Player Matchup

Nike
Nike
JUBILEU AZUL
Nike
Level 29
God Stats
10W - 4L
1,542 SR
Queue Stats
108W - 119L
1,542 Elo+
Party 2
Tiamat
Tiamat
Velldoraa
Tiamat
Level 116
God Stats
43W - 44L
1,561 SR
Queue Stats
870W - 860L
1,463 Elo+
Party 2
Hera
Hera
celochanel
Hera
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,277 Elo+
Party 2
Yemoja
Yemoja
d0rigatti
Yemoja
Level 18
God Stats
13W - 6L
1,603 SR
Queue Stats
25W - 18L
1,490 Elo+
Party 2
Da Ji
Da Ji
satlefes
Da Ji
Level 25
God Stats
8W - 5L
1,458 SR
Queue Stats
24W - 18L
1,472 Elo+
Party 2
Team Averages
Level 39
1,533 SR
1,449 Elo+

VS

Team Averages
Level 7
1,677 SR
1,520 Elo+
King Arthur
King Arthur
Amalem
King Arthur
Level 8
God Stats
3W - 3L
1,907 SR
Queue Stats
18W - 18L
1,518 Elo+
Party 1
Yemoja
Yemoja
CamilaFarani
Yemoja
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 19L
1,500 Elo+
Party 1
Bellona
Bellona
Fastiun
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,489 Elo+
Party 1
Thoth
Thoth
GiganticSkate
Thoth
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,605 Elo+
Party 1
Artemis
Artemis
PernaCurta9
Artemis
Level 7
God Stats
12W - 3L
1,976 SR
Queue Stats
22W - 16L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 18
10,751
1,075
8,940
11,740
13,054
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Velldoraa
Tiamat
18
10 / 1 / 14
12,160
1,216
20,907
9,255
8,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 16
10,044
1,004
10,221
10,109
4,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
d0rigatti
Yemoja
17
1 / 1 / 17
10,429
1,043
1,999
5,904
5,579
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
satlefes
Da Ji
17
9 / 0 / 12
11,492
1,149
13,414
9,105
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

249

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amalem
King Arthur
15
1 / 9 / 4
9,199
920
10,146
21,092
21,148
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
16
0 / 4 / 6
9,151
915
2,622
9,389
10,156
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Fastiun
Bellona
15
1 / 5 / 5
9,048
905
5,658
10,033
6,771
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
1 / 5 / 5
9,413
941
8,149
10,976
3,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
PernaCurta9
Artemis
16
4 / 5 / 3
10,180
1,018
15,867
10,812
4,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
30
28
Kills
7
7
Deaths
28
77
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Amalem
King Arthur
1
9
4
0.33
L
Yemoja
0
4
6
0.75
L
Bellona
Fastiun
Bellona
1
5
5
0.7
L
1
5
5
0.7
W
6
2
18
7.5
L
Artemis
PernaCurta9
Artemis
4
5
3
1.1
W
Tiamat
Velldoraa
Tiamat
10
1
14
17
W
2
3
16
3.33
W
Yemoja
d0rigatti
Yemoja
1
1
17
9.5
W
Da Ji
satlefes
Da Ji
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,481
Damage
42,442
46,113
Taken
62,302
36,897
Mitigated
46,259
18,411
Healing
10,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Amalem
King Arthur
10,146
882
0
1,189
21,092
21,148
0
10,424
10,336
0
23,463
L
Yemoja
2,622
668
7,072
842
9,389
10,156
0
4,716
4,485
11,647
0
L
Bellona
Fastiun
Bellona
5,658
1,684
0
190
10,033
6,771
0
5,532
4,369
0
13,769
L
8,149
1,086
0
0
10,976
3,918
0
5,281
5,453
43,697
0
W
8,940
1,491
317
573
11,740
13,054
0
3,412
8,328
0
17,523
L
Artemis
PernaCurta9
Artemis
15,867
7,240
0
1,610
10,812
4,266
0
6,060
4,532
0
41,263
W
Tiamat
Velldoraa
Tiamat
20,907
1,194
1,032
3,260
9,255
8,198
0
1,946
7,309
52,632
0
W
10,221
3,550
0
0
10,109
4,816
0
2,433
7,676
23,349
0
W
Yemoja
d0rigatti
Yemoja
1,999
1,175
10,773
2,336
5,904
5,579
0
1,428
4,476
5,719
0
W
Da Ji
satlefes
Da Ji
13,414
3,833
0
120
9,105
5,250
0
1,552
7,553
0
23,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,876
Gold Earned
46,991
178
Minions Killed
210
7
Camps Cleared
4
882,940
Distance Traveled
898,136
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,199
920
22
2
1
204,614
2
L
Yemoja
9,151
915
17
2
0
165,725
0
L
Bellona
9,048
905
20
2
0
169,455
2
L
Thoth
9,413
941
81
8
0
178,014
3
W
Nike
10,751
1,075
19
2
0
177,205
0
L
Artemis
10,180
1,018
70
7
3
180,328
2
W
Tiamat
12,160
1,216
86
9
1
197,651
0
W
Hera
10,044
1,004
39
4
0
141,058
1
W
Yemoja
10,429
1,043
10
1
0
176,845
0
W
Da Ji
11,492
1,149
24
2
6
190,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role