Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
IISPIGGY
Apollo
Level 147
God Stats
2W - 1L
1,521 SR
Queue Stats
168W - 234L
1,295 Elo+
Party 1
Merlin
Merlin
QuickHippo19
Merlin
Level 117
God Stats
5W - 4L
1,437 SR
Queue Stats
258W - 298L
1,358 Elo+
Solo
Team Averages
Level 124
1,486 SR
1,384 Elo+

VS

Team Averages
Level 13
1,336 SR
1,337 Elo+
Anubis
Anubis
 
Anubis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ForestTsunami
Tsukuyomi
Level 4
God Stats
0W - 2L
1,188 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Fenrir
Fenrir
sterly_y
Fenrir
Level 7
God Stats
0W - 3L
1,319 SR
Queue Stats
5W - 14L
1,011 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
6 / 1 / 11
8,090
899
7,315
9,107
10,625
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
IISPIGGY
Apollo
12
10 / 1 / 9
8,556
951
9,951
7,482
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
11
5 / 0 / 10
7,865
874
7,741
3,580
1,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 7 / 0
6,844
760
1,964
7,744
2,379
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
ForestTsunami
Tsukuyomi
7
0 / 7 / 2
5,625
625
2,256
8,525
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
sterly_y
Fenrir
8
0 / 7 / 2
5,670
630
2,976
12,699
5,076
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
21
Kills
2
2
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
1
11
11.5
L
Anubis
 
Anubis
2
7
0
0.29
L
Tsukuyomi
ForestTsunami
Tsukuyomi
0
7
2
0.14
W
Apollo
IISPIGGY
Apollo
10
1
9
14.5
W
Merlin
5
0
10
10
L
Fenrir
sterly_y
Fenrir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,007
Damage
7,196
20,169
Taken
28,968
14,332
Mitigated
9,576
2,965
Healing
1,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,315
966
0
897
9,107
10,625
516
892
8,215
16,868
0
L
Anubis
 
Anubis
1,964
273
0
490
7,744
2,379
0
4,862
2,882
14,577
0
L
Tsukuyomi
ForestTsunami
Tsukuyomi
2,256
815
0
440
8,525
2,121
0
3,890
4,635
0
4,745
W
Apollo
IISPIGGY
Apollo
9,951
5,576
0
1,645
7,482
2,657
877
704
6,778
0
32,506
W
Merlin
7,741
853
0
423
3,580
1,050
665
1,020
2,560
28,342
0
L
Fenrir
sterly_y
Fenrir
2,976
1,549
0
536
12,699
5,076
0
6,469
6,230
0
9,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,511
Gold Earned
18,139
99
Minions Killed
48
6
Camps Cleared
2
501,407
Distance Traveled
428,825
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,090
899
23
3
2
175,316
2
L
Anubis
6,844
760
25
3
1
128,288
0
L
Tsukuyomi
5,625
625
7
1
0
131,621
0
W
Apollo
8,556
951
37
4
1
163,312
0
W
Merlin
7,865
874
39
4
3
162,779
1
L
Fenrir
5,670
630
16
2
1
168,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role