Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MrFukuro
Tiamat
Level 44
God Stats
4W - 1L
1,466 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
drmandarai21
Gilgamesh
Level 87
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 49L
1,445 Elo+
Solo
Team Averages
Level 85
1,489 SR
1,482 Elo+

VS

Team Averages
Level 79
1,417 SR
1,069 Elo+
Ares
Ares
Infernos Dexter
Ares
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
936 Elo+
Party 1
Nu Wa
Nu Wa
alanzin666
Nu Wa
Level 82
God Stats
4W - 5L
1,439 SR
Queue Stats
30W - 72L
1,104 Elo+
Party 1
Ullr
Ullr
seuratao132
Ullr
Level 85
God Stats
3W - 7L
1,314 SR
Queue Stats
60W - 130L
1,167 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
9 / 2 / 7
11,552
770
17,946
9,420
3,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
MrFukuro
Tiamat
13
3 / 3 / 11
10,166
678
8,231
8,224
4,446
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
drmandarai21
Gilgamesh
13
4 / 0 / 12
10,250
683
9,437
11,547
7,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
8,782
585
5,498
15,873
14,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
13
3 / 3 / 1
9,344
623
9,916
11,651
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 2
9,017
601
6,022
10,552
3,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
16
Kills
5
5
Deaths
16
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
2
7
6.25
L
0
8
2
0.13
W
Tiamat
MrFukuro
Tiamat
3
3
11
2.83
L
Nu Wa
3
3
1
1.17
W
Gilgamesh
drmandarai21
Gilgamesh
4
0
12
10
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,614
Damage
21,436
29,191
Taken
38,076
14,980
Mitigated
22,283
4,608
Healing
4,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,946
8,359
0
2,041
9,420
3,416
2,004
5,640
3,602
0
70,024
L
5,498
445
0
977
15,873
14,897
0
3,000
12,528
12,034
0
W
Tiamat
MrFukuro
Tiamat
8,231
290
0
832
8,224
4,446
275
3,675
4,321
27,562
0
L
Nu Wa
9,916
2,550
0
2,599
11,651
3,574
0
3,618
7,745
44,043
0
W
Gilgamesh
drmandarai21
Gilgamesh
9,437
1,863
0
1,735
11,547
7,118
0
5,589
5,440
0
18,327
L
6,022
2,479
0
958
10,552
3,812
0
2,044
8,205
0
23,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,968
Gold Earned
27,143
193
Minions Killed
156
4
Camps Cleared
8
818,252
Distance Traveled
729,763
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,552
770
132
9
1
267,627
5
L
Ares
8,782
585
21
1
0
226,808
2
W
Tiamat
10,166
678
38
3
2
268,325
6
L
Nu Wa
9,344
623
88
6
4
259,784
5
W
Gilgamesh
10,250
683
23
2
1
282,300
0
L
Ullr
9,017
601
47
3
4
243,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role