Player Matchup

Apollo
Apollo
AnatoLiy
Apollo
Level 160
God Stats
1W - 0L
1,786 SR
Queue Stats
32W - 24L
1,652 Elo+
Party 1
Chaac
Chaac
S3Premium
Chaac
Level 141
God Stats
15W - 2L
1,766 SR
Queue Stats
374W - 352L
1,605 Elo+
Solo
Artio
Artio
Sisolym
Artio
Level 130
God Stats
1W - 0L
1,292 SR
Queue Stats
20W - 14L
1,607 Elo+
Party 1
Sylvanus
Sylvanus
jimmykill
Sylvanus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 69L
1,543 Elo+
Party 1
Bakasura
Bakasura
maddjakni
Bakasura
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,566 Elo+
Party 1
Team Averages
Level 139
1,569 SR
1,595 Elo+

VS

Team Averages
Level 127
1,574 SR
1,566 Elo+
Discordia
Discordia
Elmask98
Discordia
Level 125
God Stats
4W - 2L
1,839 SR
Queue Stats
124W - 111L
1,538 Elo+
Party 3
Artio
Artio
I Play Standard
Artio
Level 140
God Stats
10W - 5L
1,748 SR
Queue Stats
389W - 348L
1,601 Elo+
Party 2
Charybdis
Charybdis
Let It OFF
Charybdis
Level 117
God Stats
2W - 7L
1,546 SR
Queue Stats
587W - 480L
1,572 Elo+
Party 2
Mulan
Mulan
OldCherokee
Mulan
Level 119
God Stats
0W - 1L
1,215 SR
Queue Stats
149W - 142L
1,524 Elo+
Party 3
Hel
Hel
Skillzkey
Hel
Level 135
God Stats
1W - 2L
1,520 SR
Queue Stats
80W - 69L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AnatoLiy
Apollo
17
3 / 3 / 19
10,223
852
21,418
18,018
8,471
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
S3Premium
Chaac
17
5 / 3 / 16
10,277
856
19,783
22,826
19,471
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
Sisolym
Artio
18
11 / 4 / 16
11,347
946
17,943
25,662
34,497
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
jimmykill
Sylvanus
18
5 / 1 / 21
10,197
850
12,206
17,344
18,582
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
maddjakni
Bakasura
16
6 / 6 / 9
9,900
825
12,354
17,175
10,651
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Elmask98
Discordia
15
1 / 6 / 10
8,717
726
18,058
12,699
4,977
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 5 / 8
10,255
855
12,358
23,658
26,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Let It OFF
Charybdis
15
1 / 5 / 11
8,445
704
17,710
15,038
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 7 / 5
9,811
818
17,414
28,180
25,345
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 7 / 6
8,504
709
6,355
14,026
7,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
56
30
Kills
16
17
Deaths
30
81
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Apollo
AnatoLiy
Apollo
3
3
19
4.17
L
Discordia
Elmask98
Discordia
1
6
10
1
L
5
5
8
1.8
L
Charybdis
Let It OFF
Charybdis
1
5
11
1.3
L
7
7
5
1.36
W
Chaac
S3Premium
Chaac
5
3
16
4.33
W
Artio
Sisolym
Artio
11
4
16
4.75
L
2
7
6
0.71
W
Sylvanus
jimmykill
Sylvanus
5
1
21
15.5
W
Bakasura
maddjakni
Bakasura
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,704
Damage
71,895
101,025
Taken
93,601
91,672
Mitigated
70,749
57,942
Healing
31,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AnatoLiy
Apollo
21,418
13,893
1,855
3,632
18,018
8,471
2,561
9,240
8,778
0
35,838
L
Discordia
Elmask98
Discordia
18,058
1,652
1,361
776
12,699
4,977
0
5,390
7,239
31,412
0
L
12,358
2,174
4,497
6,254
23,658
26,883
0
7,089
15,973
20,546
0
L
Charybdis
Let It OFF
Charybdis
17,710
8,979
0
2,296
15,038
6,258
1,174
4,208
10,403
0
37,306
L
17,414
4,277
1,054
7,667
28,180
25,345
0
6,005
20,982
0
23,306
W
Chaac
S3Premium
Chaac
19,783
2,011
1,602
8,854
22,826
19,471
1,269
6,020
16,806
0
35,934
W
Artio
Sisolym
Artio
17,943
1,789
6,774
7,743
25,662
34,497
213
9,580
15,892
29,744
0
L
6,355
876
4,460
3,384
14,026
7,286
96
6,908
6,558
10,207
0
W
Sylvanus
jimmykill
Sylvanus
12,206
2,208
14,585
7,840
17,344
18,582
497
7,062
10,282
21,253
0
W
Bakasura
maddjakni
Bakasura
12,354
7,477
1,947
3,110
17,175
10,651
780
4,869
11,276
0
15,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,944
Gold Earned
45,732
125
Minions Killed
119
0
Camps Cleared
0
1,138,582
Distance Traveled
882,127
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,223
852
35
3
0
219,442
0
L
Discordia
8,717
726
33
3
0
220,739
0
L
Artio
10,255
855
19
2
0
185,004
0
L
Charybdis
8,445
704
41
3
0
151,503
0
L
Mulan
9,811
818
20
2
0
205,601
12
W
Chaac
10,277
856
30
3
0
235,345
0
W
Artio
11,347
946
14
1
0
238,546
1
L
Hel
8,504
709
6
1
0
119,280
0
W
Sylvanus
10,197
850
18
2
0
215,153
2
W
Bakasura
9,900
825
28
2
0
230,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role