Player Matchup

Chang'e
Chang'e
BretimusVIII
Chang'e
Level 111
God Stats
1W - 3L
1,535 SR
Queue Stats
121W - 115L
1,398 Elo+
Party 2
Bellona
Bellona
Colttrain420
Bellona
Level 128
God Stats
4W - 4L
1,392 SR
Queue Stats
134W - 130L
1,414 Elo+
Party 2
Hun Batz
Hun Batz
GeneralTibbs
Hun Batz
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 90L
1,391 Elo+
Party 2
He Bo
He Bo
HouseMD2011
He Bo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 94L
1,435 Elo+
Party 2
Pele
Pele
RavenousHippo
Pele
Level 84
God Stats
1W - 0L
1,404 SR
Queue Stats
9W - 9L
1,418 Elo+
Party 2
Team Averages
Level 110
1,466 SR
1,411 Elo+

VS

Team Averages
Level 81
1,425 SR
1,384 Elo+
Skadi
Skadi
 
Skadi
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
Bratz
Baba Yaga
Level 147
God Stats
10W - 8L
1,535 SR
Queue Stats
527W - 569L
1,374 Elo+
Party 1
Apollo
Apollo
LittleBit17
Apollo
Level 105
God Stats
3W - 7L
1,089 SR
Queue Stats
477W - 494L
1,390 Elo+
Party 1
Ullr
Ullr
SorryiSuk
Ullr
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 42L
1,156 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BretimusVIII
Chang'e
20
4 / 1 / 25
11,738
838
18,191
18,702
7,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Colttrain420
Bellona
20
15 / 2 / 17
12,981
927
17,798
23,319
26,565
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hun Batz
GeneralTibbs
Hun Batz
17
3 / 6 / 22
10,737
767
10,213
16,712
6,987
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 7 / 15
11,901
850
16,668
15,727
5,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 7 / 14
11,303
807
7,072
15,100
6,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
1 / 9 / 12
9,134
652
8,810
13,153
5,181
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
 
Sobek
15
1 / 8 / 16
9,127
652
11,107
21,122
20,513
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
Bratz
Baba Yaga
18
5 / 6 / 15
10,710
765
18,774
15,943
8,025
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
18
6 / 7 / 10
10,827
773
14,935
14,235
6,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
17
10 / 6 / 11
10,905
779
14,089
13,891
6,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
87
36
Kills
23
23
Deaths
36
93
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
9
12
0.78
L
Sobek
 
Sobek
1
8
16
1.13
L
Baba Yaga
Bratz
Baba Yaga
5
6
15
2.08
W
Chang'e
BretimusVIII
Chang'e
4
1
25
16.5
W
Bellona
Colttrain420
Bellona
15
2
17
11.75
W
Hun Batz
GeneralTibbs
Hun Batz
3
6
22
2.33
W
7
7
15
2.07
L
Apollo
6
7
10
1.57
W
7
7
14
2
L
Ullr
10
6
11
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,942
Damage
67,715
89,560
Taken
78,344
53,130
Mitigated
46,595
50,321
Healing
18,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,810
3,217
0
130
13,153
5,181
211
6,427
6,726
0
17,974
L
Sobek
 
Sobek
11,107
301
1,083
3,736
21,122
20,513
66
7,661
13,461
19,422
0
L
Baba Yaga
Bratz
Baba Yaga
18,774
3,429
1,209
6,235
15,943
8,025
413
8,212
7,731
40,105
0
W
Chang'e
BretimusVIII
Chang'e
18,191
1,249
17,862
11,660
18,702
7,901
679
7,282
11,420
39,791
0
W
Bellona
Colttrain420
Bellona
17,798
4,578
2,742
6,195
23,319
26,565
1,081
7,915
15,404
0
34,714
W
Hun Batz
GeneralTibbs
Hun Batz
10,213
1,579
992
2,119
16,712
6,987
2,630
5,935
10,777
0
21,888
W
16,668
1,443
2,376
2,924
15,727
5,602
1,235
4,003
11,724
33,985
0
L
Apollo
14,935
8,844
1,192
2,682
14,235
6,408
605
7,703
6,532
0
28,323
W
7,072
1,249
1,981
1,470
15,100
6,075
105
4,746
10,354
0
15,718
L
Ullr
14,089
5,437
134
2,112
13,891
6,468
785
4,856
9,035
0
23,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,660
Gold Earned
50,703
142
Minions Killed
123
0
Camps Cleared
0
1,378,537
Distance Traveled
1,094,976
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,134
652
19
1
0
175,291
3
L
Sobek
9,127
652
7
1
0
243,355
0
L
Baba Yaga
10,710
765
39
3
0
224,278
0
W
Chang'e
11,738
838
44
3
0
307,596
0
W
Bellona
12,981
927
36
3
0
313,461
0
W
Hun Batz
10,737
767
24
2
0
275,623
0
W
He Bo
11,901
850
23
2
0
253,456
0
L
Apollo
10,827
773
33
2
0
226,991
0
W
Pele
11,303
807
15
1
0
228,401
0
L
Ullr
10,905
779
25
2
0
225,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role