Player Matchup

Cerberus
Cerberus
CatalonSoldier
Cerberus
Level 7
God Stats
7W - 4L
1,500 SR
Queue Stats
89W - 77L
1,185 Elo+
Solo
Ullr
Ullr
DRAGONES10P
Ullr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 93L
1,378 Elo+
Solo
Sobek
Sobek
KingdomSlayer05
Sobek
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,319 Elo+
Party 3
Thor
Thor
Swaggyswaggerton
Thor
Level 10
God Stats
3W - 0L
1,813 SR
Queue Stats
6W - 5L
1,289 Elo+
Solo
Fenrir
Fenrir
TeoDaGreat
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 13
1,563 SR
1,334 Elo+

VS

Team Averages
Level 18
1,462 SR
1,335 Elo+
Zeus
Zeus
CLEEPUSS
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,699 Elo+
Party 2
Discordia
Discordia
Catwoman10
Discordia
Level 27
God Stats
7W - 7L
1,874 SR
Queue Stats
241W - 369L
1,303 Elo+
Party 1
Izanami
Izanami
ChazWilliamsTV
Izanami
Level 32
God Stats
149W - 193L
1,527 SR
Queue Stats
256W - 396L
1,294 Elo+
Party 1
Thor
Thor
MAGIC20835
Thor
Level 4
God Stats
0W - 2L
1,252 SR
Queue Stats
1W - 4L
1,172 Elo+
Solo
Jing Wei
Jing Wei
siredev123
Jing Wei
Level 21
God Stats
0W - 3L
1,156 SR
Queue Stats
8W - 19L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
9 / 1 / 6
11,693
557
10,036
20,595
30,503
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
16 / 6 / 5
12,999
619
15,909
14,268
5,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 10 / 4
7,539
359
1,149
11,614
5,363
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
19 / 3 / 5
14,064
670
18,387
14,259
7,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
TeoDaGreat
Fenrir
12
2 / 11 / 9
9,101
433
3,083
17,811
6,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
6 / 11 / 3
9,913
472
9,908
13,137
8,231
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Catwoman10
Discordia
15
3 / 11 / 5
9,920
472
4,474
13,101
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 9 / 2
9,924
473
14,648
17,408
5,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 10 / 0
8,925
425
5,213
13,491
4,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jing Wei
siredev123
Jing Wei
13
2 / 11 / 3
9,175
437
3,927
15,085
5,231
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
35
46
Kills
22
31
Deaths
52
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
6
11
3
0.68
W
Cerberus
9
1
6
12
L
Discordia
Catwoman10
Discordia
3
11
5
0.5
L
9
9
2
1.11
W
16
6
5
3.08
W
0
10
4
0.2
L
2
10
0
0.2
W
19
3
5
7.17
W
Fenrir
TeoDaGreat
Fenrir
2
11
9
0.59
L
Jing Wei
siredev123
Jing Wei
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,564
Damage
38,170
78,547
Taken
72,222
54,829
Mitigated
27,774
10,157
Healing
6,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,908
4,212
0
356
13,137
8,231
811
3,869
9,268
39,268
0
W
Cerberus
10,036
1,199
0
4,889
20,595
30,503
410
5,344
15,251
68,401
0
L
Discordia
Catwoman10
Discordia
4,474
1,133
167
1,204
13,101
3,856
1,061
623
12,478
29,255
0
L
14,648
11,581
0
4,473
17,408
5,660
3,293
1,816
15,592
0
52,826
W
15,909
7,408
0
1,391
14,268
5,014
1,212
2,772
11,496
0
69,657
W
1,149
412
0
1,191
11,614
5,363
108
2,561
9,053
14,092
0
L
5,213
2,395
0
250
13,491
4,796
543
3,387
10,104
0
38,299
W
18,387
6,432
0
1,925
14,259
7,088
3,605
1,189
13,070
0
111,624
W
Fenrir
TeoDaGreat
Fenrir
3,083
1,340
0
761
17,811
6,861
1,025
2,516
15,295
0
22,042
L
Jing Wei
siredev123
Jing Wei
3,927
3,092
0
313
15,085
5,231
1,594
1,755
13,330
0
28,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,396
Gold Earned
47,857
455
Minions Killed
301
0
Camps Cleared
0
1,780,110
Distance Traveled
1,729,813
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,913
472
64
3
0
291,617
6
W
Cerberus
11,693
557
148
7
0
371,583
1
L
Discordia
9,920
472
49
2
0
360,398
2
L
Izanami
9,924
473
82
4
0
362,187
0
W
Ullr
12,999
619
111
5
0
339,740
4
W
Sobek
7,539
359
28
1
0
247,431
0
L
Thor
8,925
425
70
3
0
352,706
2
W
Thor
14,064
670
149
7
0
402,150
3
W
Fenrir
9,101
433
19
1
0
419,206
0
L
Jing Wei
9,175
437
36
2
0
362,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role