Player Matchup

Tiamat
Tiamat
FreeFrogg
Tiamat
Level 101
God Stats
1W - 0L
1,503 SR
Queue Stats
110W - 78L
1,639 Elo+
Party 2
Neith
Neith
HeavenisfaIIing
Neith
Level 157
God Stats
13W - 16L
1,519 SR
Queue Stats
619W - 561L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
brosacea
Nu Wa
Level 21
God Stats
25W - 14L
1,500 SR
Queue Stats
77W - 38L
1,664 Elo+
Party 2
Kumbhakarna
Kumbhakarna
hamburgesa117
Kumbhakarna
Level 146
God Stats
3W - 3L
1,658 SR
Queue Stats
40W - 52L
1,429 Elo+
Solo
Mulan
Mulan
nj1313
Mulan
Level 129
God Stats
15W - 8L
1,633 SR
Queue Stats
66W - 58L
1,589 Elo+
Party 2
Team Averages
Level 111
1,562 SR
1,574 Elo+

VS

Team Averages
Level 70
1,548 SR
1,499 Elo+
Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Captnkry
Hel
Level 25
God Stats
5W - 6L
1,579 SR
Queue Stats
34W - 49L
1,459 Elo+
Party 3
Neith
Neith
MexicanWaffle69
Neith
Level 47
God Stats
1W - 1L
1,659 SR
Queue Stats
47W - 45L
1,587 Elo+
Solo
Hun Batz
Hun Batz
TheLambDOne
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 74L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FreeFrogg
Tiamat
17
4 / 1 / 12
10,606
1,061
19,065
9,986
4,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
10 / 1 / 8
11,792
1,179
17,571
8,619
3,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
brosacea
Nu Wa
16
3 / 1 / 8
9,452
945
5,316
4,662
2,085
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
hamburgesa117
Kumbhakarna
16
2 / 1 / 10
9,748
975
9,791
13,510
7,922
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
nj1313
Mulan
16
2 / 4 / 14
10,265
1,027
12,516
18,363
23,001
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

275

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 7 / 4
9,557
956
10,817
16,231
6,652
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
 
Merlin
15
0 / 2 / 5
8,946
895
10,163
9,811
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 3
8,609
861
4,455
12,647
5,223
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
3 / 3 / 4
9,915
992
15,658
13,298
5,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
TheLambDOne
Hun Batz
15
2 / 6 / 4
9,039
904
8,813
15,963
13,146
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
21
Kills
8
8
Deaths
21
52
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
7
4
0.71
L
Merlin
 
Merlin
0
2
5
1.25
L
0
3
3
0.5
W
Tiamat
FreeFrogg
Tiamat
4
1
12
10
W
10
1
8
14
L
3
3
4
1.67
L
Hun Batz
TheLambDOne
Hun Batz
2
6
4
0.67
W
Nu Wa
brosacea
Nu Wa
3
1
8
7
W
Kumbhakarna
hamburgesa117
Kumbhakarna
2
1
10
7
W
Mulan
nj1313
Mulan
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,259
Damage
49,906
55,140
Taken
67,950
41,134
Mitigated
34,623
15,429
Healing
8,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,817
5,895
0
497
16,231
6,652
0
8,269
7,962
0
21,688
L
Merlin
 
Merlin
10,163
219
0
0
9,811
4,006
0
5,338
4,473
32,398
0
L
4,455
330
3,684
3,097
12,647
5,223
0
6,026
6,509
12,237
0
W
Tiamat
FreeFrogg
Tiamat
19,065
1,270
0
3,685
9,986
4,472
0
3,340
6,646
43,140
0
W
17,571
9,716
0
3,232
8,619
3,654
0
2,252
6,367
0
42,007
L
15,658
8,111
0
1,547
13,298
5,596
0
6,580
6,718
0
52,093
L
Hun Batz
TheLambDOne
Hun Batz
8,813
934
0
0
15,963
13,146
0
7,847
8,116
0
23,559
W
Nu Wa
brosacea
Nu Wa
5,316
832
0
138
4,662
2,085
0
2,067
2,595
8,768
0
W
Kumbhakarna
hamburgesa117
Kumbhakarna
9,791
335
0
2,214
13,510
7,922
0
2,919
10,591
27,529
0
W
Mulan
nj1313
Mulan
12,516
1,385
765
5,395
18,363
23,001
0
4,040
14,323
255
22,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,863
Gold Earned
46,066
204
Minions Killed
186
7
Camps Cleared
7
984,788
Distance Traveled
938,699
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,557
956
17
2
2
177,777
0
L
Merlin
8,946
895
50
5
1
186,178
0
L
Hel
8,609
861
22
2
0
181,178
0
W
Tiamat
10,606
1,061
55
6
4
206,566
0
W
Neith
11,792
1,179
82
8
1
195,445
3
L
Neith
9,915
992
82
8
3
187,365
0
L
Hun Batz
9,039
904
15
2
1
206,201
1
W
Nu Wa
9,452
945
6
1
1
183,984
0
W
Kumbhakarna
9,748
975
49
5
1
198,985
0
W
Mulan
10,265
1,027
12
1
0
199,808
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role