Player Matchup

Izanami
Izanami
Baby_three214
Izanami
Level 28
God Stats
11W - 16L
1,455 SR
Queue Stats
58W - 69L
1,352 Elo+
Solo
Skadi
Skadi
Eazypeazy518
Skadi
Level 5
God Stats
1W - 3L
1,443 SR
Queue Stats
4W - 5L
1,356 Elo+
Party 3
Khepri
Khepri
ForgetFullKid
Khepri
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,237 Elo+
Party 1
Kuzenbo
Kuzenbo
broskie2007
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,237 Elo+
Party 1
Neith
Neith
xojeanababy
Neith
Level 12
God Stats
8W - 18L
1,322 SR
Queue Stats
8W - 20L
1,183 Elo+
Party 3
Team Averages
Level 10
1,444 SR
1,273 Elo+

VS

Team Averages
Level 17
1,431 SR
1,331 Elo+
Bacchus
Bacchus
Keidras
Bacchus
Level 29
God Stats
17W - 21L
1,398 SR
Queue Stats
37W - 50L
1,382 Elo+
Solo
Chaac
Chaac
NOVA EkBalam
Chaac
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 73L
1,306 Elo+
Party 2
Fenrir
Fenrir
White Oak Leaf
Fenrir
Level 17
God Stats
1W - 3L
1,166 SR
Queue Stats
103W - 168L
1,289 Elo+
Party 2
Olorun
Olorun
cazman123
Olorun
Level 17
God Stats
5W - 8L
1,500 SR
Queue Stats
32W - 34L
1,454 Elo+
Party 2
Sun Wukong
Sun Wukong
iTry06
Sun Wukong
Level 13
God Stats
5W - 1L
1,592 SR
Queue Stats
18W - 30L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
5 / 14 / 6
12,050
1,095
24,426
28,369
10,747
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 5 / 7
10,989
999
9,364
9,880
4,403
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 0
8,747
795
1,839
4,829
3,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
broskie2007
Kuzenbo
14
0 / 4 / 0
8,734
794
1,490
5,220
4,516
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 2 / 5
11,572
1,052
11,739
9,077
3,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Keidras
Bacchus
19
6 / 0 / 19
12,182
1,107
12,328
11,639
15,134
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
2 / 2 / 9
9,977
907
3,628
15,264
16,123
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 2 / 18
11,992
1,090
12,879
12,302
7,103
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
cazman123
Olorun
18
9 / 2 / 11
11,943
1,086
15,527
10,591
5,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
iTry06
Sun Wukong
17
7 / 6 / 9
12,034
1,094
8,274
12,108
12,582
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
95
12
Kills
29
30
Deaths
12
18
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Izanami
5
14
6
0.57
L
2
5
7
1.1
L
0
5
0
0
W
Bacchus
Keidras
Bacchus
6
0
19
15.5
W
2
2
9
3.25
W
5
2
18
7
L
Kuzenbo
broskie2007
Kuzenbo
0
4
0
0
W
Olorun
cazman123
Olorun
9
2
11
7.25
W
Sun Wukong
iTry06
Sun Wukong
7
6
9
1.92
L
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,858
Damage
52,636
57,375
Taken
61,904
26,995
Mitigated
56,288
1,117
Healing
8,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
24,426
19,388
0
217
28,369
10,747
0
13,951
14,418
0
37,129
L
9,364
5,902
0
0
9,880
4,403
0
4,167
5,713
0
20,395
L
1,839
272
0
0
4,829
3,502
0
1,885
2,944
5,932
0
W
Bacchus
Keidras
Bacchus
12,328
1,836
0
0
11,639
15,134
0
615
11,024
23,768
0
W
3,628
847
0
1,293
15,264
16,123
0
823
13,118
0
11,059
W
12,879
2,454
0
630
12,302
7,103
0
826
11,476
0
25,599
L
Kuzenbo
broskie2007
Kuzenbo
1,490
719
0
0
5,220
4,516
0
2,105
3,115
6,259
0
W
Olorun
cazman123
Olorun
15,527
10,165
587
5,405
10,591
5,346
0
555
10,036
28,276
0
W
Sun Wukong
iTry06
Sun Wukong
8,274
2,899
506
192
12,108
12,582
0
510
11,598
0
48,997
L
11,739
4,693
0
900
9,077
3,827
0
5,747
3,330
0
21,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,092
Gold Earned
58,128
102
Minions Killed
182
0
Camps Cleared
2
597,738
Distance Traveled
1,028,130
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,050
1,095
25
2
0
166,306
0
L
Skadi
10,989
999
26
2
0
144,962
0
L
Khepri
8,747
795
10
1
0
53,298
0
W
Bacchus
12,182
1,107
18
2
0
237,444
3
W
Chaac
9,977
907
10
1
0
189,775
0
W
Fenrir
11,992
1,090
31
3
1
243,253
0
L
Kuzenbo
8,734
794
14
1
0
58,482
0
W
Olorun
11,943
1,086
38
3
1
184,723
0
W
Sun Wukong
12,034
1,094
85
8
0
172,935
0
L
Neith
11,572
1,052
27
2
0
174,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role