Player Matchup

Hachiman
Hachiman
DkOfSpeddysBurg
Hachiman
Level 108
God Stats
0W - 1L
1,692 SR
Queue Stats
42W - 53L
1,439 Elo+
Party 1
Cupid
Cupid
GenrlyDisturbd
Cupid
Level 160
God Stats
1W - 4L
1,647 SR
Queue Stats
109W - 128L
1,497 Elo+
Party 1
Geb
Geb
Kýrios
Geb
Level 123
God Stats
1W - 2L
1,535 SR
Queue Stats
167W - 173L
1,509 Elo+
Solo
Kali
Kali
SmasherGnR
Kali
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,508 Elo+
Solo
King Arthur
King Arthur
Vncamp
King Arthur
Level 154
God Stats
1W - 1L
1,631 SR
Queue Stats
90W - 104L
1,482 Elo+
Party 1
Team Averages
Level 135
1,601 SR
1,487 Elo+

VS

Team Averages
Level 101
1,495 SR
1,573 Elo+
Skadi
Skadi
EliasYoung
Skadi
Level 59
God Stats
1W - 1L
1,694 SR
Queue Stats
35W - 28L
1,536 Elo+
Party 2
Loki
Loki
FLAM1NG SP1DER
Loki
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,717 Elo+
Solo
Sobek
Sobek
LonestarHammer
Sobek
Level 56
God Stats
1W - 1L
1,273 SR
Queue Stats
35W - 30L
1,581 Elo+
Party 2
Tiamat
Tiamat
Mr_Kakashiz
Tiamat
Level 145
God Stats
8W - 4L
1,486 SR
Queue Stats
212W - 210L
1,535 Elo+
Solo
Ymir
Ymir
anthonyb81595
Ymir
Level 102
God Stats
2W - 1L
1,523 SR
Queue Stats
183W - 174L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
6 / 4 / 2
9,286
714
14,061
11,303
4,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 5 / 5
9,270
713
12,347
10,740
4,678
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
15
1 / 4 / 5
9,014
693
12,848
23,186
18,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 5 / 3
7,324
563
6,100
10,365
4,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Vncamp
King Arthur
17
2 / 4 / 5
9,122
702
9,712
21,899
16,717
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
13 / 2 / 6
11,455
881
28,767
11,609
6,080
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 7
8,356
643
3,994
6,780
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 4 / 18
9,487
730
11,280
19,013
23,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
18
5 / 1 / 11
10,367
797
14,922
9,006
9,705
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 3 / 14
10,446
804
9,923
17,644
21,433
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
11
Kills
22
22
Deaths
12
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hachiman
6
4
2
1.75
W
Skadi
13
2
6
8
W
0
2
7
1.75
L
2
5
5
0.9
L
Geb
1
4
5
0.88
W
0
4
18
2.25
W
Tiamat
5
1
11
10.5
L
0
5
3
0.3
L
King Arthur
Vncamp
King Arthur
2
4
5
1.13
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,068
Damage
68,886
77,493
Taken
64,052
48,650
Mitigated
64,066
31,306
Healing
18,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
14,061
7,805
1,526
3,152
11,303
4,584
0
4,622
6,681
0
24,570
W
Skadi
28,767
15,214
1,627
1,049
11,609
6,080
2,517
2,681
8,928
0
50,748
W
3,994
646
1,015
1,786
6,780
3,479
734
1,678
5,051
0
13,954
L
12,347
5,982
2,157
1,765
10,740
4,678
88
5,555
5,185
0
27,614
L
Geb
12,848
1,190
1,040
9,153
23,186
18,447
0
9,800
13,386
17,675
0
W
11,280
1,102
2,589
3,094
19,013
23,369
220
3,509
14,707
18,540
0
W
Tiamat
14,922
1,001
2,056
3,970
9,006
9,705
462
657
8,260
27,372
0
L
6,100
1,771
1,066
2,225
10,365
4,224
0
5,688
4,677
55
10,200
L
King Arthur
Vncamp
King Arthur
9,712
788
1,199
8,023
21,899
16,717
0
10,460
11,439
0
25,339
W
9,923
1,195
262
1,460
17,644
21,433
353
4,378
12,905
12,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,016
Gold Earned
50,111
118
Minions Killed
129
0
Camps Cleared
0
1,111,775
Distance Traveled
1,105,469
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,286
714
28
2
0
217,980
0
W
Skadi
11,455
881
53
4
0
221,878
0
W
Loki
8,356
643
23
2
0
139,099
3
L
Cupid
9,270
713
36
3
0
207,826
3
L
Geb
9,014
693
8
1
0
227,150
1
W
Sobek
9,487
730
18
1
0
247,443
1
W
Tiamat
10,367
797
25
2
0
244,003
2
L
Kali
7,324
563
12
1
0
216,814
0
L
King Arthur
9,122
702
34
3
0
242,005
1
W
Ymir
10,446
804
10
1
0
253,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role