Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
GoodTimeAnt
Ymir
Gold V
Level 41
God Stats
0W - 4L
1,327 SR
Queue Stats
141W - 144L
1,485 MMR
Solo
Bakasura
Bakasura
Bronze III
GuerillaFist
Bakasura
Bronze III
Level 106
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tyr
Tyr
Gold I
Seack619
Tyr
Gold I
Level 160
God Stats
22W - 16L
1,635 SR
Queue Stats
309W - 309L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
Voopzie
Skadi
Gold IV
Level 117
God Stats
16W - 17L
1,637 SR
Queue Stats
537W - 551L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,494 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,562 SR
1,493 MMR
Chiron
Chiron
Gold IV
BigTipsyBear
Chiron
Gold IV
Level 39
God Stats
21W - 17L
1,635 SR
Queue Stats
110W - 110L
1,504 MMR
Solo
Sylvanus
Sylvanus
Gold III
IvGoFe2000
Sylvanus
Gold III
Level 158
God Stats
2W - 2L
1,432 SR
Queue Stats
69W - 61L
1,489 MMR
Party 1
Cerberus
Cerberus
Gold III
LeanCachy
Cerberus
Gold III
Level 159
God Stats
17W - 19L
1,664 SR
Queue Stats
131W - 135L
1,489 MMR
Party 1
Thor
Thor
Gold II
SagaGem
Thor
Gold II
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
215W - 223L
1,458 MMR
Solo
Janus
Janus
Gold IV
xFeelin
Janus
Gold IV
Level 53
God Stats
15W - 12L
1,578 SR
Queue Stats
27W - 30L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 4 / 4
10,270
571
16,860
12,192
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 5 / 2
7,748
430
5,590
17,178
12,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
GuerillaFist
Bakasura
11
0 / 4 / 0
7,411
412
2,412
10,126
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 3 / 0
9,717
540
11,074
18,674
13,162
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
Voopzie
Skadi
15
2 / 5 / 4
9,080
504
10,610
11,436
2,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AresArtemisGilgameshAthenaPoseidon

VS

Bans
SetSobekTsukuyomiArtioHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
2 / 4 / 3
9,791
544
8,591
11,952
3,774
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
IvGoFe2000
Sylvanus
15
5 / 2 / 12
9,717
540
7,079
14,075
10,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
LeanCachy
Cerberus
16
4 / 1 / 9
9,888
549
12,108
15,857
15,044
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
SagaGem
Thor
16
5 / 4 / 9
10,349
575
9,431
15,043
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
xFeelin
Janus
16
5 / 3 / 7
10,379
577
9,918
9,348
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
14
Kills
21
21
Deaths
14
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
4
4
1.75
W
Chiron
2
4
3
0.88
L
4
5
2
1
L
Bakasura
GuerillaFist
Bakasura
0
4
0
0
W
Sylvanus
IvGoFe2000
Sylvanus
5
2
12
5.5
W
Cerberus
LeanCachy
Cerberus
4
1
9
8.5
W
Thor
SagaGem
Thor
5
4
9
2.38
L
3
3
0
1
L
Skadi
Voopzie
Skadi
2
5
4
0.8
W
Janus
xFeelin
Janus
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,546
Damage
47,127
69,606
Taken
66,275
36,271
Mitigated
38,580
17,772
Healing
26,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
16,860
1,932
0
2,208
12,192
4,661
146
5,226
6,760
86,464
0
W
Chiron
8,591
3,051
334
5,143
11,952
3,774
1,626
2,120
9,714
0
67,606
L
5,590
2,168
0
1,831
17,178
12,009
0
7,408
9,522
15,766
0
L
Bakasura
GuerillaFist
Bakasura
2,412
1,438
0
3,094
10,126
3,449
0
3,736
6,330
0
36,206
W
Sylvanus
IvGoFe2000
Sylvanus
7,079
3,126
3,000
3,741
14,075
10,759
0
6,309
7,412
28,291
13,962
W
Cerberus
LeanCachy
Cerberus
12,108
655
0
7,584
15,857
15,044
412
3,655
11,966
58,969
0
W
Thor
SagaGem
Thor
9,431
2,961
0
3,846
15,043
5,837
1,144
3,737
11,050
0
56,695
L
11,074
990
0
9,212
18,674
13,162
0
8,549
10,085
0
67,586
L
Skadi
Voopzie
Skadi
10,610
3,768
0
1,427
11,436
2,990
225
2,459
8,925
0
68,179
W
Janus
xFeelin
Janus
9,918
1,240
244
2,359
9,348
3,166
0
6,048
3,076
59,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,226
Gold Earned
50,124
480
Minions Killed
511
0
Camps Cleared
0
1,733,512
Distance Traveled
1,742,859
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,270
571
136
8
0
307,145
6
W
Chiron
9,791
544
111
6
0
325,065
7
L
Ymir
7,748
430
29
2
0
339,209
7
L
Bakasura
7,411
412
94
5
0
383,012
0
W
Sylvanus
9,717
540
60
3
0
307,680
1
W
Cerberus
9,888
549
120
7
0
384,553
5
W
Thor
10,349
575
102
6
0
338,682
5
L
Tyr
9,717
540
121
7
0
380,709
5
L
Skadi
9,080
504
100
6
0
323,437
8
W
Janus
10,379
577
118
7
0
386,879
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role