L
1,571 SR
Queue Stats
168W - 170L
1,240 MMR
Solo
Poseidon
Poseidon
Silver I
OnkelRalli
Poseidon
Silver I
Level 89
God Stats
17W - 11L
1,855 SR
Queue Stats
126W - 142L
1,183 MMR
Solo
Neith
Neith
Bronze IV
kozamiekill
Neith
Bronze IV
Level 61
God Stats
0W - 3L
1,160 SR
Queue Stats
27W - 68L
-255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 1 / 5
8,038
618
8,222
7,216
2,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
BrobaII
Bacchus
10
0 / 1 / 7
6,259
481
3,677
7,448
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
13
12 / 1 / 3
8,455
650
6,290
7,089
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 1 / 4
8,580
660
8,363
8,033
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
ŁASUCH
Merlin
12
2 / 3 / 5
7,449
573
5,734
6,359
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TsukuyomiSetAthenaArtemisGilgamesh

VS

Bans
OdinHun BatzHou YiErlang ShenHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
3 / 4 / 1
6,619
509
5,279
12,612
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
 
Guan Yu
10
0 / 3 / 1
5,417
417
1,738
8,084
4,885
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 6 / 1
6,947
534
4,809
8,204
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
OnkelRalli
Poseidon
8
2 / 7 / 1
6,179
475
3,642
7,221
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 6 / 2
5,552
427
4,613
8,612
2,112
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
26
Kills
7
7
Deaths
26
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
5
7.5
L
Ymir
 
Ymir
3
4
1
0.88
L
Guan Yu
 
Guan Yu
0
3
1
0.17
W
Bacchus
BrobaII
Bacchus
0
1
7
3.5
W
Fenrir
12
1
3
13.5
L
2
6
1
0.42
L
Poseidon
OnkelRalli
Poseidon
2
7
1
0.36
L
0
6
2
0.17
W
7
1
4
9
W
Merlin
ŁASUCH
Merlin
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,286
Damage
20,081
36,145
Taken
44,733
18,238
Mitigated
19,297
13,748
Healing
9,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,222
3,882
0
4,117
7,216
2,303
905
1,562
5,654
0
47,886
L
Ymir
 
Ymir
5,279
1,029
0
1,163
12,612
7,719
0
4,957
7,580
16,455
0
L
Guan Yu
 
Guan Yu
1,738
201
52
2,271
8,084
4,885
0
4,492
3,592
0
19,920
W
Bacchus
BrobaII
Bacchus
3,677
464
0
2,065
7,448
5,207
0
2,292
5,156
15,886
0
W
Fenrir
6,290
1,109
0
1,409
7,089
2,526
0
2,625
4,464
0
35,619
L
4,809
182
492
1,916
8,204
2,387
0
3,992
3,962
45,556
0
L
Poseidon
OnkelRalli
Poseidon
3,642
1,116
0
1,459
7,221
2,194
0
3,378
3,747
20,892
4,655
L
4,613
2,148
0
2,098
8,612
2,112
125
534
8,078
0
28,931
W
8,363
1,673
243
4,664
8,033
6,083
2,943
3,313
4,720
49,065
0
W
Merlin
ŁASUCH
Merlin
5,734
377
0
1,250
6,359
2,119
275
3,495
2,864
45,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,781
Gold Earned
30,714
378
Minions Killed
251
0
Camps Cleared
0
1,208,012
Distance Traveled
1,006,550
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,038
618
90
7
0
244,204
3
L
Ymir
6,619
509
21
2
0
200,569
4
L
Guan Yu
5,417
417
39
3
0
213,463
1
W
Bacchus
6,259
481
16
1
0
248,671
8
W
Fenrir
8,455
650
56
4
0
274,361
0
L
Ra
6,947
534
93
7
0
243,474
2
L
Poseidon
6,179
475
49
4
0
174,948
1
L
Neith
5,552
427
49
4
0
174,096
5
W
Hades
8,580
660
120
9
0
213,878
0
W
Merlin
7,449
573
96
7
0
226,898
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role