Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
CloudySZN
Bacchus
Level 5
God Stats
2W - 0L
1,313 SR
Queue Stats
4W - 2L
1,387 Elo+
Party 3
Charybdis
Charybdis
Wavy_F_Baby
Charybdis
Level 101
God Stats
19W - 18L
1,490 SR
Queue Stats
239W - 236L
1,508 Elo+
Party 3
Anubis
Anubis
magetrollpatrol
Anubis
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 82L
1,405 Elo+
Party 1
Jormungandr
Jormungandr
xY0UR H3R0x
Jormungandr
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 15L
1,374 Elo+
Party 1
Team Averages
Level 68
1,460 SR
1,435 Elo+

VS

Team Averages
Level 40
1,462 SR
1,431 Elo+
Loki
Loki
Aucrez
Loki
Level 27
God Stats
15W - 17L
1,368 SR
Queue Stats
144W - 154L
1,282 Elo+
Party 2
Izanami
Izanami
Fiddy Sevum
Izanami
Level 26
God Stats
16W - 23L
1,422 SR
Queue Stats
84W - 102L
1,751 Elo+
Party 4
Bellona
Bellona
GowBata
Bellona
Level 16
God Stats
5W - 12L
1,453 SR
Queue Stats
705W - 671L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Wayack
Cthulhu
Level 56
God Stats
7W - 5L
1,526 SR
Queue Stats
112W - 137L
1,240 Elo+
Party 2
Baron Samedi
Baron Samedi
l Quiki l
Baron Samedi
Level 75
God Stats
137W - 130L
1,543 SR
Queue Stats
236W - 264L
1,521 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 1 / 9
7,650
588
5,939
8,405
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
CloudySZN
Bacchus
10
4 / 0 / 8
6,939
534
5,858
7,909
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Wavy_F_Baby
Charybdis
10
1 / 1 / 5
5,805
447
4,241
6,981
1,976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
6 / 1 / 1
8,251
635
6,707
5,593
2,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
xY0UR H3R0x
Jormungandr
11
1 / 3 / 2
6,369
490
4,218
6,156
6,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Aucrez
Loki
11
1 / 4 / 2
6,672
513
3,296
8,832
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Fiddy Sevum
Izanami
8
1 / 4 / 0
5,200
400
4,118
7,068
1,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
GowBata
Bellona
11
3 / 2 / 0
6,129
471
3,627
7,327
3,677
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Wayack
Cthulhu
8
1 / 4 / 1
5,718
440
6,439
9,764
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
l Quiki l
Baron Samedi
11
0 / 3 / 1
6,048
465
3,450
6,209
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
6
6
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
9
9.5
L
Loki
Aucrez
Loki
1
4
2
0.5
W
Bacchus
CloudySZN
Bacchus
4
0
8
8
L
Izanami
Fiddy Sevum
Izanami
1
4
0
0.25
L
Bellona
GowBata
Bellona
3
2
0
1.5
W
Charybdis
Wavy_F_Baby
Charybdis
1
1
5
3.5
L
Cthulhu
Wayack
Cthulhu
1
4
1
0.38
L
Baron Samedi
l Quiki l
Baron Samedi
0
3
1
0.17
W
6
1
1
6.5
W
Jormungandr
xY0UR H3R0x
Jormungandr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,963
Damage
20,930
35,044
Taken
39,200
23,972
Mitigated
16,542
9,213
Healing
11,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,939
1,660
0
2,259
8,405
4,701
0
1,310
7,095
0
42,823
L
Loki
Aucrez
Loki
3,296
649
0
3,496
8,832
2,514
0
2,149
6,651
0
37,775
W
Bacchus
CloudySZN
Bacchus
5,858
959
0
1,224
7,909
7,679
120
3,717
4,192
13,533
0
L
Izanami
Fiddy Sevum
Izanami
4,118
2,800
0
2,013
7,068
1,971
0
2,533
4,535
0
20,253
L
Bellona
GowBata
Bellona
3,627
2,098
0
1,852
7,327
3,677
152
3,804
2,692
0
22,918
W
Charybdis
Wavy_F_Baby
Charybdis
4,241
2,304
0
2,553
6,981
1,976
919
1,912
5,069
0
30,784
L
Cthulhu
Wayack
Cthulhu
6,439
334
0
2,444
9,764
6,650
0
3,397
6,367
19,074
0
L
Baron Samedi
l Quiki l
Baron Samedi
3,450
206
262
1,669
6,209
1,730
0
4,037
2,172
39,321
0
W
6,707
88
0
2,451
5,593
2,784
728
2,950
2,643
47,555
0
W
Jormungandr
xY0UR H3R0x
Jormungandr
4,218
1,020
0
726
6,156
6,832
84
0
6,156
24,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,014
Gold Earned
29,767
280
Minions Killed
247
0
Camps Cleared
0
1,162,503
Distance Traveled
1,193,842
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,650
588
73
6
0
271,701
1
L
Loki
6,672
513
83
6
0
256,223
2
W
Bacchus
6,939
534
21
2
0
257,133
4
L
Izanami
5,200
400
41
3
0
215,863
2
L
Bellona
6,129
471
34
3
0
246,903
0
W
Charybdis
5,805
447
47
4
0
197,211
4
L
Cthulhu
5,718
440
25
2
0
225,107
2
L
Baron Samedi
6,048
465
64
5
0
249,746
7
W
Anubis
8,251
635
98
8
0
233,764
2
W
Jormungandr
6,369
490
41
3
0
202,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role