Player Matchup

Medusa
Medusa
Appleslices
Medusa
Level 49
God Stats
3W - 1L
1,828 SR
Queue Stats
189W - 140L
1,550 Elo+
Party 1
Discordia
Discordia
DDemps
Discordia
Level 24
God Stats
33W - 20L
1,604 SR
Queue Stats
69W - 63L
1,515 Elo+
Party 1
Ymir
Ymir
XullioS
Ymir
Level 59
God Stats
4W - 2L
1,745 SR
Queue Stats
59W - 46L
1,618 Elo+
Party 1
Team Averages
Level 44
1,726 SR
1,561 Elo+

VS

Team Averages
Level 76
1,381 SR
1,360 Elo+
Hel
Hel
HeliosMercy32
Hel
Level 78
God Stats
3W - 5L
1,465 SR
Queue Stats
15W - 13L
1,478 Elo+
Party 2
Neith
Neith
ScaleOfDraconis
Neith
Level 11
God Stats
1W - 5L
1,116 SR
Queue Stats
1W - 5L
1,079 Elo+
Party 2
Gilgamesh
Gilgamesh
vincefitz
Gilgamesh
Level 140
God Stats
8W - 6L
1,561 SR
Queue Stats
63W - 64L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
6 / 5 / 8
10,008
715
18,751
11,076
3,786
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
DDemps
Discordia
14
9 / 2 / 4
10,477
748
17,811
9,733
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
XullioS
Ymir
14
1 / 3 / 15
9,708
693
6,244
16,673
11,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 8
8,658
618
6,044
13,537
5,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 8
8,689
621
8,494
11,159
4,189
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
vincefitz
Gilgamesh
13
7 / 5 / 3
9,971
712
11,012
25,545
17,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
16
Kills
10
10
Deaths
16
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
5
8
2
W
Discordia
DDemps
Discordia
9
2
4
5.5
L
2
7
8
0.86
L
1
4
8
1.25
W
Ymir
XullioS
Ymir
1
3
15
2.83
L
Gilgamesh
vincefitz
Gilgamesh
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,806
Damage
25,550
37,482
Taken
50,241
17,845
Mitigated
26,690
5,230
Healing
17,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
18,751
8,261
0
2,054
11,076
3,786
1,958
3,071
7,654
0
48,124
W
Discordia
DDemps
Discordia
17,811
594
0
631
9,733
2,851
961
1,348
8,098
37,628
0
L
6,044
378
4,424
5,893
13,537
5,142
407
7,915
5,622
15,839
0
L
8,494
2,980
0
1,307
11,159
4,189
653
6,017
5,142
0
17,640
W
Ymir
XullioS
Ymir
6,244
873
405
2,140
16,673
11,208
349
1,776
14,474
23,905
0
L
Gilgamesh
vincefitz
Gilgamesh
11,012
1,496
0
6,218
25,545
17,359
48
10,527
15,018
0
27,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,193
Gold Earned
27,318
169
Minions Killed
94
9
Camps Cleared
2
795,419
Distance Traveled
700,270
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,008
715
74
5
6
253,803
3
W
Discordia
10,477
748
59
4
3
277,805
2
L
Hel
8,658
618
22
2
0
225,902
0
L
Neith
8,689
621
32
2
0
221,356
1
W
Ymir
9,708
693
36
3
0
263,811
3
L
Gilgamesh
9,971
712
40
3
2
253,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role