Player Matchup

Yemoja
Yemoja
Jae Wings
Yemoja
Level 144
God Stats
0W - 1L
1,338 SR
Queue Stats
112W - 96L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
Juanpancho4428
Danzaburou
Level 18
God Stats
2W - 1L
1,689 SR
Queue Stats
44W - 55L
1,602 Elo+
Solo
He Bo
He Bo
RavensThighs
He Bo
Level 147
God Stats
0W - 2L
1,307 SR
Queue Stats
48W - 33L
1,625 Elo+
Party 1
Awilix
Awilix
Superninjafarts
Awilix
Level 109
God Stats
0W - 1L
1,240 SR
Queue Stats
37W - 36L
1,578 Elo+
Party 1
Tyr
Tyr
oHalfLife
Tyr
Level 158
God Stats
1W - 2L
1,483 SR
Queue Stats
195W - 156L
1,573 Elo+
Party 1
Team Averages
Level 115
1,411 SR
1,590 Elo+

VS

Team Averages
Level 119
1,588 SR
1,501 Elo+
King Arthur
King Arthur
BloodPiglet4740
King Arthur
Level 139
God Stats
4W - 0L
1,500 SR
Queue Stats
68W - 70L
1,532 Elo+
Party 2
Ne Zha
Ne Zha
Muruser
Ne Zha
Level 137
God Stats
1W - 0L
1,691 SR
Queue Stats
10W - 12L
1,501 Elo+
Party 2
Xing Tian
Xing Tian
Phoinyx
Xing Tian
Level 126
God Stats
2W - 1L
1,487 SR
Queue Stats
17W - 15L
1,482 Elo+
Party 2
Ra
Ra
iConspiracies95
Ra
Level 145
God Stats
1W - 1L
1,668 SR
Queue Stats
24W - 19L
1,398 Elo+
Party 3
Zeus
Zeus
oBPo
Zeus
Level 49
God Stats
13W - 7L
1,595 SR
Queue Stats
102W - 92L
1,591 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jae Wings
Yemoja
18
1 / 4 / 7
10,549
586
9,540
17,505
16,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
Juanpancho4428
Danzaburou
18
0 / 5 / 5
10,603
589
8,849
17,788
7,570
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 4 / 3
11,445
636
10,090
11,892
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 7 / 3
11,265
626
5,038
14,401
5,485
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 4 / 7
12,644
702
13,545
24,066
31,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodPiglet4740
King Arthur
19
5 / 1 / 11
13,942
775
16,928
17,291
19,299
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
Muruser
Ne Zha
18
3 / 4 / 8
12,636
702
9,113
14,026
10,064
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xing Tian
Phoinyx
Xing Tian
19
1 / 2 / 11
12,106
673
7,464
18,443
22,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
6 / 4 / 10
14,750
819
15,390
13,722
7,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
oBPo
Zeus
20
9 / 2 / 9
15,249
847
21,526
8,591
4,905
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
73
13
Kills
24
24
Deaths
13
25
Assists
49
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BloodPiglet4740
King Arthur
5
1
11
10.5
L
Yemoja
Jae Wings
Yemoja
1
4
7
1.13
L
Danzaburou
Juanpancho4428
Danzaburou
0
5
5
0.5
W
Ne Zha
Muruser
Ne Zha
3
4
8
1.75
W
Xing Tian
Phoinyx
Xing Tian
1
2
11
3.25
L
4
4
3
1.38
L
3
7
3
0.64
W
6
4
10
2.75
W
Zeus
oBPo
Zeus
9
2
9
6.75
L
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,062
Damage
70,421
85,652
Taken
72,073
65,396
Mitigated
63,698
12,847
Healing
16,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BloodPiglet4740
King Arthur
16,928
1,405
0
1,531
17,291
19,299
246
4,322
12,386
0
42,171
L
Yemoja
Jae Wings
Yemoja
9,540
571
1,132
928
17,505
16,728
0
10,853
6,087
32,405
0
L
Danzaburou
Juanpancho4428
Danzaburou
8,849
2,902
0
1,749
17,788
7,570
0
6,426
11,039
0
45,321
W
Ne Zha
Muruser
Ne Zha
9,113
2,069
0
2,696
14,026
10,064
1,443
3,874
9,730
0
36,998
W
Xing Tian
Phoinyx
Xing Tian
7,464
724
0
2,644
18,443
22,396
1,244
5,464
12,457
28,135
0
L
10,090
256
0
1,394
11,892
4,071
157
6,373
5,427
48,168
0
L
5,038
1,193
0
305
14,401
5,485
0
8,260
5,976
0
27,127
W
15,390
519
3,592
5,057
13,722
7,034
1,832
3,860
9,067
66,849
0
W
Zeus
oBPo
Zeus
21,526
1,582
0
869
8,591
4,905
1,129
3,708
4,555
70,590
0
L
13,545
746
0
7,339
24,066
31,542
394
11,235
12,111
8,331
40,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,506
Gold Earned
68,683
351
Minions Killed
404
6
Camps Cleared
10
1,555,099
Distance Traveled
1,694,384
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,942
775
51
3
0
360,386
0
L
Yemoja
10,549
586
55
3
0
320,612
0
L
Danzaburou
10,603
589
93
5
0
288,282
2
W
Ne Zha
12,636
702
39
2
1
311,653
2
W
Xing Tian
12,106
673
49
3
2
326,636
3
L
He Bo
11,445
636
96
5
1
289,284
2
L
Awilix
11,265
626
43
2
3
314,248
2
W
Ra
14,750
819
174
10
2
353,430
0
W
Zeus
15,249
847
91
5
5
342,279
3
L
Tyr
12,644
702
64
4
2
342,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role