Player Matchup

Odin
Odin
Matias_Acosta_54
Odin
Level 97
God Stats
2W - 5L
1,628 SR
Queue Stats
355W - 349L
1,507 Elo+
Party 3
Artio
Artio
Tenshisaurio
Artio
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,673 Elo+
Party 2
Sol
Sol
Zavdoy
Sol
Level 26
God Stats
0W - 2L
1,496 SR
Queue Stats
12W - 9L
1,620 Elo+
Party 2
Ymir
Ymir
ZoADoBr
Ymir
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 91L
1,552 Elo+
Solo
Raijin
Raijin
falda_anguloso1
Raijin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,637 Elo+
Party 3
Team Averages
Level 32
1,525 SR
1,598 Elo+

VS

Team Averages
Level 23
1,634 SR
1,513 Elo+
Agni
Agni
Luckas17____
Agni
Level 16
God Stats
5W - 5L
1,897 SR
Queue Stats
34W - 42L
1,521 Elo+
Party 1
Arachne
Arachne
Luxuriiiia
Arachne
Level 27
God Stats
56W - 34L
1,657 SR
Queue Stats
120W - 92L
1,654 Elo+
Solo
Discordia
Discordia
TURMA-DO-GUETO
Discordia
Level 29
God Stats
28W - 34L
1,481 SR
Queue Stats
262W - 297L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
iSilverhawky
Tsukuyomi
Level 29
God Stats
6W - 10L
1,427 SR
Queue Stats
92W - 122L
1,471 Elo+
Party 1
Jormungandr
Jormungandr
pogFromTheBog
Jormungandr
Level 15
God Stats
1W - 0L
1,708 SR
Queue Stats
15W - 12L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 8 / 6
8,676
482
13,957
15,657
12,275
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

10
0 / 5 / 5
6,453
359
3,707
15,836
10,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
Zavdoy
Sol
14
0 / 4 / 3
7,900
439
5,557
14,510
5,275
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
ZoADoBr
Ymir
16
9 / 3 / 4
9,652
536
13,487
16,413
7,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 9 / 7
8,258
459
6,447
14,150
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 7
8,266
459
10,811
10,156
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Luxuriiiia
Arachne
16
10 / 5 / 5
10,631
591
16,013
18,361
13,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
TURMA-DO-GUETO
Discordia
14
5 / 3 / 8
8,789
488
16,034
10,867
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
iSilverhawky
Tsukuyomi
16
9 / 5 / 7
10,050
558
10,184
14,851
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
pogFromTheBog
Jormungandr
13
1 / 0 / 10
8,772
487
7,090
9,666
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
17
Kills
29
29
Deaths
17
25
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
W
Arachne
Luxuriiiia
Arachne
10
5
5
2.5
L
6
8
6
1.13
W
Discordia
TURMA-DO-GUETO
Discordia
5
3
8
3
L
0
5
5
0.5
L
Sol
Zavdoy
Sol
0
4
3
0.38
L
Ymir
ZoADoBr
Ymir
9
3
4
3.67
L
2
9
7
0.61
W
Tsukuyomi
iSilverhawky
Tsukuyomi
9
5
7
2.5
W
Jormungandr
pogFromTheBog
Jormungandr
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,155
Damage
60,132
76,566
Taken
63,901
40,188
Mitigated
35,344
15,355
Healing
22,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,811
460
0
1,737
10,156
3,384
0
5,686
4,470
38,346
0
W
Arachne
Luxuriiiia
Arachne
16,013
8,091
110
8,176
18,361
13,072
336
7,368
10,993
0
60,664
L
13,957
1,151
0
2,734
15,657
12,275
0
4,146
11,435
0
38,166
W
Discordia
TURMA-DO-GUETO
Discordia
16,034
912
129
3,092
10,867
3,499
376
4,584
6,052
50,818
0
L
3,707
611
694
1,577
15,836
10,212
357
10,134
5,514
10,618
0
L
Sol
Zavdoy
Sol
5,557
1,514
0
4,797
14,510
5,275
0
8,921
5,545
60,673
0
L
Ymir
ZoADoBr
Ymir
13,487
2,479
0
4,306
16,413
7,677
237
5,713
10,457
58,728
0
L
6,447
630
0
1,247
14,150
4,749
0
4,010
9,680
43,827
0
W
Tsukuyomi
iSilverhawky
Tsukuyomi
10,184
2,384
0
5,545
14,851
5,858
0
5,067
9,784
0
56,391
W
Jormungandr
pogFromTheBog
Jormungandr
7,090
1,328
0
3,563
9,666
9,531
257
6,262
3,404
33,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,939
Gold Earned
46,508
397
Minions Killed
370
0
Camps Cleared
0
1,558,783
Distance Traveled
1,641,759
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,266
459
55
3
0
313,710
2
W
Arachne
10,631
591
93
5
0
342,238
0
L
Odin
8,676
482
77
4
0
329,825
3
W
Discordia
8,789
488
62
3
0
324,551
1
L
Artio
6,453
359
13
1
0
328,324
3
L
Sol
7,900
439
115
6
0
291,562
2
L
Ymir
9,652
536
114
6
0
326,156
9
L
Raijin
8,258
459
78
4
0
282,916
4
W
Tsukuyomi
10,050
558
101
6
0
311,796
4
W
Jormungandr
8,772
487
59
3
0
349,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role