Player Matchup

Hercules
Hercules
 
Hercules
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Makaveliking962
Odin
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,305 Elo+
Solo
Artio
Artio
TheBromanator50
Artio
Level 26
God Stats
12W - 3L
1,822 SR
Queue Stats
77W - 63L
1,438 Elo+
Solo
Olorun
Olorun
Vxtmartinxtenta1
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,526 Elo+
Solo
Pele
Pele
gummiangels
Pele
Level 29
God Stats
0W - 2L
1,259 SR
Queue Stats
10W - 28L
1,112 Elo+
Solo
Team Averages
Level 21
1,516 SR
1,376 Elo+

VS

Team Averages
Level 44
1,590 SR
1,447 Elo+
Tsukuyomi
Tsukuyomi
Hits Wax
Tsukuyomi
Level 129
God Stats
4W - 0L
1,334 SR
Queue Stats
58W - 57L
1,419 Elo+
Party 1
Ra
Ra
RemiyRomi
Ra
Level 28
God Stats
14W - 7L
1,877 SR
Queue Stats
360W - 348L
1,472 Elo+
Solo
Bellona
Bellona
XxDarksMoonsxX
Bellona
Level 8
God Stats
2W - 1L
1,567 SR
Queue Stats
11W - 12L
1,409 Elo+
Party 1
Osiris
Osiris
iRaistlin
Osiris
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 121L
1,311 Elo+
Solo
Charybdis
Charybdis
lF lR IE S IH
Charybdis
Level 29
God Stats
7W - 2L
1,670 SR
Queue Stats
75W - 57L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 7 / 4
6,208
414
4,533
11,962
9,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

5
0 / 11 / 1
5,194
346
2,087
8,813
3,076
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 3 / 0
8,219
548
8,236
12,055
14,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 4 / 2
6,894
460
3,934
9,043
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 2 / 1
6,887
459
1,872
7,863
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hits Wax
Tsukuyomi
11
4 / 3 / 11
7,457
497
6,882
9,396
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
15 / 0 / 9
9,979
665
10,872
7,311
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 3 / 1
6,400
427
2,341
8,233
4,690
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
iRaistlin
Osiris
11
2 / 4 / 11
7,548
503
4,148
8,283
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
lF lR IE S IH
Charybdis
14
5 / 2 / 8
8,284
552
9,075
8,225
2,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
10
Kills
27
27
Deaths
12
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
7
4
0.57
W
Tsukuyomi
Hits Wax
Tsukuyomi
4
3
11
3.17
L
0
11
1
0.05
W
15
0
9
19.5
L
4
3
0
1.33
L
3
4
2
1
W
1
3
1
0.5
L
1
2
1
0.75
W
Osiris
iRaistlin
Osiris
2
4
11
1.88
W
Charybdis
lF lR IE S IH
Charybdis
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,662
Damage
33,318
49,736
Taken
41,448
32,486
Mitigated
19,249
12,937
Healing
15,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,533
1,870
60
2,220
11,962
9,658
0
3,932
7,821
0
15,601
W
Tsukuyomi
Hits Wax
Tsukuyomi
6,882
2,801
0
2,940
9,396
2,826
70
2,134
7,172
0
26,088
L
2,087
1,756
0
65
8,813
3,076
275
2,705
5,874
0
6,676
W
10,872
2,009
2,694
3,688
7,311
3,017
673
800
6,511
56,155
0
L
8,236
400
363
4,465
12,055
14,160
303
2,093
9,405
44,891
0
L
3,934
2,312
389
4,073
9,043
2,584
0
1,381
7,575
34,937
0
W
2,341
602
0
1,380
8,233
4,690
600
4,559
3,674
0
23,263
L
1,872
451
0
1,302
7,863
3,008
0
466
7,345
0
35,772
W
Osiris
iRaistlin
Osiris
4,148
1,141
0
1,296
8,283
5,881
525
3,282
5,001
0
7,171
W
Charybdis
lF lR IE S IH
Charybdis
9,075
4,031
0
3,258
8,225
2,835
1,130
1,398
6,827
0
56,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,402
Gold Earned
39,668
244
Minions Killed
292
0
Camps Cleared
0
1,171,011
Distance Traveled
1,434,857
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,208
414
24
2
0
251,149
4
W
Tsukuyomi
7,457
497
34
2
0
316,943
1
L
Odin
5,194
346
11
1
0
187,529
4
W
Ra
9,979
665
113
8
0
295,950
5
L
Artio
8,219
548
92
6
0
288,635
4
L
Olorun
6,894
460
58
4
0
203,958
4
W
Bellona
6,400
427
45
3
0
260,054
0
L
Pele
6,887
459
59
4
0
239,740
2
W
Osiris
7,548
503
6
0
0
296,650
1
W
Charybdis
8,284
552
94
6
0
265,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role