Player Matchup

Tiamat
Tiamat
BestOregano674
Tiamat
Level 26
God Stats
0W - 1L
1,551 SR
Queue Stats
1W - 3L
1,344 Elo+
Party 1
Baron Samedi
Baron Samedi
ChromieHomie636
Baron Samedi
Level 38
God Stats
0W - 1L
1,560 SR
Queue Stats
1W - 3L
1,344 Elo+
Party 1
Scylla
Scylla
HeII Heim
Scylla
Level 31
God Stats
1W - 2L
1,609 SR
Queue Stats
1W - 3L
1,344 Elo+
Party 1
Rama
Rama
shroomydoomy
Rama
Level 44
God Stats
0W - 1L
1,241 SR
Queue Stats
1W - 3L
1,344 Elo+
Party 1
Team Averages
Level 35
1,490 SR
1,344 Elo+

VS

Team Averages
Level 68
1,582 SR
1,379 Elo+
Chaac
Chaac
K1DD_RICAN365
Chaac
Level 79
God Stats
1W - 2L
1,539 SR
Queue Stats
4W - 6L
1,323 Elo+
Party 2
Artemis
Artemis
Lord_Overflow
Artemis
Level 120
God Stats
3W - 0L
1,574 SR
Queue Stats
4W - 6L
1,323 Elo+
Party 2
Sol
Sol
chessmaster5489
Sol
Level 49
God Stats
1W - 0L
1,506 SR
Queue Stats
5W - 2L
1,454 Elo+
Party 3
Geb
Geb
dontgankmebro90
Geb
Level 22
God Stats
1W - 0L
1,711 SR
Queue Stats
6W - 4L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
10,554
704
9,456
10,766
9,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
ChromieHomie636
Baron Samedi
16
3 / 4 / 6
10,629
709
9,722
13,733
7,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
HeII Heim
Scylla
17
2 / 3 / 5
10,463
698
5,807
8,572
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 8 / 1
10,179
679
5,887
13,051
4,134
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 7
11,329
755
10,121
14,882
15,933
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
19
8 / 3 / 5
12,788
853
13,751
10,206
4,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 3 / 9
11,781
785
4,695
7,683
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
8 / 1 / 6
12,906
860
12,148
14,350
13,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
10
Kills
20
20
Deaths
11
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
Baron Samedi
ChromieHomie636
Baron Samedi
3
4
6
1.5
L
Scylla
HeII Heim
Scylla
2
3
5
1.5
W
2
4
7
1.38
W
Artemis
8
3
5
3.5
W
2
3
9
2.17
W
8
1
6
11
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
40,715
46,122
Taken
47,121
24,225
Mitigated
35,968
8,124
Healing
10,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,456
332
0
970
10,766
9,950
518
4,367
6,399
27,667
0
L
Baron Samedi
ChromieHomie636
Baron Samedi
9,722
1,389
532
4,979
13,733
7,581
396
6,374
7,359
35,273
0
L
Scylla
HeII Heim
Scylla
5,807
383
0
448
8,572
2,560
217
2,010
6,562
29,293
0
W
10,121
608
394
2,990
14,882
15,933
172
8,537
6,345
0
30,121
W
Artemis
13,751
8,191
0
4,344
10,206
4,267
5,687
4,778
5,428
0
57,961
W
4,695
1,006
0
1,810
7,683
2,596
479
4,765
2,918
36,355
0
W
12,148
3,350
0
935
14,350
13,172
1,080
7,729
6,621
41,721
2,527
L
5,887
2,715
0
1,195
13,051
4,134
597
3,481
9,570
0
40,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,825
Gold Earned
48,804
206
Minions Killed
268
5
Camps Cleared
13
985,036
Distance Traveled
1,101,984
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,554
704
43
3
4
266,307
4
L
Baron Samedi
10,629
709
52
3
1
226,773
0
L
Scylla
10,463
698
58
4
0
273,444
1
W
Chaac
11,329
755
50
3
0
265,255
0
W
Artemis
12,788
853
79
5
7
258,241
3
W
Sol
11,781
785
77
5
3
266,108
1
W
Geb
12,906
860
62
4
3
312,380
3
L
Rama
10,179
679
53
4
0
218,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role