Player Matchup

Danzaburou
Danzaburou
BoogleGomp
Danzaburou
Level 160
God Stats
8W - 8L
1,636 SR
Queue Stats
405W - 384L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
PrometeoDT
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,431 Elo+
Solo
Geb
Geb
UwUitsSkippy
Geb
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,666 Elo+
Solo
Eset
Eset
iRonny115
Eset
Level 27
God Stats
0W - 1L
1,252 SR
Queue Stats
0W - 2L
1,319 Elo+
Solo
Skadi
Skadi
saltyskeleton
Skadi
Level 29
God Stats
7W - 6L
1,655 SR
Queue Stats
320W - 307L
1,478 Elo+
Party 1
Team Averages
Level 53
1,509 SR
1,474 Elo+

VS

Team Averages
Level 88
1,669 SR
1,559 Elo+
Nu Wa
Nu Wa
Addicted Pup
Nu Wa
Level 136
God Stats
4W - 0L
1,977 SR
Queue Stats
199W - 134L
1,743 Elo+
Party 2
Sun Wukong
Sun Wukong
BOSSN TIME
Sun Wukong
Level 142
God Stats
1W - 1L
1,501 SR
Queue Stats
38W - 51L
1,438 Elo+
Party 3
Tiamat
Tiamat
Im A Bot Bud
Tiamat
Level 26
God Stats
16W - 6L
1,867 SR
Queue Stats
663W - 534L
1,734 Elo+
Party 2
Zeus
Zeus
KuRLy2FriED
Zeus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 61L
1,413 Elo+
Party 3
Mercury
Mercury
PepitoGusito
Mercury
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 152L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BoogleGomp
Danzaburou
18
3 / 7 / 6
10,595
706
17,845
17,296
7,603
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
PrometeoDT
Kukulkan
18
4 / 5 / 10
10,932
729
15,401
15,679
6,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 6 / 8
10,040
669
5,815
18,792
18,478
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Eset
18
8 / 6 / 6
11,123
742
11,109
13,566
5,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 8 / 7
9,277
618
9,746
16,008
6,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 18
11,317
754
18,727
12,392
5,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
BOSSN TIME
Sun Wukong
20
8 / 2 / 16
12,689
846
20,729
24,715
28,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
20
7 / 3 / 21
12,839
856
10,104
20,791
36,968
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 5 / 11
10,985
732
7,979
9,966
4,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
PepitoGusito
Mercury
18
8 / 5 / 11
11,724
782
16,310
13,042
6,672
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
108
19
Kills
31
32
Deaths
19
37
Assists
77
Player
Kills
Deaths
Assists
KDA
W
4
4
18
3.25
W
Sun Wukong
BOSSN TIME
Sun Wukong
8
2
16
8
L
Danzaburou
BoogleGomp
Danzaburou
3
7
6
0.86
W
Tiamat
7
3
21
5.83
W
4
5
11
1.9
W
Mercury
PepitoGusito
Mercury
8
5
11
2.7
L
Kukulkan
PrometeoDT
Kukulkan
4
5
10
1.8
L
4
6
8
1.33
L
Eset
8
6
6
1.83
L
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,916
Damage
73,849
81,341
Taken
80,906
45,094
Mitigated
81,999
20,743
Healing
36,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,727
4,624
1,576
2,353
12,392
5,833
2,869
7,371
4,781
39,457
0
W
Sun Wukong
BOSSN TIME
Sun Wukong
20,729
2,051
2,227
12,983
24,715
28,370
1,044
7,487
16,954
0
38,886
L
Danzaburou
BoogleGomp
Danzaburou
17,845
10,508
1,850
3,898
17,296
7,603
561
7,095
9,670
0
37,132
W
Tiamat
10,104
552
2,135
7,637
20,791
36,968
153
5,951
14,641
23,418
0
W
7,979
445
1,268
2,388
9,966
4,156
536
5,256
4,630
28,095
0
W
Mercury
PepitoGusito
Mercury
16,310
6,595
2,016
2,155
13,042
6,672
1,567
5,327
7,575
0
23,851
L
Kukulkan
PrometeoDT
Kukulkan
15,401
842
2,539
4,271
15,679
6,941
423
8,886
6,477
40,343
0
L
5,815
806
0
470
18,792
18,478
0
5,899
12,630
12,172
0
L
Eset
11,109
479
3,138
1,846
13,566
5,273
491
6,929
6,414
32,639
0
L
9,746
4,549
854
1,877
16,008
6,799
525
8,001
7,664
0
27,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,967
Gold Earned
59,554
192
Minions Killed
154
0
Camps Cleared
0
1,273,862
Distance Traveled
1,466,002
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,317
754
49
3
0
253,917
0
W
Sun Wukong
12,689
846
29
2
0
327,813
0
L
Danzaburou
10,595
706
41
3
0
229,214
0
W
Tiamat
12,839
856
21
1
0
307,828
0
W
Zeus
10,985
732
38
3
0
261,945
0
W
Mercury
11,724
782
17
1
0
314,499
1
L
Kukulkan
10,932
729
59
4
0
276,261
2
L
Geb
10,040
669
4
0
0
285,400
1
L
Eset
11,123
742
52
3
0
263,349
0
L
Skadi
9,277
618
36
2
0
219,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role