Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DisorderOnline
Sun Wukong
Level 79
God Stats
1W - 2L
1,276 SR
Queue Stats
250W - 234L
1,511 Elo+
Party 2
Neith
Neith
DropThaSoap
Neith
Level 125
God Stats
40W - 27L
1,675 SR
Queue Stats
326W - 298L
1,637 Elo+
Party 3
Scylla
Scylla
KevDog231
Scylla
Level 99
God Stats
36W - 36L
1,591 SR
Queue Stats
294W - 317L
1,540 Elo+
Party 2
Sylvanus
Sylvanus
x Stickyiky x
Sylvanus
Level 124
God Stats
7W - 8L
1,597 SR
Queue Stats
65W - 75L
1,541 Elo+
Party 3
Team Averages
Level 109
1,528 SR
1,546 Elo+

VS

Team Averages
Level 105
1,547 SR
1,536 Elo+
Chang'e
Chang'e
 
Chang'e
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Sanzar_D10
Nemesis
Level 124
God Stats
2W - 5L
1,379 SR
Queue Stats
31W - 38L
1,570 Elo+
Party 1
Skadi
Skadi
Zestynacho
Skadi
Level 58
God Stats
99W - 80L
1,574 SR
Queue Stats
173W - 180L
1,496 Elo+
Solo
Sylvanus
Sylvanus
alcala_jimenez
Sylvanus
Level 125
God Stats
6W - 6L
1,770 SR
Queue Stats
29W - 34L
1,586 Elo+
Party 1
Anubis
Anubis
peskyscorpion13
Anubis
Level 85
God Stats
18W - 19L
1,509 SR
Queue Stats
56W - 62L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
8 / 4 / 4
7,972
569
9,001
10,957
3,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
DisorderOnline
Sun Wukong
12
0 / 2 / 3
6,981
499
4,441
10,530
5,617
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 4
8,402
600
8,736
9,074
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
KevDog231
Scylla
13
9 / 2 / 6
8,390
599
13,833
8,812
3,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
x Stickyiky x
Sylvanus
9
1 / 3 / 7
6,235
445
4,955
9,130
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 0 / 2
8,355
597
8,298
8,539
7,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Sanzar_D10
Nemesis
11
1 / 5 / 6
7,044
503
6,151
10,754
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
12
8 / 4 / 3
7,979
570
10,882
12,655
3,399
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
11
1 / 4 / 7
6,730
481
5,273
9,593
8,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 8 / 2
6,733
481
3,172
12,035
5,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
21
Kills
13
13
Deaths
21
24
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
4
4
2.5
L
Chang'e
 
Chang'e
2
0
2
3
W
Sun Wukong
DisorderOnline
Sun Wukong
0
2
3
0.75
W
3
2
4
2.5
W
Scylla
KevDog231
Scylla
9
2
6
6
L
Nemesis
Sanzar_D10
Nemesis
1
5
6
0.8
L
Skadi
8
4
3
2.38
L
Sylvanus
1
4
7
1.13
L
1
8
2
0.25
W
Sylvanus
x Stickyiky x
Sylvanus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,966
Damage
33,776
48,503
Taken
53,576
23,047
Mitigated
26,802
21,570
Healing
18,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,001
3,133
0
6,720
10,957
3,994
0
2,336
8,605
0
36,204
L
Chang'e
 
Chang'e
8,298
257
0
5,031
8,539
7,031
176
1,176
6,758
53,874
0
W
Sun Wukong
DisorderOnline
Sun Wukong
4,441
430
0
4,473
10,530
5,617
0
5,085
4,997
0
36,951
W
8,736
2,516
0
4,160
9,074
2,898
2,716
1,823
7,205
0
58,946
W
Scylla
KevDog231
Scylla
13,833
1,490
0
2,891
8,812
3,268
536
3,790
4,966
46,837
0
L
Nemesis
Sanzar_D10
Nemesis
6,151
2,622
0
1,105
10,754
3,009
0
3,160
7,594
0
41,486
L
Skadi
10,882
5,744
0
5,283
12,655
3,399
1,035
2,268
10,387
0
40,793
L
Sylvanus
5,273
2,215
1,410
2,521
9,593
8,266
309
3,614
5,935
19,826
6,018
L
3,172
121
0
3,091
12,035
5,097
516
7,982
4,009
32,878
0
W
Sylvanus
x Stickyiky x
Sylvanus
4,955
1,511
888
2,438
9,130
7,270
674
2,419
6,698
15,548
4,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,980
Gold Earned
36,841
343
Minions Killed
368
0
Camps Cleared
0
1,303,664
Distance Traveled
1,242,191
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,972
569
48
3
0
289,649
0
L
Chang'e
8,355
597
110
8
0
270,369
5
W
Sun Wukong
6,981
499
76
5
0
273,598
2
W
Neith
8,402
600
114
8
0
241,260
3
W
Scylla
8,390
599
72
5
0
262,315
3
L
Nemesis
7,044
503
70
5
0
285,645
0
L
Skadi
7,979
570
71
5
0
226,561
1
L
Sylvanus
6,730
481
47
3
0
238,893
1
L
Anubis
6,733
481
70
5
0
220,723
0
W
Sylvanus
6,235
445
33
2
0
236,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role