Player Matchup

Fenrir
Fenrir
GodFireBullet
Fenrir
Level 154
God Stats
6W - 8L
1,518 SR
Queue Stats
461W - 418L
1,562 Elo+
Party 2
Chang'e
Chang'e
Justtrash00
Chang'e
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 6L
1,523 Elo+
Party 2
Bellona
Bellona
Obamabooty247
Bellona
Level 29
God Stats
28W - 38L
1,480 SR
Queue Stats
197W - 221L
1,571 Elo+
Solo
Neith
Neith
UziDamian 8c
Neith
Level 28
God Stats
7W - 9L
1,566 SR
Queue Stats
111W - 108L
1,473 Elo+
Party 2
Ymir
Ymir
train496regular
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,687 Elo+
Solo
Team Averages
Level 43
1,513 SR
1,563 Elo+

VS

Team Averages
Level 39
1,506 SR
1,608 Elo+
King Arthur
King Arthur
Cool Name8964
King Arthur
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
SKOOBI09
Gilgamesh
Level 25
God Stats
4W - 0L
1,781 SR
Queue Stats
68W - 56L
1,679 Elo+
Solo
Osiris
Osiris
Walleeeeeee
Osiris
Level 11
God Stats
4W - 4L
1,500 SR
Queue Stats
164W - 133L
1,647 Elo+
Party 1
Hel
Hel
shapoopytroopy
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 66L
1,647 Elo+
Party 1
Artio
Artio
yuujyu
Artio
Level 29
God Stats
3W - 3L
1,247 SR
Queue Stats
230W - 259L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 6 / 0
11,637
647
15,732
16,180
5,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Justtrash00
Chang'e
13
0 / 9 / 5
8,374
465
11,262
14,253
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
2 / 3 / 4
9,128
507
9,513
16,895
15,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 5 / 1
8,393
466
6,547
10,572
3,222
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 7 / 1
6,274
349
872
10,502
3,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cool Name8964
King Arthur
13
0 / 2 / 3
7,457
414
4,137
8,325
6,002
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
SKOOBI09
Gilgamesh
16
11 / 3 / 5
10,151
564
17,067
15,566
8,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
13
8 / 0 / 5
8,747
486
9,761
13,602
11,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 6 / 6
9,483
527
5,391
11,861
4,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artio
yuujyu
Artio
15
8 / 4 / 6
9,147
508
10,724
17,733
14,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
15
Kills
30
30
Deaths
15
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cool Name8964
King Arthur
0
2
3
0.75
L
11
6
0
1.83
L
Chang'e
Justtrash00
Chang'e
0
9
5
0.28
L
Bellona
2
3
4
1.33
W
Gilgamesh
SKOOBI09
Gilgamesh
11
3
5
4.5
L
2
5
1
0.5
W
Osiris
8
0
5
10.5
W
3
6
6
1
L
0
7
1
0.07
W
Artio
yuujyu
Artio
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,926
Damage
47,080
68,402
Taken
67,087
32,481
Mitigated
46,115
17,993
Healing
22,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cool Name8964
King Arthur
4,137
271
0
1,636
8,325
6,002
943
97
8,228
0
29,076
L
15,732
5,795
0
3,880
16,180
5,806
130
5,208
10,972
0
73,997
L
Chang'e
Justtrash00
Chang'e
11,262
1,071
520
3,572
14,253
4,149
44
5,980
8,273
45,231
0
L
Bellona
9,513
1,624
0
6,171
16,895
15,891
169
1,513
15,382
614
58,906
W
Gilgamesh
SKOOBI09
Gilgamesh
17,067
7,468
0
5,269
15,566
8,328
0
1,393
14,021
0
78,399
L
6,547
3,353
0
3,850
10,572
3,222
145
1,656
8,916
0
50,376
W
Osiris
9,761
4,288
0
3,146
13,602
11,925
710
1,859
11,663
0
37,657
W
5,391
510
2,975
2,670
11,861
4,869
0
2,549
9,201
43,336
0
L
872
459
0
0
10,502
3,413
0
1,996
8,506
5,557
0
W
Artio
yuujyu
Artio
10,724
2,071
247
6,782
17,733
14,991
531
5,451
11,840
36,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,806
Gold Earned
44,985
384
Minions Killed
380
0
Camps Cleared
0
1,495,861
Distance Traveled
1,668,969
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,457
414
53
3
0
319,651
1
L
Fenrir
11,637
647
119
7
0
325,380
1
L
Chang'e
8,374
465
65
4
0
283,296
1
L
Bellona
9,128
507
117
7
0
332,624
2
W
Gilgamesh
10,151
564
135
8
0
352,559
5
L
Neith
8,393
466
76
4
0
318,163
0
W
Osiris
8,747
486
45
3
0
388,019
7
W
Hel
9,483
527
90
5
0
277,221
1
L
Ymir
6,274
349
7
0
0
236,398
0
W
Artio
9,147
508
57
3
0
331,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role